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von_Maximilian

Question about RICO and sub-buildings

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So I don't do much modding (or asset creation) except parking lots, but I wanted to try to create a larger farm asset. Now, I can make an asset using the park template, then assign RICO settings to it using the xml file. But if I wanted to add another asset as a sub-building, how do I assign RICO settings to that building? After trying a couple different things, it keeps popping up as a park in game instead of a farm extractor (only the main building is a farm extractor). Any help would be appreciated. Tried searching for an answer but couldn't find anything.

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Haven't actually tried creating a mixed-use building, but here is an example of one: https://steamcommunity.com/sharedfiles/filedetails/?id=961093563

This is the code Eurasia has used for RICO.  If you want the RICO settings to show up in the workshop, I think you may first need to publish the asset in the workshop, subscribe to it and then create the definition file and then update the workshop asset with the xml file to the Workshop asset to reflect the Steam ID.

<?xml version="1.0" encoding="utf-8"?>
<PloppableRICODefinition>
  <Buildings>
    <Building name="Imperia_Tower" service="office" sub-service="high" level="3" workplaces="180" homes="0" construction-cost="360000" ui-category="reshigh"></Building>
    <Building name="961093563.Imperia_Tower_1_Data" service="commercial" sub-service="tourist" level="3" workplaces="20" homes="0" construction-cost="20000" ui-category="reshigh"></Building>
    <Building name="961093563.Imperia_Tower_2_Data" service="residential" sub-service="high" level="5" workplaces="0" homes="40" construction-cost="40000" ui-category="reshigh"></Building>
  </Buildings>
</PloppableRICODefinition>

 

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  • Original Poster
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    Hmm, I'll have to try that. He used notepad vs using XML notepad. XML notepad had no way for me to add more buildings to it, at least not any way I could see. But if it is just as simple as adding more lines in notepad, I'll try that. Thanks!

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