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Mystyx

Moving Menu Icons?

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Hi All,

I have a quick question about changing the properties in a file, to see if Im on the right track...   can I change or delete any numbers within these 2 lines to move a menu icon to a different location or remove extra icons that are incuded with some downloads?
 
<ahttps://www.simtropolis.com/idealbb/files//SC4%20Changing%20menu%20order%20question%20pic.jpg align=baseline>
 
do those im pointing to in the pic contain any data connections other then menu placements? are there other entries I need to delete if I dont want those?
 
if I can just change these 2 to orginize the menu, fine in a .dat file where theres usually one exemplar but with a lot and a desc thats seperate...  I would change the lot to move the icon in the menu, but would the desc need to be changed?
I changed both for my test, just want to make sure ive got this right.

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    Just a example of something I changed....
    From the parks menu....
     
    <ahttps://www.simtropolis.com/idealbb/files//SC4%20pic%20changed%20first%20file.jpg align=baseline>
     
    changed it to the water menu.....
     
    <ahttps://www.simtropolis.com/idealbb/files//SC4%20pic%20changed%20file.jpg align=baseline>
     
    I could be off....  but want to make sure before I start changing Important Lots
    It is moved to the correct place I wanted it, but would it effect a lot thats more involved?
     
     

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    You can change the occupant groups for moving an icon to another menu, but some lots will lose their functionality afterwards. I. e. if you delete the Reward occupant group, the reward function might be lost. Make a backup copy of your file and try it - if it doesn't work properly, delete your working copy again. Note: Don't change the occupant groups when you already have placed the building in one of your cities! Bulldoze them before, otherwise SimCity will crash or at least act strange.

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    Thanks Andreas, guess thats why theres more then one in the menu... guess Id have to decde which I wanted, but is there something else I should delete then in a dat if I remove the LM and Reward and just say keep the school in the example above?
    working on some editing and deleting the parts I dont want.
    its been fun figuring out which entries are for which and what they do 1.gif
     

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    I'd say it's save to delete the Landmark occupant group, and if you don't want to have the reward functionality, you could delete this occupant group as well. For civic facilities, such as schools, police stations etc. I'd be very careful, since these buildings provide a certain functionality, rather than just standing there and looking good.

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    Thanks, guess I will just change some Item Orders then to keep things orginized. at least I found where to change the name as some didnt have one or the right one.
    Ive been looking at all the SC4 icons and what order they fall.
    I take it then all the entries for those specific Building Occupants in the exemplar are linked to this occupant group and cant be removed without loosing its function? 
    37.gifis there a way to say Build an exemplar file excluding any icon information? then add an exemplar with the Icon info? I guess if I can, It would mean restructuring the Lots I download. But, how bout for Lots I create myself....  is it posible 1.gif
     
    37.gifmaybe creating a exemplar for each occupants and any entries linked to that. to have a bunch premade ready to use, and just choose which I want to add for a lot i build, maybe choose say 3 exemplars Ive built and add an Icon Exemplar just changing the codes/numbers within them for specific use and combining them together.
    Most likely my lots will be fairly simple containing only one occupant group, the info would help knowing whats possible while creating some things like self powered ect 1.gif these questions come early to see just how I want to setup and orginize myself for easy creating.

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