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warfreak

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    7
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    A long, long time ago...

Everything posted by warfreak

  1. Buying Rush Hour?

    well, I live in Australia and found Rush Hour in EB. I think there is a backstock of the games and you should ask the person at the counter whether or not they have the game or not. Or just wait for the sales where they try to clear out all the games that they haven't sold yet.
  2. Region mechanics?

    neighbor connections work. I have three cities, full of dirty and manufacturing industry but if the connections don't work, won't the cities be abandoned? Quite the opposite and i make a large profit from the city itself. Large to a budget of 16k revenue and 8k expense with 5k going to waste to power and the rest of transport and fire coverage
  3. go to datagraphs and click education. The green buildings should id the facility and then click on the building educational buildings button and overlap. Thats the easiest solution and one i use all the time.
  4. hate to spoil the fun but yes, the value of the house can go back up, but rarely and tip I've learned, don't bulldoze, set it on fire, saves you the couple of extra dollars.
  5. Extreme population flux?

    regarding hawkpride's response, i don't use highways, too cumbersome for my liking. Instead, i used the mod that allows you to build bus stations and subway stations on the roads, which don't take up any zone space and can handle a lot of commuters. Turn all your streets into roads straight away because the traffic is far too heavy. Next is to unfortunately knock down some buildings and either replace the roads with avenues or highways, depending on your game whether it has RH or not or build more roads to ease congestion. Get the pathfinding mods as well as sims can be a bit stupid in travel routes as well. That should help kill commute time. Next, you definitely need jobs. What i suggest is to again, download a few mods such as the agriculture mod or industry mod to double the amount of jobs generated or the landmark mod and plop the empire state building with 8k jobs in your residential district and this is for a reason so that commute is lower and there are more jobs. Hope this helps
  6. Railroad & Hi-tech industry

    i say you will need a larger population for HT to fully develop and kick out manufacturing and dirty industry and it will take a while since your education quotient needs to be high to start HT. What i do is that i will set dirty and manufacturing to 20%, the max to totally kick them out in a resident city, to lower pollution and HT will come in. To compensate for the loss of this, i get a small or medium map, and fill the whole thing with polluting industry and with the industry job mod, a small region can net me 35k plus jobs. You should use HT in cities that hold $$$ or $$ residents since they will start to get picky over pollution but leave dirty and manufacturing in your $ cities or in a city by itself since large manufacturing and dirty demand will start to develop rapidly in industrial zones and pollution will stack to high heaven. I'll get a picture of the pollution data chart in a full industrial city.
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