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M-TEL Manual & Technical Support

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M-TEL (Marrast Transit Enabled Lots)
by Etsaw Road and Highway Engineering Team

ABOUT:

M-TEL is a small set, that includes two 1x10 transit enabled lots, to allow you to build roads on the slope, right next to the tunnel entrance.
It gives some new possibilities in road intersection design, and can be useful in urban planning.

M-TEL was firstly created for the very specific purpose in my current region Eladremme . In this case, these lots are not multi-purpose, and can not be used everywhere.


CONDITIONS:

Since these lots was created for my own needs, I will not add more variation to this set (like 1x3, 1x5, 1x8 lots or avenue/street/railway lots). 
I'm sharing these lots only by many requests from  Eladremme CJ visitors. 

And of course, you can alter these lots for your own needs.


DEPENDENCIES:

- Marrast Avenue Divider ;
- Hole Digging Lots *;
- BRF Tunnel and Slope Mod *

* - These are recommended dowloads. M-TEL will work correctly without it, but it will be harder to use it. Also, a manual is based on these great mods.


INSTALATION:

For instalation info, please, see the readme file.








Download M-TEL from the STEX  








M-TEL Manual & Technical Support

Here I will show you how you can use these lots, answer your questions about using, bugs errors, glitches or else. So...

First of all, let's se how to use One-way M-TEL 1.gif

or_001.jpg


Let's go. First of all, you must be sure, that your terrain is totally flat.

1. Choose an avenue tool, and drag an avenue.
2. After your avenue is ready, plop two highway hole diggin lots at the both sides of avenue, like this:



or_002.jpg

3. After this, drag a ground highway from each hole diggin' lot for 8 tiles (or just stop when the money amount will be at 1,644). Why ground highway? It has the most suitable slope.
After this, delete the highway and lots. :

or_003.jpg


4. Now, choose avenue tool again and drag it across the first one to create a tunnel, like this:

or_004.jpg


5. Now, choose M-TEL: One-way lot at the bottom of miscellaneous transportation submenu and plop it like this:

or_005.jpg


6. After you finished, it must look like this:

or_006.jpg

Drag a one-way roads through the lots, like at the image above.


7. Connect the lots and the main avenue using the same one-way road tool:

or_007.jpg


8. What else? That's all! 19.gif 

or_008.jpg










Now, let's see, how to use M-TEL: Road 5.gif

r_001.jpg

1. First of all - it's very important that your terrain must be totally flat. So flat as possible! 3.gif
... Drag an avenue, and plop 4 road hole diggin' lots at the both sides of avenue like this:

<ahttp://www.frogg.ru/sc4_pics/lots/r_002.jpg align=baseline>


2.
Now, drag a road from each lot, no matter how many tiles it will take. It's only must be no less than 4 1.gif After this, delete two of it, like at this pic:

<ahttp://www.frogg.ru/sc4_pics/lots/r_003.jpg align=baseline>


3. After this, choose a ground highway tool, and drag it next to residuary road untill the amount of money will be at 1,678 (or something like this). It's 8 tiles long. When the highway will be ready, continue the roads to the end of the highways, like at this pic:

<ahttp://www.frogg.ru/sc4_pics/lots/r_004.jpg align=baseline>


4.
Now, delete all this stuff, and drag two one-way roads under the avenue, like this:

<ahttp://www.frogg.ru/sc4_pics/lots/r_005.jpg align=baseline>


6. Finished? Ok. Now, the most impotant part of the construction.You must make it very accurate, otherwise, road lot will not connect to the avenue.
Delete 7 tiles of upper avenue like at the pic below, and plop road tiles exacly like at the pic below:

<ahttp://www.frogg.ru/sc4_pics/lots/r_006.jpg align=baseline>


7. When you ready, choose M-TEL: road at the bottom of the miscellaneous transportation submenu and plop it exacly like this:

<ahttp://www.frogg.ru/sc4_pics/lots/r_007.jpg align=baseline>


8. Ok! The last one - drag upper avenue again, connect the road lot with the one-way roads using road tool like at the pic, and delete all these road tiles!

<ahttp://www.frogg.ru/sc4_pics/lots/r_008.jpg align=baseline>


And finnaly, your work must looks like this 1.gif

r_009.jpg









...Oh-h, I hope you find these manuals not very difficult.
And of course, if you want to use another ways to get the result - there is no any lmitations!
Good luck with that, and I hope that these lots will be useful enough for you! 48.gif




 

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Posted:
Last Online: A long, long time ago... 
 

WHOA MARRAST! They will rock my socks to such an extent that the socks will fall off!!! MAN! That simply RULES!

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    To FosterK: Huh, thankie-thankie! It's already at the STEX! 39.gif39.gif
    17.gif

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    To Duke87: These lots uses the same fence props that i've made for divider.

    The whole zip with divider is 256KB... You can only put marrast_divider_props.dat into your plugins directory and forget about it.

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    Posted:
    Last Online: A long, long time ago... 
     

    Great!, Now i can turn my avenues into expressways

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    Posted:
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    Thank you very much Marrast, as you can see, I've been waiting for them for a long time.

    I think they'll be great to use in my cities.


    Nine degrees of separation??

    NAM Team member | NYBT Member | NHP Member

    Download the Network Addon Mod and its related components here.

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    I have only one question, how did you get the Tunnel Slope modd to work with the Hole digging lots, I have tried before and failed completely, as that it kept going red whenever I crossed it or put a road over it.

    or is that the wrong way?

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    Posted:
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    Date: 3/5/2005 8:05:06 AM Author: Adm Lee J.E. Braden I have only one question, how did you get the Tunnel Slope modd to work with the Hole digging lots, I have tried before and failed completely, as that it kept going red whenever I crossed it or put a road over it. or is that the wrong way?
    quote>
    You should try dragging the road further a way. And be sure that you are high enough! Otherwise you are trying to build your roads in the water.

    Good luck!

     

    And Marrast, thanks for these great lots!

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    I have tried it at several terrian heights, and still it does not work,any other help?

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    To Adm Lee J.E. Raden: H-m-m.. Do you use the latest versions of these mods? I've heard that first version of BRF Terrain and Slope mod had some serious problems.

    Also, Jasperdeman right - try to drag the road or highway further away from the hole diggin' lot. No less than four/six tiles. 

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    Posted:
    Last Online: A long, long time ago... 
     

    Gah, whenever I try to place an MTEL-lot the game freezes. 15.gif

    Maybe I'm placing them the wrong way since the pictures from the tutorial is gone so I can't follow it for help. Or maybe I just have some sort of file conflict. However the lots doesn't work for me, and it's probably my fault so..

    ..could anyone please show me how to do this? 19.gif19.gif

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