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hu51

Need Help: Very Low Demand / No Grow

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Hello, it's maybe the fifth time i start to play a new region because everytime i have the same problem.

I have a kind of region big crisis.

Symptoms.

All the towns of my region are affected (some towns very affected and others less)

The most affected are the biggests cities

Everytime, high demand for R$ and R$$ and low for R$$$. Very low for ALL the jobs Sc$ Sc$$ Sc$$$ Bc$$ Bc$$$ I-S I-M I-HT

(like this http://img824.imageshack.us/img824/1628/66956958.png) (There is a small exception because here I have a small demande for I-M)

CONCLUSION: I can't play, because don't grow anymore

You will to tell me to build more residential zone because there is a very high demand BUT when I buids new one, I have a lot of unemployement

like you can see in this image http://img13.imageshack.us/img13/799/25012322.png

I give you my regional census, in order to help me more.

http://img535.imageshack.us/img535/7605/39871717.png

PLEASE HELP ME I AM LOST !

THANKS

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  • Original Poster
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    I have a lot of cities in my region

    I never plot resi, commercial or industrials bats

    There are communication ways between each cities, (roads, highways, train)

    I ahve good desiribility, good health, good schools

    I NEVER change the taxes, because I think it's very unstable

    I have not vacant buildings in my region

    All my buildings are powered, waterred, no garbage, police, no or low polution, parcs...

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    For openers, you have a nice population and a high treasury. Perhaps you need to spend a little on your Sims by reducing taxes. If you are in a profit situation, try reducing the commercial taxes by 0.2% that is, make 9.0 into 8.8. This should increase demand.

    At the same time, set industrial taxes thus:

    I-d 20.0%

    I-m 8.8%

    I-hd 8.8%

    It is surprising that with your large population that you still have farm demand. Go to the edge of your city and zone a few farms. Four or five should do it, and don't forget to create a small village with some peasants to work the farms. This area needs only power, not water, nor any other amenities.

    My tax policy is to drop taxes when I can afford it, but only by small decrements. You can do this more than once as profit increases.

    I note that many of your workers come in from other cities. Try adding toll gates to your neighbor connection roads and avenues or highways. This will produce revenue and encourage outsiders to stay home. Then you can respond to the demand for more R$ housing. Poor Sims like to live near transit and prefer multiple residences, so to attract them zone for high rise (hi density).

    As your farms become productive, it is not a bad idea to lower their taxes drastically to something like 7.0%. It is not a big revenue items and it usually makes me feel that the set up is more natural with the farms being subsidized.

    Oh, and go ahead and zone some medium density industrial. With the tax set up above, things should grow. More industry jacks up demand for workers and for commercial. Put your commercial zone between the industrial and the residential and watch what happens.


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  • Original Poster
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    Well, I had add new residential fields (low density) in a city where there isn't unemployment. (5000 R$$ new inhabitants)

    the result was an increasement of demande for commercials jobs and in lesser measure industrial demand.

    Now, I will try, that you said.

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    Your second pic seems to show a lot of commercial zones on roads, and a boulevard dead-ending onto a road. Compared to my cities, you have a lot of zones for not many roads. Some more mass-transit buildings could help, too.

    Commercial development grows best in high-volume traffic areas. I would try to avoid using roads altogether, at least for commercial zones. Look at your traffic layer, and zone residential where there is low traffic, and commercial where it is high.

    Also, you probably should adjust your tax settings. I personally use 9.5 for I-Dirty, 9.2 for I-Manufacturing, and 8.9 for I-High Tech, and generally end up with zero dirty, a small bit of mfg, and mostly high tech. FYI, high tech grows just fine in medium density Industrial zones, so don't waste your money with high-density. SC4 seems to favor progressive taxation (lower rates for lower wealth). But its important to remember that lowering taxes can't create demand, it can only really shift the balance from one class to another.

    A good way to attract high wealth is to build lots of parks, and have lots of I and C development. Also, they want the best places to live, so you have to have good schools and hospitals, and low crime, fire, and traffic noise. Subways don't hurt, either, but can be expensive, and reduce tolls collected from surface traffic. Try to surround R-zones with parks and trees, and a little cushion space between them and other stuff will help reduce noise, too.

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    Thanks for help me. In my case the problem was the lack of workers.

    First I had add new residential fields (low density) in a small-medium city (5000 R$$ new inhabitants) > the result was a small increasement of demande for commercials jobs and in lesser measure industrial demand.

    After theses good results I took an other city (medium) and I got 45000 R$$ new inhabitants > the result was a very big increasement of demande for commercials jobs and industrial demand.

    The problem of unemployment which I had told before is because the city wasn't link with others, so the sim's can't go in other city to work.

    Now, all my commercial and High Tech demand is high, or very high, IT'S WONDERFUL.

    I had before a city with a lot of unemployment, no demand, deficit, with 10.000 inhabitants with a lot of problems. Now this city have 110.000 inhabitants, and all works very well.

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