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MikeyBugs95

Woo! Just got the game and LOVE it! Incredible!

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SC2013 achieved a very interesting status. It has real agents that are anything but real... lol...

in terms of simulating a city sc 2013 is far behind the spreadsheet simulator sc4 style... sorry... 

 

but you absolutely right...

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I don't know about you guys about building real working cities but I love cheating in this game. I just play it for fun. An example of traffic in LA in SimCity. I can hear the sims rage and honk continously. I admit though Maxis did a good job with the huge amount of cars in the game.

 

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Three posts over five years are hardly relevant on how glitchy a game is to a broad population of players. I have owned multiple copies of SC4 + RH and Deluxe, and played in multiple computers without any problems whatsoever. Granted I never played the original game and without the latest EA update so I cannot attest to the glitches and how gamebreaking they were on the original non updated game, if any. We can point out that SC13 had a terrible launch and an online mode only mode with saving/loading and rollback problems that took a year to be solved. Point is that both games with the updates are more than playable right now.

 

SC2000 Network has some features the other games do not have but it misses others. I would hardly consider it has having significantly more features than either game. Either way it lacks the variety of mods available to the newer two games. And as a different game with different features, as stated in the analogy above, people may or may not care for these specific features.

Those threads posted details how the demand caps and regional economy works in Simcity 4 forcing you to actually build up the region to achieve maximum development of a given city. 

 

Neither Simcity  2013 and Simcity 4 are fully playable as intended by Maxis.

They are playable sure, but if you want either game to be fully playable you have to add mods, even those made by Maxis.

Both games are as playable as Assassins Creed Unity and Halo: MCC (on Xbox One) [These are two of the buggiest games released in recent memory]

 

As for Simcity 4, the original release was critically bug ridden and proned to crashing.

Part of this was due to the minimum specs needed to run SC4 listed on box and the game wasn't playing nice with certain graphic cards.

Simcity fans were quite vocal over the fact they had to upgrade their computers to fully run the game.

Rush Hour fixed some of the issues.

Then one more patch was released online to address more bugs.

Maxis then announced all their planned expansion packs and patches were canceled due to the low sales of Simcity 4 and disasterious sales of Rush Hour (Only 1/3rd of Simcity 4 owners bought the pack).

 

So Maxis  opened the game up to modders, so the modders could fix the game and stop complaining about how broken the game was.

 

Simcity 2013's problems came from the development schedule and from market research on why Simcity 4 is the lowest selling main line Simcity title.

Maxis was not allowed to delay Simcity 2013, due to EA holding firm on the Windows release.

Maxis also admitted to scaling down the Glassbox engine, so users wouldn't have to upgrade their PCs to play the game.

Maxis didn't want a repeated of the Simcity 4 launch.

 

Anyways before Will Wright left Maxis in 2008, he said that Simcity 4 had become too complicated for most fans, causing Simcity 4 to be a disaster sales wise (it might not have broke 1 million sales yet, since EA quit releasing the numbers for it some time ago).

 

Simcity 2013 still could use a few more patches to fix many lingering bugs.

 

Right now Simcity 3000 is still the best selling mainline Simcity game with over 5 million copies sold, with Simcity 2013 right behind it in sales.

 

 

FYI: Simtropolis is the home to the main Simcity 4 and Simcity 2013 modding communities.

Both boards have open threads where you can post your suggestions.

The Simcity 4 board has a modding thread where they take advice and discuss what they plan on fixing next.

 

 

 

As a consumer I do not judge how well a game (or any product for my personal use for that matter) is by its sales.

 

Of course EA as a for profit business responsible for these product does so good for them. Either way the point about them being different games with different features stand.

 

I am aware of Will Wright's opinion. As I said SC4 is more difficult (but not overly hard) to play than SC13.

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