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Entry 2: The Countryside

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Unmannedperson

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Today's Entry will take a tour of the more rural part of the colony, the Eastern Arm. This part of the colony has basically grown alongside a highway extending directly out from Downtown Pandora off into the wilderness. Farms were the first to inhabit the sides of this highway, making use of its coverage of unclaimed land, and easy access to markets right in the heart of the colony. Here and there, small towns popped up, giving residence to the farmers and local buisnessmen who make a living off of the general stores and the like selling goods to the farming population.

So basically, Dixieland America, except thousands of miles from home. We will start in Downtown Pandora and work our way east towards the edge of civilization.

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Fig 2.1 Here is Downtown Pandora, much like we left it in the Introduction. The highway we will be following is the one going off to the east (right).

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Fig 2.2 Just outside of downtown, the avenue quickly turns into a highway as the homes and buisnesses abruptly stop and the agriculture begins.

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Fig 2.3 Further down the road, we encounter the township of Kurtz, a small community of local farmers.

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Fig 2.4 Just south of the last picture, here is Kurtz's waterfront. A few buisnesses milk the traffic commuting to the capital via ferry. That liquor store in the middle of the picture is a bad source of crime. The town elders have been trying for months to get it shut down. However, being the town elders, someone suggested they settle it over a game of golf, and subsequently, nothing got done.

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Fig 2.5 A little bit to the east down the road we reach the much more affluent section of Kurtz. Let's follow the bend in the main road north.

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Fig 2.6 Here, the main road rejoins the highway in the middle of farm country. Here, we will make a right and travel further towards the east and towards the end of the colony.

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Fig 2.7 What's this? The highway ends all of the sudden and we find ourselves in "Small Town USA," otherwise known as Mattimeo. I hate it when highways do this. Your cruising through countryside without a care in the the world, then all too soon, traffic slows down and you encounter a .....

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Fig 2.8 A stoplight? The citizens of Mattimeo must be spoiled....  Also, the Mattimeo train station can be seen. Six times daily transit to the capital terminus and back starting at $10.

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Fig 2.9 Finally we leave this small speed bump as we re-enter the countryside. The end of the colony should be approaching soon. We will have to turn back and head back to the capital. Hopefully we'll make it back by dinner. I heard the Head of Foreign Affairs is hosting a delux banquet for all foreign travelers in the colony such as yourself.

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Fig 2.10 Here is the end of the colony. To the left of the road, farms sprawl on for miles. To the right... nothing! Just pure wilderness. The rails and highway soon end just east of this picture, ready for further expansion into the unknown. It is here we must get off, make a U-turn, and head back. I hope they serve lobster at the banquet...

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Even with only 3 updates and 250 views, it seems this CJ is going to have a bright future.
What I like is the fact that you're quite a ''purist'' with the game.
You didn't install a thousand useless plugins: it looks like the nice old SimCity 4!

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