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Urbanator

This game is AWFUL...

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Hundreds of hours spent running (playing would imply fun) this so-called game. As we are all doubtless aware, it Is incomplete and riddled with bugs which can suck the life out of a session.

 

* Buildings abandon with no information on why.

 

* Buildings abandon for reasons that make no sense (too many deaths when sitting opposite to a hospital ACROSS THE ROAD).

 

* Too much crime when the panel states clearly that there isn't any.

 

* Sims complain about no jobs being available when there are hundreds or even thousands available. In the real world, if the unemployed were that lazy or incapable they would be sanctioned at the very least.

 

* Working cities suddenly having a seizure and begin haemorrhaging cash and buildings for no apparent reason. Buildings abandon so much its like playing a game of Whack-a-Mole.

 

I just do not get how EA could take a game that has only improved with each iteration and get it so wrong. I would have thought that even they would have at least been capable of producing something similar but equal to SC 4. What does it say about a 2015 company that can't outmatch a game that is more than, what, 10 years old?

 

After all this time, is this even worth discussing any more?

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Hundreds of hours spent running (playing would imply fun) this so-called game. As we are all doubtless aware, it Is incomplete and riddled with bugs which can suck the life out of a session.

 

It's quite obvious you have just started playing. There is no way you played HUNDREDS of hours to only just now so say something. 

 

* Buildings abandon with no information on why.

You are told when they go abandoned, you just aren't listening.

 

* Buildings abandon for reasons that make no sense (too many deaths when sitting opposite to a hospital ACROSS THE ROAD).

 

See, they tell you. You just didn't get the answer you wanted.

If your sims die across the street, then it's should be very obvious to you that it is full already.

 

* Too much crime when the panel states clearly that there isn't any.

Again, you aren't looking at the info correctly. It's not the amount of crime per day, it's the criminals at large that is the problem.

You need more education hats (levels) to reduce (Prevent at large)crime. Add the crime prevention to the precinct to prevent at large, and add detective wings to arrest already at large.

 

Education also prevents fires, deaths, reduces power consumption (solar panels on buildings), enables recycling for extra cash.

Education is the single most important thing in the game. It not only pays for itself, but may even make money in the long run.

 

* Sims complain about no jobs being available when there are hundreds or even thousands available. In the real world, if the unemployed were that lazy or incapable they would be sanctioned at the very least.

You have to satisfy low-wealth, medium wealth, and high wealth jobs. Luckily the game only really cares about low-wealth jobs. Keep low-wealth satisfied, then you will have happy sims. If you build medium and/or high wealth residents, then you will create another demand and get complaints because you can please all of the sims. Maxis made this game so it stays imbalanced so you can't balance it out. Just focus on low-wealth, then once you figure out the quirks (bugs), then you can focus on the other wealth levels.

 

* Working cities suddenly having a seizure and begin hemorrhaging cash and buildings for no apparent reason. Buildings abandon so much its like playing a game of Whack-a-Mole.

 

There are many factors for abandoned buildings. Usually high taxes, too far away from jobs, wrong wealth classes mixed up, but most likely traffic issues.

For best results make a mixture of residential and commerce of 3R to 1 C like this.

CRRRCRRRC

RCRRRCRRR

RRCRRRCRR

RRRCRRRCR

CRRRCRRRC

This way R is always next to C and they can walk to work/shop reducing traffic greatly.

 

I just do not get how EA could take a game that has only improved with each iteration and get it so wrong. I would have thought that even they would have at least been capable of producing something similar but equal to SC 4. What does it say about a 2015 company that can't outmatch a game that is more than, what, 10 years old?

Actually, they got too ambitious making this game and just overloaded it and didn't leave room for expansion. I think it is a far superior game to SC4, just way too small and bug ridden (most have been fix, but a lot are still there.)

Sadly Maxis' hands were tied and were forced to build a facebook version of Simcity. From the looks of it EA demanded a lot of changes along the way and just destroyed the franchise. They even closed down the Maxis Emeryville plant. The main Simcity plant.

FYI, you haven't run into any of the bugs yet. Just poor mayoral skill and not knowing the stupid AI rules.

Just remember, this Simcity plays like a game. If you poorly plan a city it will fall apart fast. It is unforgiving. Like it should be.

SC4 was just a glorified map maker with very little consequences to poor city planing and became boring quick. For me anyway. I don't care for building pretty cities. I'm more of a god gamer type that needs to keep it alive.

 

After all this time, is this even worth discussing any more?

It must be or you wouldn't have posted.

Good luck

-=Mark=-

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    Thanks for interesting, if arrogant, post. Albeit based on several faulty premises. For one, Origin indicates that I have run Sim City for 447 hours. Also, there have been some abandonments which do not give a reason. I did not say that all of them did this. This mainly appears to be with $$$ but not always. As to taxes, is there a time limit on how long you can keep it at a reasonable level?

