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0 Clean SlateAbout MStar
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A new look at the demo - comparing CXL & Tropico 3
MStar replied to LordOscar's topic in City-Building Games
I think that even though Tropico 3 is not that similar to Cities XL, it can definitely be a game to refer to "how to make a game." Even when it was in beta, it had a nice UI, smooth gameplay, lacked awkward x-to-english translations (the developers of T3 are Bulgarian.) and was overall enjoyable. I'm certainly buying it when it releases. Basically what I'm saying is Haimemont Games knows what they're doing. MC, however (after various sub-par games such as The Partners, 7 Sins, Fire Department/2/3, City Life) you can see all their games have the same similar poor, unfinished, unrefined feel to them. All poor UI, buggy, awkward french to english translations. As someone who's purchased most of the games MC's published (StarPeace, Airline Tycoon, Crazy Factory, Start-Up) and been more than supportive of them and those excellent titles, I have to say they can't develop their own games worth [insert expletive here.] if their business depended on it. -
http://www.plurplurplur.com/PGIMiResE.gmax is the building I'm trying to do, but the keyboard entry splines are causing me grief.
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Creating it in the top viewport causes it to extrude left/right (x axis) The top and left viewports cause it to extrude up/down (z axis) <edit> hmm i think i got something... bbiab
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So I've managed to do this through the clicking points, as well as using the spline box function to specify a length and width, but what I really want to do is use the keyboard entry function for line splines. For some reason though, the shapes don't extrude properly when I do it that way. If I make the same example wall, but entering the points manually using keyboard entry, the spline looks fine, but won't extrude properly afterwards. Extruding only seems to make it taller (adding the thickness to the Z axis instead of the Y.) Any idea how I can fix this?
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