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Asheville [Transportation Update]

Firebird

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PNG or JPG?  

14 members have voted

  1. 1. Do you wish me to continue posting in PNG, or change to JPG (like this update) for faster load times?


This was an interesting task to explore. Because of all my meandering streets and low density development, the average commute time was in the high 60s. There were two blocks in my city that had chronic 'abandoned due to commute time' problems. Even if they were right next to a commercial zone, or active landmark.

Asheville-Aug.%2031%2C%201771365191957.jpg

Here's the other, slightly smaller block. I placed a small CO-$$ landmark to help the situation, since only R-$$ seems to be having issues. Though, that was only slightly effective. I have a feeling these no-job zots are a symptom of a bigger problem.

Asheville-Aug.%2031%2C%201771365194526.jpg

What do you guys think of my decision for a subway station? Figured it's sleek, modern look was perfect for such a wealth oriented city as this one. Also, it's pretty decked out! It also works as a bus station, and parking station. I miss RalphaelNinja's

Asheville-Nov.%208%2C%20631364916566.jpg

I sadly can't get nearly as many people to use it as I would like, though. I mean, my city has almost no traffic problems to speak of, but my sims really insist on using cars, and driving up their long commute times. Does the directness of the underground subway tunnel have any effect on how much it's used?

Asheville-Nov.%208%2C%20631364916551.jpg

OKAY, now for the exciting surprise I've been wanting to show you guys. After building an epic subway network, and seeing that really didn't have much of an effect on anything, I decided to commission the building of another residential suburb. This time, aiming for great commute times in mind, I zoned two commercial 'town centers' in central locations around the residential district. It really kinda helped, and even lowered my average commute time by about 10 minutes.

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I press play... and yep! Here come the moving trucks, streets are covered with them.

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Here's a nice view of one of the Town Center's. I'd love to hang out here, it looks wonderful. Unfortunately though, these commercial zones sucked up what was left of any commercial demand. I considered rezoning some of the other suburbs in a similar fashion since it worked so well here... however, nothing would grow when I tried to.

Asheville-Aug.%2031%2C%201771365196613.jpg

Then out of freakin' nowhere, MY PRISON CAUGHT ON FIRE! I mean, seriously, this was completely unexpected. Absolutely hilarious, though. I bet this was some sort of botched escape attempt... I had to hastily connect a road so that my fire trucks could actually reach the place and put the fire out. I then quickly destroyed it, but I'm still suspicious. :sly:

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After all that excitement, I had forgotten what I was actually going to do. So I snapped a picture of what seems like a random llama nosing around some of my houses in the new residential district. What an awesome backyard to have, huh?

Asheville-Sep.%2018%2C%20731365029098.jpg

OH YEAH, I was working on fixing my atrocious commute times. This is my second town center, next to one of the NYBT's fancy hotels. I chose it because I figured the colors went with the area quite well, and it added a nice amount of jobs in a rather needy place. I really hate having to rely on landmarks for job creation though, and it's killing my budget. I'm going to have to create a second city sometime soon to help with demand creation.

Asheville-Aug.%2031%2C%201771365197054.jpg

For my second city, I'm considering building it around I-HT. I've never liked the dirtier industries, and don't think they're worth it with the amount of pollution they generate. Though, that could be an interesting challenge for another time, if I discover that they boost commercial demand. Since I've never really played SC4 seriously before, I don't quite understand the interaction of RCI. I'm just kinda learning as I go. Any suggestions for what to name this I-HT city?

Also, I've made a change to how I touch this CJ's images. Before, I simply uploaded them in their raw state. But that caused long load times for some people, and I decided to change that. (This update was about 25MB uncompressed, 11MB compressed.) There is, however, a noticeable difference, since .jpg is a lossy format compared to .png, which is lossless. (The left is .png, the right is .jpg.) If this bugs you, let me know and I can figure something else out. I've added a poll up top so all you lurkers don't even have to break your cover. If not, that's cool too! I'm fine either way. :)

COMMENTS.png

@B-more4: Thanks! I really enjoy designing road networks and neighborhoods. I like to create places I actually wouldn't mind living, so I put thought into them. It's hard to be proud of something just thrown together. And haha, no, not really. Though I have visited up there for a camping trip before... maybe it's subconscious.

@Adjiebrotot: Man, I'm still recovering from that massive expansion to help with that budget deficit. I'll be dealing with it for a while, but I'm glad you think it's developing nicely. And my internet sucks as well, so I understand how that can be. I've done some experimenting with .jpg compression, and I could shave about 50% off of the filesizes and still get a decent result. Has that helped any? The big CJ's like Schulmania already do this, so I didn't mind testing it out.

@supercitys354262: SC4 is a tricky little game at times. Fun, but really tricky. Asheville doesn't go great yet, but I'm sure we'll get there eventually! AND SO DO I SOMETIMES DON'T WORRY. CAPS LOCK PARTY BRO.

@Jimmy Buzaid Thanks!

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Prisons on fire is a great way to handle overcrowding :P. I like png better because of the quality, but if you have the patience to make it jpg, go for it!

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