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A long, long time ago...
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0 Clean SlateAbout hawkotaco
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Freshman
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I was looking around for some anti-dilapidation stuff on the STEX, and I came across this mod which requires an area to be more desirable in order for $$$ to grow. However, it is way to high and I would like to tone it down. Does anyone know what value in ilive i should change in order to make it that $$$ can develop in less desireable areas? It would be very helpful. btw, here's the mod: https://www.simtropolis.com/stex/details.cfm?id=14931 Thanks!
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Do you think stuff like UDI will continue in SCS? It may or may not, considering that it's already all in 3d, so the idea of exploring your city with a plane is exactly the same. I was just curious to what the Simtropolis community thought about this and if they think/heard that SCS will have something similar. oh, and one more thing, i had to ask, do you think that UDI was an attempt to show the world how Sim Copter and Streets of Sim City would've been like if they had the time(they were extremely rushed, and even back then, they had to meet deadlines. stupid executives.)? I'd like to think so. That's why i'm sorta half hoping that UDI will be in SCS, (i still might not buy it though)
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I'm new to this City Journal business, and since i came home for summer vacation and have the free time, I can actually play SC4. I'd like to say that I used the map in the STEX called "baltimore" by Rvbaxley. It provided a good place to build cities. I plan on building a few cities instead on focusing on one massive city. Just started. Here are some pictures: Here's a little residential Area And the growing Industrial Sector.
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Future of SimCity Official Discussion Thread
hawkotaco replied to Compromise's topic in SimCity 4 General Discussion
you know, i'm sorta scared. I don't think that's it's going to be that great. It looks like they're absorbing various aspects of City Life (the six aspects seem strangely familiar) and smushing it together with the trademark of Sim City to make as much money as possible. And the fact that you're just plopping buildings causes a couple problems: 1. we won't be able to create urban sprawl or massive cities. 2. i saw that they said 350 different buildings. sounds like a lot? well i've seen far more in SC4..... 3. the way the buildings grow will make it extremely hard and unlikely that they will release a "lot" editor. 4. IT'S NOT MAXIS!!! this angers me more than anything else. especially considering that these companies are soooo small, that they do not have proper resources eventhough the game is being published by EA. I don't think there will be much support and this will become one of those games nobody will ever hear about and the game will be one of those games whose price is being discounted at 9.99 within three/four months. Just wait. I think that the SC4+RH is far better and is still far more robust than anything that any company will be able to come up with. The stuff on this site is enormus and i hope that it will continue to grow. Maybe a decade down the line, when SC4 can no longer make any decent sales, we can convince EA to give it up for abandonware and code it...if anyone will still care by then. -
search for "Dispoal." You'll get an advanced garbage disposal plant. 4000 tons of garbage. No pollution. Sorta realistic.
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buy rush hour... if you don't, you'll immediately regret it when you can't use 80% of the stuff on this site. Plus, you'll be able to use NAM which i believe (i don't have RH) will help you make beautiful wonderful cities.
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Actually, on Warcraft III, there is a map called Sim City Wars. Pretty fun. Its pretty close. You research stuff on the side on the buildings. You need to build "research centers" in order to get "tech." You need to build commercial to get gold. And you need "tech" and gold to research. You only need gold to make the soldiers. However, there are not to many players though...to many people are playing DOTA for all you warcraft fans.
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Trees? Do you mean the kind that appear next to the road when you have high wealth in the area? Because that is normal.
