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cnlazylu

My own Simcity game framework,written in C# & XNA

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Hello cnlazylu, I have linked to your game project in I've made about modern city building games. Hopefully this will create more interest and inspiration for your project, as there are many talented people and creative ideas behind those projects.

I don't know much about the technical aspects of gamemaking but your project looks interesting and I wish you the best with it :}


  Edited by nuyokcity  

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    Hello cnlazylu, I have linked to your game project in I've made about modern city building games. Hopefully this will create more interest and inspiration for your project, as there are many talented people and creative ideas behind those projects.

    I don't know much about the technical aspects of gamemaking but your project looks interesting and I wish you the best with it :}

    it's so great! thanks so much~~in fact, i'm trying to learn something from the games in your list. some of them i've never heard before, thanks agian from the info you provided!

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    so sorry for being disappeared for such a long time because my new semester begined and got a lot of works to do.

    now i'm free again, and the development continues!

    i promised to make a release, sorry again for the delay, but in fact, i did make a release in august, now you may download the programme and the source code from

    http://ultraurban.codeplex.com

    here're some updates:

    1.improved skydome, added the sun

    2.terrain modification is now availiable, i used the dig tool to dig a river

    3.import some models from google 3dwarehouse for test, i'll try to avoid any copyright problem so they may not be included in the final release.

    4.making the forest more realistic by placing the same tree model with different size/orientation randomly

    some new screenshots

    01.jpg

    02.jpg

    03.jpg

    04.jpg

    05.jpg06.jpg

    07.jpg


      Edited by cnlazylu  

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    Better and better. Keep going, you are doing well.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Hah, I thought those were sheep at first glance. This looks really good!

    Keep up the good work.

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    This is a fantastic effort... To look through this thread and see the incredible progress you have made is amazing, you truly do have a talent for this and to do it along side Uni work takes alot of dedication :-).

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    I hope everyone realizes that to get these kinds of views the city will be very small. There is only so much a computer can do, and to simulate anything with these graphics will mean a huge program.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    I hope everyone realizes that to get these kinds of views the city will be very small. There is only so much a computer can do, and to simulate anything with these graphics will mean a huge program.

    you're right!!!! it's the hardest thing i've been working on- to balance between graphic effects and performance.

    to answer you question i've build a demo city, with only buildings and some trees. as you can see, there're hundreds of buildings there and to my scale definition, the map is 8Km*8Km, actually, i'm going to make a 8KM*8KM terrain. the framerate of these scenes is between 28~30FPS before i added the trees, and 25~27FPS after i added some trees.

    (my computer is E7200 dual core, 4G ram, 9600GT with 512M memory)

    1.jpg

    6.jpg

    5.jpg

    2.jpg

    the performce by far is acceptable on my machine because nearly no optimization were done.In my estimation, to display a complete a city with lots of furnitures would cause the framerate to drop 40%, but after i make some optimization, e.g. the basic view frustum culling, i'm sure there will be at least 100% performance improvment, especially when you're walking around.

    anyway, thanks to A Nonny Moose, pointing out the problems is the best support for me and for this game!

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    Wow, this is going along really nicely....


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    small updates, for beautification, the sunset

    2.jpg

    3.jpg

    1.jpg4.jpg

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    Very nice. Now you need some variations on that with various masks for clouds, etc. that can appear randomly, and you'll have something really gorgeous.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Welcome back.  Sorry, I didn't view your video.  I have no character languages.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Welcome back.  Sorry, I didn't view your video.  I have no character languages.

    i've uploaded it to youtube!

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    Very nice example of Bauhaus architecture.  It is really too bad, but we've all been conditioned by this 20th century style.  I'd like to see a break away from "form follows function" to something more artistic in buildings.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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