     

    As for crime, complaints about this have happened when there have been 0 crimes and 0 criminals. Not sure how else you could interpret that...

     

    What gave you the impression that I had not run into other bugs. Just because I didn't mention them... How odd...

     

    Anyway, thanks for the.. uh... help. Albeit in one of the least helpful and inductive ways of doing it. That said, confirmation of the enforced structure was actually helpful.

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    Thanks for interesting, if arrogant, post. Albeit based on several faulty premises. For one, Origin indicates that I have run Sim City for 447 hours. Also, there have been some abandonments which do not give a reason. I did not say that all of them did this. This mainly appears to be with $$$ but not always. As to taxes, is there a time limit on how long you can keep it at a reasonable level?

     

    As for crime, complaints about this have happened when there have been 0 crimes and 0 criminals. Not sure how else you could interpret that...

     

    What gave you the impression that I had not run into other bugs. Just because I didn't mention them... How odd...

     

    Anyway, thanks for the.. uh... help. Albeit in one of the least helpful and inductive ways of doing it. That said, confirmation of the enforced structure was actually helpful.

    I, too, found some of the things mentioned by rmjohnson helpful, but done so with such a masterfully "backhanded slap" that I just had to comment... Thing is, I not much of a micromanager... and this game reeks of it... but to each his own... but I just have to ask.. Urbanator... you have to have read at least some of the past comments over the months of how effed up this game is.. .. or did you have find out for yourself? 

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    Thanks for interesting, if arrogant, post.

    Sorry for the arrogance. I got an arrogant vibe from your post and went arrogant myself.

    Albeit based on several faulty premises. For one, Origin indicates that I have run Sim City for 447 hours.

    I'm afraid I'm not following your line of thinking. But origin logs an hour minimum each time you load game. and may round up to the next hour when you quit. I know it'll add an hour when I log to the wrong server and have to exit and log to the right server.

    Also, there have been some abandonment which do not give a reason. I did not say that all of them did this. This mainly appears to be with $$$ but not always.

    The reasons pop up at the top of the screen while playing that usually go ignored. I know I always ignore them anyway. It usually says why they go abandoned, but not always. Rubble never says why they burned down other than fire.

    It would be nice if they always said why, as I know I can get several different pop up warnings, so it would be more helpful as to why they burnt down/abandoned.

    As to taxes, is there a time limit on how long you can keep it at a reasonable level?

    Not sure what you mean by reasonable tax rate? Tax rates affect happines. for low level 9-12 is 0 happiness. higher taxes have negative happiness bonuses. Lower taxes have positive happiness bonuses. 20% tax keeps new sims from moving in.

     

    As for crime, complaints about this have happened when there have been 0 crimes and 0 criminals. Not sure how else you could interpret that...

    I'd need a screen shot to see that. Never witnessed that before.

     

    What gave you the impression that I had not run into other bugs. Just because I didn't mention them... How odd...

    Not sure what you meant by that? I never stated you didn't. Plus I said there are a lot of actual real bugs in the game. Just the ones you reported weren't directly from bugs.

     

    Anyway, thanks for the.. uh... help. Albeit in one of the least helpful and inductive ways of doing it. That said, confirmation of the enforced structure was actually helpful.

    Thanks for being the better person and not retaliating.

     

     

    I, too, found some of the things mentioned by rmjohnson helpful, but done so with such a masterfully "backhanded slap" that I just had to comment... Thing is, I not much of a micromanager... and this game reeks of it... but to each his own... but I just have to ask.. Urbanator... you have to have read at least some of the past comments over the months of how effed up this game is.. .. or did you have find out for yourself?

    Actually, there is a lot less micromanagement in the game than you think. Once you learn the workarounds and bugs, then it is very simple. Just enough micro to make it fun, and just enough consequences to make me want to return and play. The past simcities have been more of a mapmake (build elegant cities) than a city builder, in that there have not really been any devastating effects on your city for bad planning. This game make you plan correctly or your city will actually burn to the ground.

    It lacks any good tutorials or manuals on how things interact with each other for the beginner to be very successful. Then since it is known this game has tons of bugs, then everybody thinks it is a bug they are experiencing, rather than poor mayoral management.

    Hope this post was agreeable. lol

    -=Mark=-

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    After all this time, is this even worth discussing any more?

     

    We're a little past posting "this game is awful".  It's pretty obvious the game is a wash now.  However posting how bad it is as EA starts to turn off the lights on its Simcity department isn't going to get us any hopeful fixes before they lock the doors.

     

    I still like it - though it certainly isn't perfect - and play it.  Right now my aim is to pack 600,000 into a city (without using megatowers) so I can say I properly upgraded a town hall completely.  I'll get Cities eventually - after the price comes down and any bugs are ironed out.

