Parakeet Quay and the city today
Introduction
Greetings fellow Simtropolitans! I would like to share with you a city of mine which I have been nurturing over the past couple of years- from the mud of an old industrial estate to a thriving commercial megacentre. Until recently this flagship city was blandly dubbed 'Metropolis', but to celebrate its second birthday (actually, in the game it is 137 years old!) I have lovingly re-named it Paragonia, as I believe it is a shining reflection of the qualities found in many big cities across the world; a balance of old and new and of nature and concrete.
Paragonia is loosely based around specific areas of real life cities. Most of my inspiration has been drawn from the cities of London, New York and Paris (clichéd I know!), but I feel it has given the city an interesting character that doesn't look out of place.
The main purpose of this journal will be to describe several areas of my city which I feel contribute the most to its character and beauty. I will also point out certain things I have added or modified within the game which I feel makes the experience of SimCity 4 far more immersive and fun in an attempt to give you all ideas for how you can improve your own city!
Parakeet Quay
This is the first district of Paragonia I decided to redevelop, and I wanted to give the impression that the development focused around a derelict trading wharf, much like The Isle of Dogs in London. The idea was to create a body of water which would encroach on the city centre then taper off, cutting out an island-like piece of land which I would then develop on.
The designs were taken directly from the layout of the Canary Wharf with the relevant building beings placed as they would appear in real life. The project, from conception to completion, took about three hours of work. However, I feel the outcome was worth it!
The water models used were from SimGoober's Canal Set and the towers were from NDEX.





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