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DiArmada

How can I boost the import of new people to my city?

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hello fellow mayors,

 

in the right bottom there's an indicator of how many new people are coming to your city. (or are leaving)

green for growth and red for loss of people.

I'm wondering how this indicator works, hopefully somebody can enliighten me in this regard.

the home, commercial and industry indicators are of influence I guess.

those indicators are all on medium demand in my game.

there isn't a gridlock or huge traffic jam.

there are dedicated zones which slowly fill up with homes, commercial and industry.

still, the people growth is slower that I had anticipated.

how can I boost the import of new people to my city?

thanks in advance 

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Residential demand is closely tied to demand for workers, which is closely tied to unemployment. You can use the population view to see your unemployment. If unemployment is high you wont have much or any residential demand. To get the residential demand back you need to create jobs by zoning more workplaces and upgrading existing ones (higher level businesses employ a lot more people). Or you could slaughter lots of people with the bulldozer, but it seems you want to grow the city not get residential demand for its own sake...

Normal low unemployment is 3-4%, high unemployment is up to 20%. Between 4 and 8% is a good target.

Normally it's a good idea to use up even low levels of residential demand. Don't wait for the residential demand to be high before zoning, having high residential demand (meaning lots of workers needed) isn't really good.

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  • Original Poster
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    great, thanks.

    I haven't looked at unemployment at all. (didn't know you could until now)

    this is my second map, so I'm quite inexperienced.

    but I'm enjoying it a lot

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    On 6-1-2016 at 5:39 PM, BlakeMW said:

    Don't wait for the residential demand to be high before zoning, having high residential demand (meaning lots of workers needed) isn't really good.

    that may have been the cause of another problem which evolved.

    the industry was having issues selling their products; there wasn't enough demand if I understood correctly.

    the suggestion was to zone more commercial space, but...

    the commercial zone had problems due to lack of customers.

    so buildings became abbandoned in the industrial and commercial zones.

    at first I thought that the different zones were too far apart, although the connection is good.

    things went better once more people came to live in the city.

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