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New York City (SC2013)

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About this City Journal

An initial attempt at creating the city of New York

Entries in this City Journal

dc82
Downtown Manhattan is shaping up nice. Perhaps it's time to take a quick trip into the city... Driving up the BQE gives a great view of downtown and the Statue of Liberty in the distance (Real life view from the BQE) Taking a very reddish Brooklyn Bridge into the city (I guess the city's trying out some new paint!) Real life view from the Brooklyn Bridge, though angled more towards the southern tip of Manhattan 1 Broadway, right in front of Battery Park Real life view of Battery Park and 1 Broadway from...
dc82
Instead of having the World Trade Center site develop naturally with commercial high-rises, I decided to plop down the various trade buildings which work as a nice substitute, especially given their height. The tower used for 2 WTC looks more like Trump Tower or the Woolworth Building, but there's not really any other buildings as tall that I can use. Sadly, 1 WTC would run just north of the city limit which leaves it out of my city. View of Downtown Manhattan from Brooklyn with the World Trade Center...
dc82
Pics from a different city in a different region on a different server... One of my earlier cities was based off of north Midtown and the Central Park area. It's pretty much a grid city with high density avenues and high density streets to see how close I could get to a Midtown Manhattan. The city isn't really a street for street representation of Midtown but does capture the essence of the city. The blocks aren't as long, but given how small cities are in SimCity, only a few blocks would fit if I kept it...
dc82

Downtown Skyscrapers

Buildings are finally starting to take shape. Technically the police precincts in New York are further up north. Precinct 1 that covers the Financial District is actually further up in Tribeca, by the Holland Tunnel exit on 16 Ericsson Place by Varick Street. The NYPD Headquarters is located north of the Brooklyn Bridge at One Police Plaza. Still, I did my best to sneak in some police, fire, and health coverage to prevent further building abandonment. More skyscrapers fill downtown First skyscrapers arrive...
dc82

Lower Manhattan Develops

I started using the other cities in the region to source more utilities and industrial zones to keep Lower Manhattan balanced. Just for kicks, I named the dedicated garbage/industrial city "Newark" and the hilly residential area (for more shoppers) "Forest Hills". The additional support seems to be helping my main city develop. Several more mid and high rises have begun to spring up throughout the city. Roads haven't clogged yet so the extra utility cars (garbage, police, fire, recycling) have been able to...
dc82

Zoning Downtown

Unfortunately SimCity doesn't allow for mixed zoning either. Nowadays a good chunk of buildings in New York are a mix of residential and commercial. Even for smaller apartment buildings including brownstones, the ground floor can be a shop or store while the rest of the floors are dedicated for residential. Additionally, several older commercial buildings downtown have been converted into residential. For the most part, I kept the blocks closest to the East River commercial while the middle portion of map...
dc82

Setting Up New York

Recreating real world cities is much easier in SimCity 4 in pretty much every facet. Not only are buildings, streets, and transportation extremely limited, all maps are currently preset, making it impossible to accurately recreate any city. After scouring the various regions, Mesquite (of Titan Gorge) has a form that is somewhat close to the shape of lower Manhattan, although given the small city sizes, we're still not talking about a large chunk of Manhattan. Mesquite, city 1 in Titan Gorge Mesquite Area...
dc82

Laying Initial Roadwork

Since I'm limited to the preset map with no option to change the terrain, I still had to make some creative "workarounds" while trying to keep as true to form to the city. I started with laying the ferry in the southern tip of the island, mirroring South Ferry. I was planning to place more ferries to reflect the numerous piers and ferries alongside the east side (Pier 11/IKEA ferry/Water Taxi) but the ferry bulidings in the game take up too much space, especially with the included parking lot. Instead, I...
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