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habibi_Joe

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    A long, long time ago...

Everything posted by habibi_Joe

  1. Large City Park

    Version 1.0

    1,380 Downloads

    This is my first work EVER! I love parks and recreational facilities so I wanted my first work to be of this nature ('scuse the pun). I hope you all like it. Personally, my larger cities are lacking substantial recreational facilities. At 7x7 this park really fills in the gap between country club and plaza! The Oval at the U Montana (USA) inspired the look. What do you think? Dependencies - a very short list. BSC MegaProps SG Volume 01, DT Trees V1.
  2. I Need To Be Evil

    Originally posted by: KT3 Sex industy buildings already existSimgoober beat you to it long ago And please bear in my mind habbibi joe that this website is frequented by youngsters, talk of the "Sex industry" and the "Red light" districts, must be done with absolute discretionquote> Er, whoops! Thanks for the tip, and for the warning! *HEH* Take care.
  3. I Need To Be Evil

    I personally wouldn't hold it against you to cheat in your CJ. I mean, cmon. The game designers put a whole command line function in the game for these codes. It's practically designed for cheating. Just be sure to mention in your CJ that you used a cheat code and I'm sure no one will care. I was thinking of playing around with the lot editor and making some *beep*-industry type buildings for a *beeeep* district in my CJ.....any thoughts, since we're speaking of evil?
  4. agriculture/region help

    HOLY CRAP! I took the advice in this thread for a region I just recently completed. Instead of creating small residential cities exclusively for R$$$ I built one medium residental city with R$ and surrounded it with polluting industry. The end result is higher population growth faster, greater specialization between interconnected cities in my region, and fewer problems with industrial growth. It was always dificult before to get industry to grow at all; even I-H! Now I can control what kinds of industry spring up in tertiary cities based upon the connections made to the larger residential city. One industrial city has dirty industry because it's connected to a part of the residential metropolis with no schools. Another industrial city is solely manufacturing because its connected to the area with grade schools. Next I'll create a part of town with high schools and create a high-tech industrial center. Will an office metropolis follow the I-H, or what?
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