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The Fuel Cartel

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needgames

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The Fuel Cartel has noticed Widening. The tall building they constructed now dominates the skyline of the city. It is shown in the first picture of this update. The Cartel has methods to boost the fuel output of a city, and Widening now benefits from this. This building is an exceptional building. Exceptional buildings get unlocked when enough buildings of a particular kind have been built. This one increases fuel output by 35%.

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The first thing the Cartel did after branching out to Widening was to found the Institute of Petrochemicals. It is shown in the next picture. Currently this is Widening’s most expensive service with a maintenance cost of 40,000 per turn, but the city gets a lot in return for this. Not only does it boost education services by 5%, it also boosts fuel production by another 40%.

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At the moment there are nine fuel extraction fields in Widening. Each field comes with a gas station. One is shown in the next picture. All nine fields, the refinery, the Cartel and the Institute make possible that the city can sell forty tokens of fuel to OmniCorp, for revenue of 139,200. It costs however 110,000 to produce all this oil, so profits amount to just 29,200. This is a bit meager considering that it causes a lot of pollution and uses up a lot of the city’s freight capacity. Two new intercity roads had to be constructed to be able to get all the surplus oil out of the city and get enough imports in as well. Widening now has a total of five intercity roads, for a freight capacity of hundred tokens.

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The mayor of Widening has made a big discovery. When it comes to health, security and fire protection services, when a new building becomes available the old ones can be destroyed without causing a loss of satisfaction. So the health center and the clinic have been torn down, since the medical institute provides all the health services the city needs. At the moment overall satisfaction with health services is at 88%, which is a bit lower than at the time of the previous update, but that is because the city has grown.

For the same reason the sheriff’s office has been destroyed. Security satisfaction levels are however stable at 92%. The fire station has also been torn down, but was replaced by a fire control center, which is the building on the left in the next picture. Satisfaction with fire protection has however been on the rise and is now at 95%.

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All this destroying of services created room in the budget for adding new ones. When it comes to education, various buildings are needed, since each one serves another age group, so the money that had become available was spent on a high school, which is shown in the next picture. Because of this and the Institute of Petrochemicals, satisfaction with education services has risen tremendously, to a staggering 99%.

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The next picture shows three new buildings. To the right at the bottom is the new heliport, which is a leisure facility. To the left of that is the paintball facility, which was there already in the previous update, but to the left of it you can see the new Ford car dealership. The round building to the right of it is the new multiplex, which is a leisure facility.

The Ford car dealership is a shop which also reduces pollution in the city a bit. I guess we all should buy a Ford car to prevent world wide eco disaster. The building comes with a link to the Ford website, so this is clearly in game advertising.

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The next picture shows a close up of the multiplex early in the morning. Satisfaction with leisure facilities has also increased enormously. It is now at 88%, which is about 13% higher than in the previous update.

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Finally the satisfaction of the executives and the elites has been improved a bit by the Kodak Express Shop, shown in the next picture. This building also comes with a link; to the Kodak website this time, of course. It is a shop, an exceptional building and a landmark, all at the same time. So it improves happiness, it adds to the retail sector, it improves the local environment and it is now the most profitable business in the city with a tax revenue for the city of 1,500 per turn.

All in all Widening has been greatly improved. Overall satisfaction has risen by some 3%, despite the fact that the city is now 33% larger than it was in the previous update.

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And the fun thing about it is that in the meantime Widening has become richer than ever before with an income of 71,499 per turn. The city now has 134,056,135 available in the treasury. The offices in the city are by far the most profitable. Not only do they pay 161,990 in taxes, the selling of 35 tokens of office services pays another 121,600. Because of all this selling of fuel and office tokens the city’s trade balance has also improved tremendously, coming from a bad -60,800 in the previous update, to a nice +25,100 now. When it comes to income tax the executives take the lead. They pay 43,920 per turn, whereas the qualified workers pay just 24,740. The share of the executives in the composition of the population has again risen, to 41%, at the cost of a 2% drop in the share of the unqualified workers. Widening is becoming a rich city for rich people.

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This update ends with a nice night shot of Widening, taken from the roof of the tallest building in the city: the building of the Fuel Cartel. The next update will be when more than 250,000 people live in Widening.

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