Contributor/author(s): Kyle D.J.
General Requirements for Development
In addition to basic requirements like power, water, and transportation access, zone development is governed by several parameters. Each type of zone requires a minimum size (in tiles) before it will develop, and there is a maximum size for any development. There is a minimum demand level required for a development to occur. And finally, there is a percentage of development that will be allocated to buildings instead of "filler tiles" (non-buildings). The parameter values are:
Min Max Min Demand Building % Size Size Required (non-filler) Zone ~~~~ ~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ ~~~~ 1 3 2 33 LD Residential 1 4 10 66 MD Residential 1 6 25 66 HD Residential 1 3 2 33 LD Industrial 1 4 10 50 MD Industrial 1 6 25 60 HD Industrial 1 3 2 50 LD Commercial 1 4 10 40 MD Commercial 1 6 25 80 HD Commercial 1 7 5 35 Seaport LD = Low Density MD = Medium Density HD = High Density
For example, a high-density residential zone must be at least 1-tile long and no more than 6-tiles long, and the residential demand at least 25, before it will develop. And 66% of the tiles will be buildings while the remainder will contain "filler" items.
Farms (agricultural developments in LD Industrial zones) have special rules. There is a 90% chance each month that a suitably zoned area will develop for agriculture. Each side of the zone must be at least 8 tiles, and 18 tiles is the longest side that will develop as one farm. Both air and water pollution must be less than 450 in these tiles. Once a farm has developed, it will abandon if either air or water pollution exceed 451.
There are some other special types of zone developments, but these are discussed in other articles:
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airports
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estates
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row houses
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housing projects
The maximum amount of tiles between a building and some form of transportation:
R 3 C 2 I 4
Land Value Limits
There are land value limits for each type of building. Land value can range from 1 to 255, and the table below describes the minimum and maximum land values for each building type:
LD Zone MD Zone HD Zone ~~~~~~~~~ ~~~~~~~~~ ~~~~~~~~~ Min Max Min Max Min Max Building LV LV LV LV LV LV Type ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~~~~~~ Residential 1 75 1 75 1 75 LD LLV 76 150 76 169 76 170 LD MLV 151 255 - - - - LD HLV - - 1 76 1 86 MD LLV - - 77 170 87 171 MD MLV - - 171 255 172 254 MD HLV - - - - 35 87 HD LLV - - - - 88 180 HD MLV - - - - 181 255 HD HLV Commercial 1 89 1 89 1 89 LD LLV 90 255 90 254 90 253 LD HLV - - 1 129 1 129 MD LLV - - 130 255 130 254 MD HLV - - - - 60 180 HD LLV - - - - 181 255 HD HLV Industrial 1 125 1 125 1 125 LD Dirty 1 175 1 175 1 175 LD Clean 1 90 - - - - Agriculture - - 1 175 1 175 MD Dirty - - 1 225 1 225 MD Clean - - - - 1 225 HD Dirty - - - - 1 255 HD Clean LV = Land Value LLV = Low Land Value MLV = Medium Land Value HLV = High Land Value LD = Low Density MD = Medium Density HD = High Density
If land value is too high or low then some building types cannot appear. Conversely, if the building is already there but land value later rises too high or falls too low, then the building cannot stay (it will abandon or redevelop into different suitable building type). For example a low-density, medium-land-value, residential building can appear in a medium density zone provided the land value is between 76 and 169. Other observations from the table above:
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Low-density, residential buildings cannot tolerate high land values (above 169-170) in medium and high density zones. (Presumably the taxes are too high for a low density building to survive).
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High-density residential and commercial buildings cannot tolerate low land values (they require land value at least 35 and 60, respectively).
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Farms cannot tolerate land values over 90.
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High-density clean industry are the only buildings than can tolerate the full range of land values (1-255). All other industry building types will disappear if land value is allowed to get too high.
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Clean industry can tolerate higher land values than dirty industry buildings of the same density.
Unfortunately there is no way to directly measure a tile's land value. However the following table provides a rough guide using the game's query tool result:
Approx Query LV Tool ~~~~~~~ ~~~~~ 1- 42 Very Low 43- 84 Low 85-126 Medium 127-168 High 169-210 Very High 211-255 Astronomical
Construction, Abandonment, and Redevelopment
The percent chance each month that a building will transition from the construction state to the occupied state is:
Chance Building Size ~~~~~~ ~~~~~~~~~~~~~ 75% 1X1 37% 2X2 25% 3X3 18% 4X4
The percent chance that a building will abandon due to lack of service (water, power, etc.) is:
R C I Building Size ~~~ ~~~ ~~~ ~~~~~~~~~~~~~ 15% 35% 30% 1X1 7% 17% 15% 2X2 5% 11% 10% 3X3 3% 8% 7% 4X4
The percent chance each month that a zone will re-develop is:
R&C I Re-development Reason ~~~ ~~~ ~~~~~~~~~~~~~~~~~~~~~ 30% 30% A higher value item is possible for the present land value. 30% 10% A lower value item is possible. 30% 30% A higher density item is possible for the zone density. 1% 1% No reason in particular.
Industrial Zones
Clean industry is a certain percentage of your total industry. The maximum possible percentage depends on the year. Initially (in 1900) it is 0%. By 2200 you can have up to 100%. See the chart for years in between:
The chance that a particular zone will develop is also affected by ordinances. These effects are added to the base chance of development:
Effect On Development of By Ordinance ~~~~~~ ~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ +10% Agriculture Farmers Market -10% Agriculture Lawn Chemical Ban + 5% Clean industry Electronics Job Fair + 4% Clean industry Aerospace Incentive + 4% Clean industry Biotech Incentive + 4% Clean industry Conservation Corps + 3% Clean industry Electronics Incentive + 3% Clean industry Tourist Promotion + 2% Clean industry Public Access Cable + 2% Clean industry Clean Industry Association - 2% Dirty industry Clean Industry Association - 3% Dirty industry Clean Air - 4% Dirty industry Industrial Pollutant Impact Fee
See also
How to develop farms
Estates: getting them to grow
Automatic row house zoning



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