Jump to content

Archived

This topic is now archived and is closed to further replies.

ck34

Road access for buildings

5 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     
    a 4x4 residential building was facing a 4x1 strip of road.
    I then bulldozed an edge of the road and changed it to a subway station.
    To my surprise, the building still has road access.
     
    R: road
    B: building
    S: subway station
     
    BBBB
    BBBB
    BBBB
    BBBB
    SRRR
     
    I bring this up because this can help to cut some spaces used to be spend on road. Anyone know which road tile does the game check to see if the building has road access?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Now that I think about it your right . manny times in bulldozing things I bulldoze part of a road accedently and if a building has a parcial road connection its doesent depleat.

      this is worth testing .

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    A lot does have road access even if just one tile faces a road. And it is not necessary at all that the road be at the front side either. If, however, the game subdivides the lot, some of the new, smaller lots may not have road access then.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Yep. It uses all of the tiles to face transportain, not just a magic one. I make a 2x2 lot around bus and subway stops and keep the rest 1x2. 35.gif

    40.gif//1D3

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Date: 1/27/2006 7:36:18 AM Author: cogeo A lot does have road access even if just one tile faces a road. And it is not necessary at all that the road be at the front side either. If, however, the game subdivides the lot, some of the new, smaller lots may not have road access then.
    quote>
     
    I dont think so. Because if i delete all but just the edge tile of the road, the 4x4 building will says it have no road access (after a while.)

    Share this post


    Link to post
    Share on other sites

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections