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    Dirktator

    SimCity Update 4 Coming

    Update 4.0 Notes

    • New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.

    • New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.

    • New: Your current server will now be shown in the options menu.

    • New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.

    • Re-Enabled Feature: Global Market prices now dynamically change during gameplay.

    • Re-Enabled Feature: Leaderboards are will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.

    • Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.

    • Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.

    • Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.

    • Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.

    • Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.

    • Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.

    • Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.

    • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.

    • Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

    • Like 15

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    User Feedback




    I love the way these cars drive through the building, in São Paulo there is an elevated way very similar to this. Well done Maxis!!

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    That headline stopped me in my tracks too.

     

    Speaking of never getting "Sim City 5"...

     

    How much would it cost to kickstart a project created by users and developers, etc. to build our own Sim City?  I bet if something like that happened, the game would be incredible.

     

    By the way, I haven't played Simy City 4 in quite some time, but I visit Simtroplis daily.  Incredible work being done for a game that is 10 years old.  Remarkable.

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