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Budelbert Calypso

Texture Import

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Hello,

 

I just started modelling 2 days ago, using blender.

For learning I created a simple wall with a texture attached.

 

I solved the most problems to make it work, with the help of some topics of this site too,

so I hope you guys can help me with this one.

 

See picture:

https://i.imgur.com/PyqzpiP.jpg?1

 

The texture is applied correctly in Blenderscreen and in the 1st preview image of C:S.

I have to click continue twice before it will import at all.

But with the 2nd click it changes the texture as seen on pic.

 

So I wonder, did I make a mistake in Blender or did the game?

 

Thx in advance,

Bud

 

Edit:

- I tried to import it as a prop.

- something similar happened using a different picture:

it would show the picture as it should be, but only by a certain angle, otherwise: same problem

- variants: i used jpg and png, resolution: 695x343 and 1024x788, size 645 and 111kb

- i tried this with and without the lamp of blender as my beginner's thought was, that the angle problem was caused by the lighting of blender

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Posted:
Last Online:  
 

Hello,

 

I just started modelling 2 days ago, using blender.

For learning I created a simple wall with a texture attached.

 

I solved the most problems to make it work, with the help of some topics of this site too,

so I hope you guys can help me with this one.

 

See picture:

https://i.imgur.com/PyqzpiP.jpg?1

 

The texture is applied correctly in Blenderscreen and in the 1st preview image of C:S.

I have to click continue twice before it will import at all.

But with the 2nd click it changes the texture as seen on pic.

 

So I wonder, did I make a mistake in Blender or did the game?

 

Thx in advance,

Bud

 

Edit:

- I tried to import it as a prop.

- something similar happened using a different picture:

it would show the picture as it should be, but only by a certain angle, otherwise: same problem

- variants: i used jpg and png, resolution: 695x343 and 1024x788, size 645 and 111kb

- i tried this with and without the lamp of blender as my beginner's thought was, that the angle problem was caused by the lighting of blender

 

First of all, I'd suggest posting modding issues in the modding discussion forum next time, as you'll probably get a better response. (https://community.simtropolis.com/forum/272-cities-skylines-modding-open-discussion/)

 

Now, to answer your questions, I'm guessing the problem is due to the fact that your texture map resolution needs to be in powers of 2, e.g. 512x512 or 1024x1024. They don't need to be square, so sizes like 1024x512 will also work. The lighting in blender should not be an issue, since you should only be exporting your mesh and not any of the lighting components. If you haven't already, you should read the asset editor page in the wiki (http://www.skylineswiki.com/Asset_Editor) there are some good tips there. Hope this helps!

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  • Original Poster
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    I will try this as soon as possible. But today I don't have the time for it.

    Actually I couldn't find the delete-option for a post here.

    And I didn't want to spam two discussions. Thank you mate! I will report if I figured it out.

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  • Original Poster
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    It works!

     

    I read the asset editor wiki page before, but didn't understand the resolution line as mandatory. My bad.

     

    Thx for getting me started!

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