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    Too bad you are having all those issues... My gameplay is FLAWLESS though. I´m miles away from that "this game sucks"; "it´s a bug fest" trend - actually I´m standing in the oposite side. I´ve been having a great time with it to the point of buying Cities of Tomorrow, Amusement park set and Airships set :) My new city is out to be a "Arkham/Gotham"  distopia with a mix of Omega facility´s, Funpark (home of Joker) cathedral landmark and probably Vu´s Tower :) (if this doesn´t turn my Industry into Hightech).

     

    Rufus, you know what to do... Lowwealth residents only. If you´re using BoC you can plop alot of public services outside, saving space for zoning. You´ll have you 600k in no time :) While you´re at it, lower your taxes to 2% and make it a worker commute town so it provides the work force neighboors need :)

     

    edit: gotta post some screens so you guys don´t think I´m lying. All my cities run bugfree and behave as planned/expected.

     

    Be well,

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    @ Agent Silva,

     

    Hmmm... I think I saw a YouTube video about this BoC mod.   Please post the full name of it so I can get a copy of it as well.  Need to make more room now in my cities before it becomes too late to do so! 

     

    update:

    Did a search for it and it appears the developer removed it and is no longer active working on an update.  Bummer

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    @ Agent Silva,

     

    Hmmm... I think I saw a YouTube video about this BoC mod.   Please post the full name of it so I can get a copy of it as well.  Need to make more room now in my cities before it becomes too late to do so! 

     

    update:

    Did a search for it and it appears the developer removed it and is no longer active working on an update.  Bummer

     

     

    The BoC mod (Build Outside City) should be in some of the mod packs.  Try SUGC (Simcity User Generated Content), Skye Storme's Modpack.  I think it is called Skyepak?  I have a link to one of the old version 3.1 iirc (3.2 is latest) in one of my other threads.(skye's website has been down for some time now.  I can't find it right now.

     

    I'll post later, dinner is ready now.

     

    Later

    -=Mark=-

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    Thanks for interesting, if arrogant, post.

    Sorry for the arrogance. I got an arrogant vibe from your post and went arrogant myself.

    Albeit based on several faulty premises. For one, Origin indicates that I have run Sim City for 447 hours.

    I'm afraid I'm not following your line of thinking. But origin logs an hour minimum each time you load game. and may round up to the next hour when you quit. I know it'll add an hour when I log to the wrong server and have to exit and log to the right server.

    Also, there have been some abandonment which do not give a reason. I did not say that all of them did this. This mainly appears to be with $$$ but not always.

    The reasons pop up at the top of the screen while playing that usually go ignored. I know I always ignore them anyway. It usually says why they go abandoned, but not always. Rubble never says why they burned down other than fire.

    It would be nice if they always said why, as I know I can get several different pop up warnings, so it would be more helpful as to why they burnt down/abandoned.

    As to taxes, is there a time limit on how long you can keep it at a reasonable level?

    Not sure what you mean by reasonable tax rate? Tax rates affect happines. for low level 9-12 is 0 happiness. higher taxes have negative happiness bonuses. Lower taxes have positive happiness bonuses. 20% tax keeps new sims from moving in.

     

    As for crime, complaints about this have happened when there have been 0 crimes and 0 criminals. Not sure how else you could interpret that...

    I'd need a screen shot to see that. Never witnessed that before.

     

    What gave you the impression that I had not run into other bugs. Just because I didn't mention them... How odd...

    Not sure what you meant by that? I never stated you didn't. Plus I said there are a lot of actual real bugs in the game. Just the ones you reported weren't directly from bugs.

     

    Anyway, thanks for the.. uh... help. Albeit in one of the least helpful and inductive ways of doing it. That said, confirmation of the enforced structure was actually helpful.

    Thanks for being the better person and not retaliating.

     

     

    I, too, found some of the things mentioned by rmjohnson helpful, but done so with such a masterfully "backhanded slap" that I just had to comment... Thing is, I not much of a micromanager... and this game reeks of it... but to each his own... but I just have to ask.. Urbanator... you have to have read at least some of the past comments over the months of how effed up this game is.. .. or did you have find out for yourself?

    Actually, there is a lot less micromanagement in the game than you think. Once you learn the workarounds and bugs, then it is very simple. Just enough micro to make it fun, and just enough consequences to make me want to return and play. The past simcities have been more of a mapmake (build elegant cities) than a city builder, in that there have not really been any devastating effects on your city for bad planning. This game make you plan correctly or your city will actually burn to the ground.

    It lacks any good tutorials or manuals on how things interact with each other for the beginner to be very successful. Then since it is known this game has tons of bugs, then everybody thinks it is a bug they are experiencing, rather than poor mayoral management.

    Hope this post was agreeable. lol

    -=Mark=-

     

    You are a gentlemen and a scholar  .... no seriously    lol

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    There you have it Zac :) Download the whole pack, even if you´re just using BoC mod (you´ll probably use more mods included). Any question just drop´em here! :)

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