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mvannata3

Trade between cities

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In simcity 2013 can I buy coal from a city that is producing coal? and if so how do I do it?

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Not without communicating with that player.

 

Then you would "Gift" them simoleons, and they would gift you coal ( I assume this would work )

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Hi, I am a little unclear on how trading between my own cities in the same region works. Consider the following situation:

In one of my cities I have a trade depot with a plastics log, set to use locally. It gets plastics from the recycling center. The same city hosts a processor factory which uses the plastics.

In another city, I have another set of recycling center and trade depot. Both of them are processing plastics. The trade port in this city is also set to use the plastics locally.

 

Can the two cities be set in such a way that they use resources from one another - the second city delivers extra plastics to the first one?

 

This also touches on another question - can drones produced in one city travel and be used in another?

 

Thanks


  Edited by Cyclone Boom  

Merged topic (same subject).

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Short answer : No, trading between cities is not in the game.

 

Long answer : Currently trading exist only between a single city and the 'global market'. Although it would be the most logical way of cities cooperating together in a region (City A producing plastic, City B producing alloy and City C with a processor factory (requiring both plastic and alloy) there is currently no automated form of trading between cities. 

 

You can however 'gift' resources to a neighbouring city, very much the same way you can 'gift' cash to another city. But that would require doing it manually every once in a while. 

 

I dont know about the drones, haven't played CoT much yet, but i guess the same "rules" apply.. 


  Edited by Cyclone Boom  

Merged topic (same subject).

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Posted:
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Short answer : No, trading between cities is not in the game.

 

Long answer : Currently trading exist only between a single city and the 'global market'. Although it would be the most logical way of cities cooperating together in a region (City A producing plastic, City B producing alloy and City C with a processor factory (requiring both plastic and alloy) there is currently no automated form of trading between cities. 

 

You can however 'gift' resources to a neighbouring city, very much the same way you can 'gift' cash to another city. But that would require doing it manually every once in a while. 

 

I dont know about the drones, haven't played CoT much yet, but i guess the same "rules" apply.. 

 

Hmm, that seems like a very huge oversight from Maxis. Is that the whole point of co-operative (multiplayer or not) regions? It shouldn't need to go through the global market. This is rather annoying.

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Hmm, that seems like a very huge oversight from Maxis. Is that the whole point of co-operative (multiplayer or not) regions? It shouldn't need to go through the global market. This is rather annoying.

I agree, i also cant think of a reason to why this isn't in the game. Especially because Maxis so clearly promoted the whole online, regional , cooperate with other cities - part of the game. Trading a cities local resources with other cities is the first and only reason why one would consider working together in a region. Maybe it has something to do with the whole syncing process between cities: commuting workers and students also doesn't seem to work..

Perhaps a future update or MOD could adress the issue? The latter of which i already posted in the Modding forum:

I have no idea if it is do-able, but who knows..

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Yeah, it seems stupid to me. Global Market should sell things at "below value" (E.G. like current value * 0.85) and sell things above value (E.G. like current value * 1.15), but players should be able to set things for sale regionally at their own prices. (So, you can sell to your neighbor for more than Global Market would net, and they would pay less than the Global Market would charge them)

 

Co-op, durrurururur

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Yep.  The multiplayer game is only half-baked.  You would think if you were playing with another person they could stockpile say coal in their trade port and you could buy it for whatever rpice they post, but alas the game doesn't work that way.  You're not playing with other cities, but ghost cities representing the other players.

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Yep.  The multiplayer game is only half-baked.  You would think if you were playing with another person they could stockpile say coal in their trade port and you could buy it for whatever rpice they post, but alas the game doesn't work that way.  You're not playing with other cities, but ghost cities representing the other players.

 

That one is the whole problem of the game. It would be so much better if they change the way commuting works. It only has to be like the global market is right now. And yes guys...i can understand why they used a global market.

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This also touches on another question - can drones produced in one city travel and be used in another?

 

Thanks

 

Answering my own question: this weekend I was playing a game where I was trying to replicate SkyeStorme's O-megacow city (link/video below). If you watch his video(s), you'll see that he creates a neighboring utility city, which I also did.

 

After adding the drone production factories, I started getting messages saying that "Drones spotted shopping in Hawk's View" (Hawk's View being the name of the utility city). Apparently, drones do travel to other cities.

 

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