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darn42

Exporting 3ds max/gmax

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    Can someone give me a link to a tutorial or explain how to make my model in 3ds max into an .sc4model? From what I could figure out I need to somehow generate a blank file with gmax, or something to do with the LODs exported with BAT4max? But I have absolutely no clue on how to do that.


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    Exporting Day

    • Set your scene
      easiest and quickest way to do so is by running LetTherBeLight (click on Day button). This will set units, render, anti-alias, and final gather, gamma and color correction to the values optimal for your particular version of 3dsMax needed for both export and preview. I would also recommend clicking on Sky button (for 3ds Max 2008 and newer users). Strictly speaking this is "required" only when your model has some reflective elements pointing at sky.
    • Create your model.
      do NOT create any night time lights or texturing, this is gonna be you day scene. Read following section for instruction of doing truNite export.
      note that in order to use preview you would need to create LODs for you model.
    • Create/Edit LODS.
      You can do this by either pressing Automatic LODs button in LODs roll-out, or LOD3 button if you need custom LOD. Once you have finished editing the LOD3 click on LOD4&5 to finish LOD setup.
      One word of caution: go lightly on LODs remember that they should be as simple and low poly as possible so to not overburden the game’s ancient 3d engine
    • Export LODs to gmax.
      This could be accomplished by pressing Export LODs button in Export Sequence roll-out. Script assumes that you have installed your GMAX and GMAX BAT into default locations. If this is not the case you would need to do it old fashioned manual way by selecting LODs and then choosing Export Selected from File menu.
    • Export LODs in GMAX BAT.
      Open BAT (GMAX) and import LODs. If you have been following all instructions precisely you’ll find them (as a .3ds file) in the list that will open when you select Import command in File Menu of GMAXBat. Make sure that “convert units” option is NOT selected.
    • SD or HD.
      Decide if this models should be exported as SD (standard definition – pixel perfect Zoom5 and 2x stretched Zoom6) or HD (pixel perfect Zoom6 and 2x reduced zoom5).

      Typically HD export is only sutable for smallest models - trash cans, benches and like. or traffic signs at which you wish texts to be redable.Things that would be typically looked at at biggest zoom - Zoom6. Anything else should be exported as SD, since this way you would get better qualtity Zoom5 views.

      Make a selection. Done that, press Export button. You’ll be asked to save the GMAX file. Do that and give it appropriate name so you could easily identify your coming SC4Model file later in 3ds Max.
      Once export is finished you can return to Max and
    • Exporting from 3ds Max.
      In Export Sequence Roll-out:
      Press (1) Select Target Model button. It shall open the window showing you your SC4 Plugin folder. Select desired SC4Model and make sure you’ve selected same settings for SD/HD export as in GMAX BAT, when exporting the LODs.
      Press (2) DayExport
      Acknowledge on-screen dialogs that will inform you about completion of the various stages of export process.

      You're Done!

    Taken from this thread. Any additional info you might need will also be in there.


     

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  • Original Poster
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    Thank you very much. I don't understand how I missed that.


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