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Shaorune

[HELP] building have dark texture and odd shape.

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hello. I just really new at modding C:S and the blender. and I have some problem encounter while I want to put my mod into the game.

 

#1.

the model asset is just box experimental. come with size 6x6x2. export scale is 800.

it have texture. using UVwarping

stone139.jpg

 

that the my texture for that building.

 

everything is fine when I put into the the appdata > import ( you know ).

when in asset editor is work. very well done touch. but when I zoom out. the texture become dark. something wrong here I think. I dunno how to fix it

 

the load list

 

 

mymod.fbx

mymod_d.jpg

 

Am I do it wrong. can anybody help me?

 

#2

the model asset is pyramid shape 16x16x9 ( Over size. I know ) export scale is 800

it have texture same like #1.

 

everything is fine. when I put that to game.

I zoom out the shape not a pyramid anymore. but it look like Step pyramid

Step_Pyramid_by_Pectwer.png

really like that. when I zoom out

then when I zoom out again it become glasses texture with step pyramid

I just want to become shiny pyramid

 

load list

mypyramid.fbx

mypyramid_s.jpg

 

can someone help with this. I dunno how to fix them

I wanted to share the screenshot. but I dunno where is Screenshot folder. it just have snapshot folder

 

sorry bad. non english men here

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If the problem only happens when you zoom out then it could be a problem with the LOD model. Cities:Skylines uses a low poly model when buildings are viewed from a distance, which you can include in your imports directory. If you don't include your own LOD model, C:S generates one for you automatically (and usually does a pretty crappy job). To include an LOD model, just add a model and textures to the import directory with the following name format:

 

mymod_LOD.fbx.

mymod_lod_d.jpg

mymod_lod_s.jpg

 

etc. (note the capitalization, LOD is capitalized for the model, but lower case for the textures).

 

In your case, if your test model is below 100 polys you can probably just get away with copying your model and textures and renaming them as LOD models to keep the game from trying to generate new ones. As a general guideline, most building models should be <1000 ploys and LOD models should be <100.

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  • Original Poster
  • Posted:
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    If the problem only happens when you zoom out then it could be a problem with the LOD model. Cities:Skylines uses a low poly model when buildings are viewed from a distance, which you can include in your imports directory. If you don't include your own LOD model, C:S generates one for you automatically (and usually does a pretty crappy job). To include an LOD model, just add a model and textures to the import directory with the following name format:

     

    mymod_LOD.fbx.

    mymod_lod_d.jpg

    mymod_lod_s.jpg

     

    etc. (note the capitalization, LOD is capitalized for the model, but lower case for the textures).

     

    In your case, if your test model is below 100 polys you can probably just get away with copying your model and textures and renaming them as LOD models to keep the game from trying to generate new ones. As a general guideline, most building models should be <1000 ploys and LOD models should be <100.

     

    YESSS. it's work man. that not becoming step pyramid anymore.

    just a question again.

     

    when I zoom in to my model. i just appear white solid color. but when I zoom out the main texture appear.

     

    what should I do?

    I just want that model like a pyramid. no shiny ( for this case )

    just wanted to appear as the main texture

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    Posted:
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    You forgot the maps for the normal model it seems.

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