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lordax

Playing with friends is better! (so they say)

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Last night I was playing with my friend, we have our city next to each other. She says to me: "great, I have all your unemployed clogging the entrance of my city". I watch my "stats" and I have zero unemployed, in fact, I had 400 unfilled jobs. Watching cars going out of my city everybody was going to great works, not a single car were going to her city (at my left). 

My city is specialized in electronics, I have full educated people, I have low crime rate, however she was getting about 10 criminals from my city in a matter of minutes. 

We have our high schools working well, there are plenty of free seats on each of them, however, our school buses (I have 4 and she 6) were picking up students from our cities.

So far, having all these "ghost" number or non existent people trying to simulate a "friend" (since is not true or my stats say that I have unemployed people) are only a pain and something that's taking away the fun from the game; we already have to deal with broken or bad coded or stupid AI pathfinding to have to deal with phantom people too.

Now I started a new region, just one city on it; I made a big square with round corners, on the base put R, left I and right C, everything is working smooth, pop went to 25k without adding any other street but the one that makes the square, now I have tons of cars "happy! leaving the city!" Where they go? Why they leave? 

I can deal with the always online thing, I don't have a problem (I realize that many people will have it as they want to play on a laptop while commuting or something), but this so called "social" thing sucks big time, either is bad coded or it fails completely at trying to simulate it.

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I think it will be a while before they sort out the many region problems.....

 

Personally I think alot of the behind the scenes number crunching has been dumbed down to make the game run well on relatively low spec machines... and as a consequence alot of the on screen visualisations are probably just fudged...

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