Jump to content
Sign In to follow this  
UNSF

Some questions

9 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hi, as my Plugin folder gets fatter and fatter, I am starting to wander a few things...

1.

Is a fat plugin folder destined to have sluggish loading times? Though I didn't time, I suspect the loading times of the start-up and the map of my game together can take at least 3 minutes :boggle:

(though not very powerful, my laptop is at least an i-3 and 5470 :rofl: )

2.

Do "functional" ploppable Business and Industry buildings really work? Having done my best to search in previous threads from LEX and STEX, I could not find solid conclusions as some say they do some don't.

I did do some tests (albeit probably not thorough enough) with the Functional Maxis Landmark mod, but I do not think I am seeing dramatic budget changes for building or bulldozing a CO$$$ 6925 CO$$ 11945 Bank of China :???:

The RCI demand is extremely quick to reflect its existence, however. Bank of China floors or spikes the CO$$$ demand in the blink of an eye.

Further, does a "growable residential" building plopped by plopbuilding command work? (I only know it doesn't work via mayor menu hence no ploppable R exists)

3.

Are there CJs using "dedgren Ploppable Waterfalls"? :yes:

Although I am satisfied with PEG, I am also quite interested in this one, and I wander if they blend well with PEG as I like variety :thumb:


  Edited by UNSF  

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

1. You can reduce your loading times greatly by using the DatPacker. This also gets rid of almost all of the delay when switching out of the Zone View.

2. Yes, they do work if they're built properly. Plopped residential buildings will always abandon, however.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    1. You can reduce your loading times greatly by using the DatPacker. This also gets rid of almost all of the delay when switching out of the Zone View.

    2. Yes, they do work if they're built properly. Plopped residential buildings will always abandon, however.

    1. DatPacker works like a charm :thumb: thx for the tip!

    2. Could you explain more please? How do I plop "properly" :blush: ?

    BTW does anyone know how tax revenue of a single building is calculated in game so I can do some tests on my own too?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    z1 meant in his second answer that if, for example, you plop a 10000-workers skyscraper in an agricultural village, it will obviously be abandonded and it will dilapidate. You have to plop commercial and industrial buildings wisely because they can unbalance your natural RCI demand drammatically.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If you are having "plugins bloat", think about whether you really need them. If you don't have a specific use for a plugin, what's it doing in your plugins folder?

    About datpacker. Use it wisely. Think about what happens if you want to update one of the plugins in there.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If you are having "plugins bloat", think about whether you really need them. If you don't have a specific use for a plugin, what's it doing in your plugins folder?

    About datpacker. Use it wisely. Think about what happens if you want to update one of the plugins in there.

    Actually, what I have been doing is backing up all the unpacked folders and files to a USB stick and I do updates to my plugins folder a week at a time. I'll just download the files and updates, add them to the USB stick and dat pack a copy of what everything is in there once a week. Works perfectly. :)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    ^ A good technique. I would even go so far as to have more than one datpacked file by packing things up in sections. Some mods hardly ever change, but the more mobile ones and new ones need separate treatment.

    Because I am on Linux, I can't use datpacker due to a problem with Python. I use ilive's files2dat instead, and it does save quite a bit. With a little work, it can function exactly like datpacker with the bonus that it is written in C.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi, as my Plugin folder gets fatter and fatter, I am starting to wander a few things...

    3.

    Are there CJs using "dedgren Ploppable Waterfalls"? :yes:

    Although I am satisfied with PEG, I am also quite interested in this one, and I wander if they blend well with PEG as I like variety :thumb:

    You will probably see it used in Dedgren's Cj Three Rivers Region ;)

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections