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Jaxxbauer

Problems with Residential properties after download

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Hello everyone, 

 

I have recently downloaded Korean style buildings from Jijdlswns and now those are my default buildings. I originally wanted to make a "china town" type area witnin my city.

 

Any ideas of how to keep them while not allowing them to be the default residential?

 

Cheers

 

Carl

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How did you make them the default?  You'd have to replace or edit the game's main *.dat files to do that.

 

If they were just ordinary plugins, then you could use the 'extra cheats dll' commands to plop them where you wanted them.


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If the residential 'grew' where you zoned residential, then you can always mark them 'historical' to prevent re-development into a different style.  As A Nonny Moose stated the term 'now they are my default buildings' is somewhat vague.


9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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    Oh very sorry. What happens is when I zone residential, korean buildings are the first that start populating.

     

    I didnt modify any of the .dat files at all. Literally just download the plugin. I had the extra cheats and have every building available as a ploppable item. Just not sure why when i zone residential, it automatically populates with korean buildings

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    Oh very sorry. What happens is when I zone residential, korean buildings are the first that start populating.

     

    I didnt modify any of the .dat files at all. Literally just download the plugin. I had the extra cheats and have every building available as a ploppable item. Just not sure why when i zone residential, it automatically populates with korean buildings

    My guess is that the number of occupants for those buildings is too low in comparison w/ other buildings in this game. SC4 residential buildings have an urealistically high amount of occupants (single family homes have 10 people living in them? WTH?!), and whoever made those Korean buildings must have not been aware of this and gave all the buildings an occupancy amount that was out-of-line with similarly-sized residential buildings.


    Check out my roadgeek CJ, United States of Simerica! Last updated: March 5th, 2017

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    I think that these Korean buildings are modded/lotted so that these will replace original Maxis builidngs / lots. I looked at these for an Asian city, but I think that I left these out because of this modding.

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    I think that these Korean buildings are modded/lotted so that these will replace original Maxis builidngs / lots. I looked at these for an Asian city, but I think that I left these out because of this modding.

     

    Wow, I didn't know that could be done. Might be very useful.

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    Oh very sorry. What happens is when I zone residential, korean buildings are the first that start populating.

     

    I didnt modify any of the .dat files at all. Literally just download the plugin. I had the extra cheats and have every building available as a ploppable item. Just not sure why when i zone residential, it automatically populates with korean buildings

    My guess is that the number of occupants for those buildings is too low in comparison w/ other buildings in this game. SC4 residential buildings have an urealistically high amount of occupants (single family homes have 10 people living in them? WTH?!), and whoever made those Korean buildings must have not been aware of this and gave all the buildings an occupancy amount that was out-of-line with similarly-sized residential buildings.

     

     

    Oh wow, that's incredible insight. Maybe i'll just let it play out and it might adjust itself

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    Oh very sorry. What happens is when I zone residential, korean buildings are the first that start populating.

     

    I didnt modify any of the .dat files at all. Literally just download the plugin. I had the extra cheats and have every building available as a ploppable item. Just not sure why when i zone residential, it automatically populates with korean buildings

    My guess is that the number of occupants for those buildings is too low in comparison w/ other buildings in this game. SC4 residential buildings have an urealistically high amount of occupants (single family homes have 10 people living in them? WTH?!), and whoever made those Korean buildings must have not been aware of this and gave all the buildings an occupancy amount that was out-of-line with similarly-sized residential buildings.

     

    Oh wow, that's incredible insight. Maybe i'll just let it play out and it might adjust itself

    You may have to increase the occupancy values in iLive's Reader if necessary. I'm not totally sure how to do this since I've never had to do it myself.


    Check out my roadgeek CJ, United States of Simerica! Last updated: March 5th, 2017

    NAM Associate

    Cofounder of the United SimNations

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    I have a feeling that this is a matter of patience.  Perhaps we are in too much of a rush considering that this simulation is not the fastest kid on the block.  There is a lot going on under the hood, and just being patient with it might be the real answer.  In 11 years of play, I haven't noticed any problem like this.

     

    "There is no royal road to learning."

    -- Archimedes to Phillip of Macedon when Alexander (the Great) complained about the slow pace of his schooling.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    I suspect it has to do with the 'Capacity Satisfied' parameter in the exemplar file as Compdude stated.  When the simulator is looking to satisfy demand, it looks at the amount of capacity each building is able to satisfy, what density the zone is, what building stage is allowed, what building set is currently selected and then will pick a building with a high 'Capacity Satisfied' value that best meets the demand within the given constraints (with a random factor thrown in to prevent building repetition).  However some buildings have such a high 'Capacity Satisfied' value, that they can be chosen quite often and become very repetitious.  I know of only three ways to solve this:

     

    1) Destroy the repeating buildings until different buildings are built and mark them historical to prevent re-development.

    2) Use iLive's Reader to modify the 'Capacity Satisfied' value to be more in line with other buildings of the same type.  This will help the simulator to not 'choose' the offending building so much.

    3) Remove the offending building from the plug-in folder.

     

    I personally find option 2 to be the best choice.


    9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

    The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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