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ShadeSigma

R$$ No Job Zots

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I can't pin-point this for sure. But a weird thing has been happening. I don't know if it is the new NAM I installed or something, but in the very beginning of my game, I could zone as many InD jobs and Com jobs as possible and my R$$ residents would have the no job zot and start depleting. The R$ residents are fine (but in some odd cases will have some) but it is mostly the R$$ residents. Has anyone else had trouble like this? Could it be the new NAM? Because when I had the old NAM this would never occur. And also I don't have many mods on my game. Please help if you can. I'm trying to start a big region.

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  • Original Poster
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    No problem. Everything is cool so far. I think it was the NAM 31. I went to NAM 30 and it's fine.

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    i think no problem with the new NAM... always use neighbor connector if you want to connect one city to another city... i think it works :D

     

    if you want a instant solving, just use "tastyzots" cheat, and the zots will not appear :D


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  • Original Poster
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    It just seemed weird to me. I was started a whole new region; my first city. I connected my roads to the neighbors. But I don't think that should have mattered. Because I'd have a 500 sim population with a huge area of InD and CoS but the commute time would be long for R$$ sims. Then some of the R$ sims would chip in with the zots. That just doesn't seem like a normal issue. I switched back to NAM 30 and so far no red alerts.

     

    I've already noticed a few wrong things with NAM 31. It needs more work. I remember laying down a grand rail line, the graphics were glitched with neon RGB colors.

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    is there some of road connection blocked? a road pieces not connected, wrong direction of RHW, or any? i use the new NAM and it works perfectly (okay, with some  bugs)

     

    try to create a new city, if the new city grows properly, there's a mistake in your previous city


    <p style="text-align:center;"><span style="font-size:24px;"><strong><em>"The World Open Before Us"</em></strong></span><span style="font-family:'courier new', courier, monospace;"><strong><span style="color:#0000cd;">Visit My City Journal </span><span style="font-family:georgia, serif;"><a data-ipb='nomediaparse' href='<a data-ipb='nomediaparse' href='http://community.simtropolis.com/journal/3529-republic-of-great-brotany-aown/'>http://community.simtropolis.com/journal/3529-republic-of-great-brotany-aown/</a>'><span style="color:#0000cd;">Great Brotany</span></a></span><span style="color:#0000cd;"> | Join Our City Journal Union </span><span style="font-family:georgia, serif;"><span style="color:#0000cd;">AOWN</span></a></span></strong></span><span style="font-size:12px;"><em>Now, I'm trying to be a good boy, i hope admins and mods will delete my warning points :)</em></span> </p><p style="text-align:center;">Need help? PM me! i will help you as long as i can...</p><p style="text-align:center;"><strong>Contact:</strong> <a data-ipb='nomediaparse' href='http://www.adjiebrotot.com'>Website</a> | <a data-ipb='nomediaparse' href='http://www.facebook.com/adjiebrotot'>Facebook</a> | <a data-ipb='nomediaparse' href='http://www.twitter.com/adjiebrotot'>Twitter</a> | <a data-ipb='nomediaparse' href='http://www.youtube.com/user/adjiebrotots'>Youtube</a> | <a data-ipb='nomediaparse' href='http://gmail.com'>Email</a></p><p> </p>

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    It just seemed weird to me. I was started a whole new region; my first city. I connected my roads to the neighbors. But I don't think that should have mattered. Because I'd have a 500 sim population with a huge area of InD and CoS but the commute time would be long for R$$ sims. Then some of the R$ sims would chip in with the zots. That just doesn't seem like a normal issue. I switched back to NAM 30 and so far no red alerts.

     

    I've already noticed a few wrong things with NAM 31. It needs more work. I remember laying down a grand rail line, the graphics were glitched with neon RGB colors.

    There are a lot of things wrong with V31.  You can review the bug list I can use it because I am not using any of the things that are on the list, at least so far.

     

    If you have only 500 Sims, what are you doing with R$$?  It is far too soon for them.  What is your education quotient (EQ)?

     

    Neighbour connections will cause any commute across them to be considered long in many cases.  Any given city has no idea about an adjoining city except that is has some jobs.  They appear to be concentrated at the point of the neighbour connection.

     

    You have probably over zoned your city as well.  Zones need to be laid down gradually, at need.  It is not bright to zone a whole bunch of areas on pause then switch to Cheetah and expect any good result.  You should open a city and stay on turtle zoning as needed.  I generally start with a few low density C followed by about double that number of low density R (2 x 1 by the way).  Not only was Rome not built in a day (it is in the middle of a swamp with seven hills poking up), but neither is a city in the game.


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  • Original Poster
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    No. I wish I would've taken a picture. I've done nothing with them. This is the first few years of the game. I'd have like 3 or 4 R$$ houses at the most. R$$ can work at DI as well as R$. I would set down an elementary school. When these R$$ places get the No Job zot, it is like a domino effect. About half of my population claims to have no jobs but I would have the right amount of DI and CoS in the area. This is all in the beginning of the game. I did nothing with R$$.

     

    With my sims claiming to have no jobs this early into the game, growing a city isn't even possible--especially with the middle class struggling. I tested this out in many ways. But it is just impossible to not be able to stable a 500 sim population. I even put all the jobs next to eachother and the sims still couldn't find a job.

    I created my own custom region with this too. I'm trying to create Sigmatron.

    So I have the NAM 30 in the game. I wanna use the NAM 31 again but I'm afraid this same result will happen again. I'm going to keep an eye on this.

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