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    Maxis Explains City Sizes

    According to Maxis the city sizes are due to performance issues and better simulation. They also said making city sizes too big made players "repeat parts of their cities". For the 16 city limit per region, Maxis said it was due to performance issues on the client (not computers) and budget.

    This is all confirmed by Maxis' software engineer Richard Shemaka, who claims that having all these "components all interacting in real-time on a mid-range home computer" is practically a technical marvel.
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    i find it more "repetitive" making more 2x2 cities than fewer larger ones, i was expecting 8x8 or even 12x12 cities on this game, its funnier to play the same city for more time, more troubles to fix, more traffic and more planning required than making small towns with skyscrapers in just 2x2, on a real city, not even an airport or NY central park fits in 2x2.

    on SC4 i never felt like building cities, i felt like making districts, and when putting those districts together and having people traveling from one to another is when i felt like building a city (called region in the game) but this was only possible after many years of the release with many mods.

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