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ScottyDoesKnow

Brainstorm: City Ideas

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I'm looking for advice on what to do with the remaining cities in my region, but feel free to put any and all city ideas in this thread for people to use.

 

I currently have 4 of 7 cities claimed in Reflection Atoll (http://simcity2013wiki.com/wiki/Reflection_Atoll) and I'm looking for ideas on what to do with them. Here's my current status:

 

Petrol Bay: Have a plan. Money city, just hit max money cap and is horribly polluted. Has two many jobs for the amount of workers but may just shut down some factories to balance it.

Grand Haven: Have a plan. Want to make it a tourist city but clinics are currently bugged out with no ambulances.

Summit Vista: Have a plan. My favorite city. Has a university, maxed services and a few electronics plants to pay for it all. Not playing it until disasters can be turned off for fear of more meteor radiation.

 

Trader's Ridge: Potential plan. Could build a city with bridges and tunnels all over the place.

Soiree Sands: Potential plan. Could build a city with lots of residential to balance out any needed population in other cities.

 

Ingot Landing: No plan. Used this city to unlock smelting so summit vista could make money and work its way up to electronics.
Cinder: No plan.

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I'm on the same region, I'm playing grand haven as a high/med wealth residential city, the next one along will be similar but concentrated around education and the next one down I'm going to do tourist city.

Because I'm doing 3 high/medium wealth city's I'm building up cinder as a utility's city to avoid pollution in the other 3. I have at the moment 2 sewage plants, 2 power plants etc etc and a crap load of garbage trucks. I just sell power, water, treatment and volunteer vehicles to the other 3 city's. works quite well.

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CIRCULAR CITIES!!!  I've recently been experimenting with circular city designs and I love them,  IDK if the terrain permits this as I am not familiar with that region but here's what I've made:

 

This layout is good for a larger city of around 350-375K

Spark_2013-04-03_09-07-45_zpsee317382.pn

 

Spark_2013-04-03_09-09-18_zps888b4d01.pn

 

 

 

This one is a work in progress.  It's going to be my region's showcase capital, a high-wealth tourist/gambling city.  Being that it's named Figaro Forest I am going to fill in the areas between the small, outer circles with trees.

 

Spark_2013-04-03_09-16-24_zpsba8db747.pn

 

Spark_2013-04-03_09-17-03_zpsb6423366.pn

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  • Original Poster
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    I'm on the same region, I'm playing grand haven as a high/med wealth residential city, the next one along will be similar but concentrated around education and the next one down I'm going to do tourist city.

    Because I'm doing 3 high/medium wealth city's I'm building up cinder as a utility's city to avoid pollution in the other 3. I have at the moment 2 sewage plants, 2 power plants etc etc and a crap load of garbage trucks. I just sell power, water, treatment and volunteer vehicles to the other 3 city's. works quite well.

     

    Great idea. I'm now in the process of turning cinder into a service city. How is the garbage collection working out for you? Like what's your biggest city and how many trucks do you send to it? I tried sharing garbage services once but it just seemed worse than doing it locally. I feel like it could be terrible with cities all the way across the map. It would be great to centralize though, because then you could eliminate the need for incinerators.

     

    CIRCULAR CITIES!!!  I've recently been experimenting with circular city designs and I love them,  IDK if the terrain permits this as I am not familiar with that region but here's what I've made:

     

    This layout is good for a larger city of around 350-375K

     

    Ya, grand haven is a circular plot surrounded by water so that city will be circular. Tried doing it with one long road but that's not working out at all, so I'll try it more like your first screenshot.

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    The garbage collection is working out fine so far, though admittedly none of the city's that are Using it are over 10k population yet. The biggest city I have in the region is 40k at petrol ridge which is an electronic city and is what I use to gift money about. So at cinder I have 16 garbage trucks lol. The annoying thing is though you often see all 16 of them driving around cinder in a big line but since I'm never really on that city I can live with it. I only built it up enough so all the utilities had workers.

    I tried the tourist city at soirée and it sucked so I bulldozed the whole lot. It's going to be kinda circular like that guys above and I had an idea of putting police fire and ambulance stations quite far away on the outskirts of the map and connecting them to the city with long low dense roads. In theory this should allow them to skip the traffic on the main avenues and just use their own 'service roads' which will be connected at strategic points of the city's streets for access. With the roads being so long I'm hoping sims won't use them because the main avenues would provide a shorter route to where ever they want to go. Not sure how it would work though yet, il probably mess it up somehow, I'm so bad at pre planning haha.

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    Utilities city complete. Screenshot from region view since I'll never be loading the city again (don't want the garbage dumps to fill up):

     

    FJTj858.png

     

    Down by the bay is a population of 50k workers. Safety services to the left of the bay, other services and city hall to the right.

     

    Top of the map is all the services to supply to other cities, from left to right:

     

    3 columns of solar plants

    1 column of garbage dumps

    2 columns of water/sewage

    1 column of garbage dumps

    1 column of solar panels, not as clean because of the incline on the right but just to fill in the rest of the space

     

    In the end it can supply each of the 6 other cities with 40 garbage trucks and around 1k of everything else. Should be enough.

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