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Tax Control help

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  • Original Poster
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    Ok my demand for jobs get in the negative and the demand for residents mainly low and Middle is so high yet, a few of my current population don't have jobs lol.15.gif
     
    then i get the Full Employment without the Employment message or however it goes.
    So im currently making another city close to the area where they don't have jobs.48.gif
     
    Its the population and Job numbers i get alittle confused at. Like after awhile things are ok when my population is higher then the job number then it changes and some began to not have jobs. And i follow the demands all the time. So I want to get alittle more understanding in taxes which i think is what i haven't been paying attention too much of.34.gif
     
    I do the usual:
    Res $-8.3  $$-8.0 $$$-7.8 or 7.5
    Com All at 7.0
    Ind D-9.5 or 9.0  M-8.0  H-7.5 or 7.0 or below
     
    I change the taxes alittle bit but not too much every now and then.
     
    ~~Now i was thinking that if Maybe i raise the taxes for residents alittle higher and lower the com and Ind taxes more then will jobs will increase better?~~
     
    I use to never had problems getting jobs I use to have so much and had problems with getting residents lol. Now its the other way around all of a Sudden.
    I don't know if its the Patch from Ea or the Newer version of NAM. But i just want to understand how to get the demand back on track.15.gif
     
    Education dropped alittle after i got a few no job zots, health is ok.
     
    Ca someone help me out bit with the tax question i have above. And if i raised Resident taxes and lower job taxes, what should it be at?42.gif

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    Generally,, I start out with default taxes until I can see how the city is going to go. This leaves everything set at 9.0%.

    I build dependent on terrain and generally set up a transportation nexus and build around it. I always go fairly slow at the beginning, and stay in the black.

    As things progress, I start raising taxes on I-D and later on I-M. Since I usually start a new region with I-Ag and a little residential, this can become profitable pretty fast.

    After 10 Sim-years, assuming my normal pattern, my tax table is very likely to look like this:

    R (8.6, 8.8, 9.0) C(8.4, 8.6, 8.8, 8.8, 9.0) I (7.0, 20.0, 12.5, 7.0).

    I always run in a middle speed (Rhino) and enjoy the slow, steady growth. It is good to mix R and C together, but it is not strictly necessary. However, most towns around me are that way. The industrial is often outlying.

    Later on I will slowly raise I-M high enough to kill its demand, the start mixing I(-HT) and R together as well.

    If you are doing regional play, you can have an all industrial city working for another that has mixed R and C. Takes some practice. If you put your dirty power plants in the I city, you can sell to the RC one, saving on pollution there. The water should go the other way. In this situation, taxes are skewed to stop some demands.


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  • Original Poster
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    interesting, ok cool. I did wonder if taxing high on the $$$ residents was abit bad but then again i never had a problem getting them to appear in the first place lol.
     
    ok thx N_O_Body 5.gif

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    I'll explain this again, as I've been saying over and over elsewhere:

    Your R$$$ taxes should be the highest

    R$$$ have the hardest time finding jobs because there are so little of high-wealth jobs around (think CEO, president, etc.). If you lower your R$$$ taxes too much, you will create an ARTIFICIAL demand. The rich will move in, find no jobs and move out, leading to dilapidation. To create REAL demand, drop your C/I taxes instead, leading to growth -> jobs -> sims of appropriate wealth level moving in.

    Keep your tax rate at 9.0 at the beginning. As the R$$$'s move in, jack it up slowly. My final tax rate is 9.5%, give or take 0.1 percentage point. Adjust your taxes based on the Jobs and Population chart. Your taxes should be high enough to limit your R$$$'s to no more than 12-15% of your entire population.

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