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s_111

RCI Demand problem

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    Hi guys,

    I've been having an issue for quite a while now with the RCI demand in all of my cities, to some degree or other, since removing one of the radical RCI mods.

    Everything was pretty much OK until I started using one of the 'radical' RCI demand mods which max out demand on everything. I got bored of using it after a while and decided to remove it. The results were pretty dramatic.

    Firstly, what seems to have happened in all cities is the RCI graph pretty much displays either full demand or full negative demand across all RCI. The bars will shrink a bit, but then it just goes to full in the opposite direction - there seems to be no middle ground pretty much.

    Another problem but only in most of my cities, is that particularly for high wealth residential, the RCI graph displays full negative and won't budge. Since I've continued playing, and established new cities, those new cities (most of them), now display full demand for high wealth residential, but (most) of the already established continue to have no demand for this type, or even in my largest tile, abandonment of some properties of that type.

    I'm keeping excellent health and education options, using some of the uploaded buildings to help with this, and there seems to be plenty of jobs for everyone, reasonable transport, and I'm filling the place and redundant spaces with parks and open spaces wherever I can to encourage the demand to change. It just doesn't seem to be happening. It's a bit disappointing particularly in my 'capital city' where there's a surplus of high wealth jobs in the order of about 150,000, so other people are travelling in.

    I've identified another mod that it could be, but I'm unsure as to if it is causing this to happen, since I've already got an obvious source. I'm using a mod which changes slightly the ordinances, and has options for encouraging commercial and industrial demand, increasing performance of police ect by 25% or radical ordinances such as removing crime completely or fires ect. I only tend to use ones which increase commercial or industrial demand, or ones which have an effect of 25% over a service, as I don't tend to cheat completely in my cities, just help them a bit!

    But anyway, sorry for the ramble. Your thoughts would be much appreciated :)

    One thing I should say is that I thought by just continuing to play for a bit things would change, and that seems to be the case for newer cities where I've drastically cut the taxes for high wealth residential to something like 2%. But that just means I have to use a money tree because I can never make money. The more established cities are more resistant even when taxtes are changed, again I stress most because one or two have changed. But cutting taxes to that extent isn't that realistic because I can never make money.

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    Do you have enough parks? C, R and High-tech I really love parks. I put 3-5 small green parks next to every 4x4 large building, and demand for residential never goes down.

    What are your taxes? >9% is high and discourages demand.

    Make sure your demand relief caps are in the right place - city hall, convention center and other reward buildings. W/o a full set of those, it's very hard to grow more than 100k jobs anywhere.

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    When you really mess up the game with things like demand mods then take them out, you are likely to have this kind of backlash. The game will eventually sort itself out, but it may take a long time and some cities may go broke. I think the best solution in your case is to re-render your region and start over with your present Plugins suite.

    When I added Paeng's industrial mod, with its better appearance, I scrapped all my regions and made them over. Sometimes it take just that to accommodate radical changes. A restart like this won't be as painful as starting up was originally because you have the know-how now.


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