-
Content Count
5 -
Joined
-
Last Visited
A long, long time ago...
Community Reputation
0 Clean SlateAbout pheonix123
-
Rank
Freshman
-
Here's my city (yet to be finished)
-
hello would it be possible for someone to make the building on the front of the SC4 case (not rush hour) that is circular except for the top section which is a pyramid? its orange kinda, looks pretty neat IMO, but thats just me. sorry if someone already asked for this. thanks everybody. peace out
-
how do u get it to look so freakin perfect. its too amazing for words (and yet i keep talking) thank u for just making this it does good for all of us. wow
-
Suggestions on possible grid layout for my city.
pheonix123 replied to Sgt_Strider's topic in SC4 Showcase
Hello. I usually make my downtowns gridded using long rectangular blocks (4x12 (that's of zoned area mind you)) I use one-way roads rather than avenues or two-way roads because that allows for me to put parks and mass transit between the two of them. Here, I'll make a diagram, its easier to see it than explain it. OOOOOOOOOO OSOPPPPOSO OOOOOOOOOO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OPOZZZZOPO OOOOOOOOOO OSOOOOOOSO OOOOOOOOOO O= one-way road S= subway stop(occasionally I'll use a bus stop) P= park Z= zone Remember, this is only for my downtown area. Since the block is 12 tiles long that'll fit 3 4x4 buildings (ie. Ong Condos, Peredria Pharmecuticals, etc.) And the zones are only residential or commercial (I keep my industry further out). My downtowns usually have either a sunken freeway running through the middle or a partially underground freeway (one that only comes up for exits). The latter allows for further zoning or civic buildings. There is also usually a main highway that it is up against that goes out to the suburbs, industry and airport. But my downtown grids usually work out well, they tend to have very few traffic problems but sometimes i remove some of the parks between the one-way roads to add in more MT stations if the ones on the corners get overused (it's strange but sometimes the sims decide to walk from one end of the block to the other to reach the subway stop) Also, the oneway roads run opposite each other so that its like an avenue with a wider median with room for MT. This also might be kind of stupid to use because at every station there are four intersections because there are four roads that interesct one another. But for the most part, traffic is handled fine. I rarely ever use the el-rail because it takes up and extra tile and I use an insane amount of mods (that are pretty cheaty, but hey I have fun with it) so I never really have to worry about money problems, so unless you've got a massive city checkbook I wouldn't suggest adding the subway stops at every block, you may want to try every other, or use two way roads instead of one-way. Another downside to zoning this way is that you lose 3 tiles to transit. I always zone High-density in my downtown areas so it ends up being pretty dense, it also helps that I plop most of my commercial lots and even some residential because I use the superdemand mod I can plop one or two Ong condos and still have a little highwealth demand left, but this is my personal choice, that some would consider cheating and maybe it is, but you know, such is life. So, in the end (finally),if you're looking for a cheap grid that uses up less space, you probably wouldn't want to use this, but if you've got the cash and want to have a highdensity and population city, then try it out. -
Hello. Awsome region, very realistic, everytime i come and see it I feel inspired to go and try to make something that turns out not nearly half as cool. Sorry if someone already asked this, but where did you get your freeway exits? They seem to be real space savers. Anyway, thanks for the CJ, it's absolutely choice.
