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architect2k

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About architect2k

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  1. Inter-city Commute - Possible?

    you do in fact need a road connection - or else development won't happen in finer detail, areas will develop if sims can get TO work, not FROM work. You could build a one-way road (can't neighbour connect i think) to work but not one back. This will force sims to use MT also you need bus stops furthed together - about every 10 tiles or so btw - nice use of zoned industrial - it makes industrial areas so much neater
  2. No road access to landfills?

    Are you sure you didn't surround your landfill with puzzle peices? highly unlikely but possible if you have dual el-rail and road running around. The same thing happens with the road-top mass transit - any zone directly behind the road becomes no-car-zotted
  3. Transit on steep hills

    thats odd - most modds are designed so the slope is shallower rather than steeper
  4. Question about transportation

    Here's something common people forget - cars can only park in buildings and parking lots. If you place your skyscraper on a ped-mall then car drivers cannot get to it. They cannot park on the street and walk. You must provide a parking lot nearby to allow them to park then walk to the nearby office. Hope this helps
  5. only green cars!

    i have the same problem - when i do UDI across a bridge, sometimes the Bridge will not render making it look as if the car and traffic is driving on water. There's nothing wrong with the game, it's most probably your computer specs. I have 256mB RAm ... eugh too little. I just ordered a 1GB stick so this should speed things up and make playing Large maps finallly possible
  6. Subway tunnels

    If you create a subway station with two lines passing through (a N-S one and an E-W one), you could assume the riders change trains, although the game will most probably show this as one train turning a right angle. This annoys me, subway trains can turn 90 degrees, yet el-rail can only turn 45 degrees. Assuming they both travel the same speed, this is completely stupid.
  7. Intercity Commuter Rail

    is it just me or does SC4 seem to freeze when I try to build GLR? I think GLR is great though anyway back to the original post, I am currently building a city with a large CBD surrounded by residential area. I have a huge rail sation/bus staion/subway in the centre, then there is 1 more rail station between the centre and the outer edge of the city. This is my express rail (or the RER if people are familiar with Paris) and it runs in tunnels (but not subway) between stops. Between the express rail stops, I have about 4-5, elevated rail Metro stops. The idea is that people use the Rail for longer distances (ie: between cities) and use the Elevated Rail within the city. Unfortinatly, SimCity4 does not take into account stopping time when using rail, so a rail like with 10 stops is the same speed as one with 2 stops. I think the heavy rail line should run across the whole region. Afterall, railway lines usually run across whole countries (the furthest trip someone can take on 1 train is from Moscow, Russia to Pyongyang, North Korea [that's if anyone manages to obtain a visa to visit the damn country]). Hope i answered your question
  8. Mass transit

    i tend to zone blocks of 6x6 and place a bus stop on every street corner. This way you can easilly get 70-90% of your population using buses. Ive found that people are willing to use mass transit as long as they don't have to shift their butts far to the stop. Any further than about 4-5 tiles without some kind of motorised wheelchair and theres a good chance theyll take the car cause their legs get tired. Placing a stop on every corner of a 6x6 grid ensures sims don't have to walk further than 3 tiles. I seem to recall that a sim will not walk more than 21 tiles in an entire journey or something (please correct me on this): if you add 3 tiles at the start and end for walking from job/home to stop, that leaves 15 tiles in the middle for interchange between modes of transport. (ie: Home --> Bus --> Rail --> Metro --> Job) for more complex cities.
  9. Subway tunnels

    you could convert one of the lines to elevated and make it pass over, and one remains as subway - or more realistically use the NDEX subway -> ground rail to bring it up in a ditch and pass it back down - then cover the areas with trees. Sadly, there is no way to do it completely underground without the two lines merging into each other. however, i am suprised you want the two lines not to touch - for a fully intergrated network that lets sims get to their destinations quickly, it is more realistic to place an interchange station at the cross so sims may change from one line to another. On the london underground, very few subway lines cross without an interchange station and when they do, they're all overground.
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