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0 Clean SlateAbout tunheim
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Hitchhiker
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And also my computer is wayyy to slow to run NAM
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I'm very grateful for the feedback received. I just wanted to appologize in advance if I'm a tad slow posting results. It's just that I'm a rather slow player, and as always there is this so called "real world" that always interferes. Originally posted by: Bones1 Monorail has no capacity limit (it doesn't suffer from congestion).quote> Are you sure? I seem to have seen some sort of table giving monorail a high, but not unlimited, capacity.
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Do you remember what kind of transportation setup you used in the final version of Sardineville? Did you stick with the nexus-subways or did you replace them with regular subways? Also, are there any good ploppable buildings with really, really many jobs in it? I just need some ploppable comerical and industry that I can put in the region around my city to create a really high demand. It would just be very convenient.
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Originally posted by: Tolomar I'm not sure if I have Sardinevile still kicking about...was about 2 1/2 years ago I made the city...on my old computer and it sort of died on me during a brown out:S....I know I sent it to Dirk...he might still have it ...i'll pm him see if he can post a pic of it for youquote> If you could post the city-file itself that would be even better. But even if you can't find the file, maybe you can summarize up your strategy for building such a city? What amenities do you provide for your citizens?
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Originally posted by: IGGYMAN 101 What should modding to do on the residential population? Thanks..quote> I'm not sure. But there are all kinds of modds you can use to make the game easier, and I'd like to avoid them.
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Originally posted by: hahaha Could you post photos of these <2,5mill cities???quote> Yes, photos, general strategy and/or city-file would be greatly appreciated.
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Originally posted by: Tolomar got 2.8 mil in a small city tile...Sardinevile...quote> Wow! How did you do that? I thought the theoretical maximum would be around 4.4 millions. Getting over 60% of that is just insane.
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I've read that when calculating commute time, the game only calculates the morning commute and then doubles the time. If roperly planned out this should be possible to exploit using one-way-roads. You could build a road network with good connetions TO the work places, but with only one back. There would be massive traffic jams in the evening rush, but the game engine wouldn't take this into consideration.
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Most populous small city Assuming no modds except informational ones, how many residents have you ever managed to pack into a small sized city?
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Update As previously hinted at I'm working on a small sized city for speed reasons. I've also decided to include modds to make the testing easier. This means I'm now playing with multiple informational modds (modds that make no alteration to game mechanics) and one money cheat. Square-density My main focus now is increasing the square-density. (Square-density) = (city population) / (zoned residential squares). Write (pop/sq) for short. As far as I can judge the theoretical maximum would be around 1300 using exclusively Ong Condos populated by R§.Currently my square-density is around 315, but I'd like to increase it to over 330. I'm looking at different strategies to achieve this. Currently I'm using no schools (except museum) and no hospitals since they cost too much for such a high population. Also I'm working on strategies on how to attract R§§§ to build buildings and then have R§ take them over. One way to do this might be to have high R§§§ demand (low taxes, many §§§-jobs) but at the same time make sure the §§§-jobs are just outside of commuter distance. Thus the R§§§ lots will be taken over by R§. Well, that's the plan. I'm working on ways to test this out. What is the highest square-density anyone has achieved over a larger area? Zone-density Second to increasing the square -density is increasing the zone-density. This is where this experiments without road connection supposedly has it's strengths. My current superblock setup is as follows pppprrrrrrrrprrrRrrrrrrrrp rrrRrrrrrrrrp rrrRRRRRRRRRp rrrRssSssRrrr pRRRRRRRRRrrr prrrrrrrrRrrr prrrrrrrrRrrr prrrrrrrrpppp p = Skateboard Park r = High Density Residential Zone R = High Density Residential Zone facing road s = Street S = Subway Station The Skateboard Park is chosen since it's the most area effective non-reward residential cap increaser. Each park raises 4000, giving the superblock a max population of 8 × 4000 = 32 000. This means 5333 in each4×4-lot or 333 pop/sq. The superblock is 13 × 9 = 117 squares. Out of those 4 × 4 × 6 = 96 are residential zones. Giving the superblock a zone density of 82%. City population estimate For a small city this would give a population around 64 × 64 × 333 × 82% = 1118454. However this doesn not take into consideration the space lost on police, jail, fire and city edges where the superblock won't fit. It also diregards the space savings possible from using rewards instead of Skateboard Parks. Has anyone ever gotten over a million in a small city? But most importantly: I've no idea if the commuting will work. I've never ever squeezed that many people trough the same subway station.
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Originally posted by: clindhartsen Well, the first item that comes up for me on that page is exactly that.quote> Yes, that's why I searched for it. I don't have any problem finding it, it's just that the search function seems to not work. Or did you mean to say that the search works for you?
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The "Modds and Downloads"-search seems to be broken. Can someone confirm this? I tried searching for something I know excests, like sc4tool, but I got no hits.
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The influence of parks on R$$/$$$ and CO/CS $$/$$$ development.
tunheim replied to simmax's topic in SC4 Showcase
I'm not sure if I follow your reasoning here. You have reduced the residential taxes of the no-park city with 44% to compensate for the hifher population. However having a higher population is the advantage of having a less properous city. It's easier to have a dense poor population than a dense rich one. So to me it seems that you have unfavourably removed the advantage of the no-park city. If we don't make this adjustment then the no-park city would be much more profitable. -
This site has a ton of JavaScript errors!
tunheim replied to whatabrain's topic in Simtropolis Related
I just wanted to say that this is very nice of you. I think most people just ignore these errors (at least I do) because we don't know how to debug them. Especially since this site is run for free we need volunteers. It's admirable that skilled developers take their time to volunteer like this. -
Originally posted by: soldyne 1: open the lot editor and pick a building. you will see the lot size instantly in the pic on the right. you will also see the facing of the building as it will show where the road will be when the lot grows. 3: yes there are many different ways a building can grow and the general correlation is that large lot size = larger capacity, but that is not always true for all buildings. try to make your city full of highrise R$$$ as much as possible and then let them abandon and get refilled with R$, (...) (...) the layout can be such that you force all residence to take the subway (...) quote> 1. *blush* I've actually never used the lot editor. I'll be back when I've played with it a little. 3. So after playing around with the lot editor and sc4tool I still don't fully understand building growth and lot sizes. What is the largest size? 4×4? 6×6? And is it so that any arbitrary building occupying x×y squares can, given the right circumstances, occupy x×(y+1) squares? Because, as previously mentioned, it confuses me how buildings with identical names can occupy different sized lots. 7. Yes, this could be a way of making the city extremely dense. However, would it be a stable solution? 8. This is my current configuration. I'll play around with some different ones. RRRR RRRRRRRR RRRR RRRR RRRR RRRR RRRR ssssSssss RRRR RRRR RRRR RRRR RRRR RRRR RRRR RRRR s - street, S - subway PS. I just have to say I'm really grateful for the feedback here. I just recently picked up my old copy of SimCity 4 and I've learned so much more after I joined Simtropolis. My only regret is not joining earlier.
