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    catty-cb

    A fully functional highway to avenue connection in SimCity 3000

    Contributor/author(s): Epiphender

    Direct highway to avenue connections involving tunnels and bridges are aesthetically pleasing, but create broken links in the transportation system. I have come up with a fully functional alternative, using onramps. "Better bulldozing" is required (article #1305).

    The first step is to build a length of highway at least 8 tiles long. Place one road tile one square in:

    ephender_fig01.jpg.da67135df82f9620bfd2ce7209a7e577.jpg 

    Build your onramp:

    ephender_fig02.jpg.2315487bc4b480348d1662ec6f5eb8ae.jpg 

    Remove ONLY the shoulder:

     ephender_fig03.jpg.228f4b6c155de5c0de9d968ec923f66e.jpg

    With the shoulder gone, you can now remove the highway without losing the ramp:

     ephender_fig04.jpg.7d9303a314342c3e95c1fac5e9cad128.jpg

    In this next view, I've rotated the map 90 degrees.

    Place highway at least 6 tiles long, touching the existing onramp (this is not necessary, but it allows you to build the next onramp close as possible to the other one). Place your single road tile, as shown:

    ephender_fig05.jpg.fe6da81b0ea3361695756332b2da60e1.jpg 

    Build your onramp. Notice the two arch out at the bottoms in different directions. This is for different directions of traffic flow. For the connection to work, the ramps must curve away from each other, as shown. Otherwise, sims will only be able to use half the highway, or none at all if the ramps curve towards each other:

    ephender_fig06.jpg.97975749f361f731e4aaebec3136abe3.jpg 

    Once again, remove the shoulder:

    ephender_fig07.jpg.0ed0756c3f29ae64c5d3256847cd052f.jpg 

    Now it is safe to remove the highway. Remember the two lanes must line up with the correct ramps; each lane/ramp has a designated traffic direction. This is why the ramp construction highways cannot be used in the final design:

    ephender_fig08.jpg.0b4c9d008d64dd33b6421c68d084b348.jpg 

    Now, place your highway by dragging from a few tiles behind the ramps up as far as the game will let you. Your highway is now connected to both ramps. Do not remove the construction tile:

    ephender_fig09.jpg.8c34f506c66fa470b5f2399e96929b15.jpg 

    Place railroad tracks under the highway at every square that falls between the first onramp and where the second onramp joins onto the highway, as shown:

    ephender_fig10.jpg.9c6ccfa7ef46f6fcab4e65662f96085f.jpg 

    Now you can remove the highway construction tile and any leftover railroad:

    ephender_fig11.jpg.403a96b280d56ebd355f1f5c1d63fd58.jpg 

    You now have a compact and fully functional highway to avenue connection:

     ephender_fig12.jpg.2480c4381e723aabf42dba5ad244d09c.jpg

    ephender_fig13.jpg.fa77911b9f4e8c3575d28e9f7825f75a.jpg

    The tracks can be hidden by trees or buildings:

    ephender_fig14.jpg.3e4d38b1ddb8fbedfd2a16ac0702eb92.jpg 

    You can also remove the avenue trees if you like, as outlined in article #0395.

    As you can see, sims can drive on both sides:

    ephender_fig15.jpg.835eeb34fab9e75788da1eaca8dc2ba3.jpg 

    Ramps can be placed farther from one another, just be sure to place the rail underneath the highway accordingly. They cannot, however, be placed any closer together than this.


      Edited by catty-cb  



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