Jump to content
  • catty-cb
    catty-cb

    Making money through buying electricity in SimCity 3000

    Contributor/author(s): John Musacha

    Land values ultimately determine the tax income for any given city. I have found that high-polluting power plants such as coal depress property value sufficiently enough (on the small 128 x 128 grid at least) to make buying power from a neighbor actually cheaper than producing your own. The property values in your city, and thus tax revenues, will rise dramatically when your sims are not subjected to all that coal pollution.

    This method actually has been tested out on a small-grid (128 x 128) city in the mid-20th century. First I powered my own city of 425,000 sims with seven coal plants. My tax rate was a uniform 7% and the city was running a budget surplus of approximately §225,000 a year. Then I accepted an offer to buy power from a neighbor at 10 simoleans a month (which is about the average), and destroyed all seven coal power plants in my city. Even with paying my neighbor approximately §6,900 a year for the power, the sharp decrease in pollution resulting from the removal of the power plants raised property values enough so that at the tax rate of 7%, and with the population still at 425,000, the city began to run surpluses of approximately §245,000 a year. Therefore, through buying power rather than supplying my own, I managed to increase my city's annual surplus by §20,000, in addition to freeing up 112 (16 x 7) extra tiles for zoning and further property development.

    This method works best in smaller grid cities in the twentieth century that rely on heavily polluting power plants, which by the constraints of the grid size, necessarily are placed near populated areas, thereby lowering property values. If you are able to place your polluting power plants far away from the city (like on a large grid) or can use non-polluting power sources (available later in the game), you probably wouldn't be able to MAKE money through buying power from a neighbor like you can in the scenario tested above.

    • Like 1


    User Feedback


    There are no comments to display.



    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections