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Dupontfan24

the official XBOX 360 news thread

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Okay, guys, you've taken this a bit too far. The section for this sort of stuff is the Other Games Talk, NOT the Off-Topic.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    This thread will be for all things 360, it will have news, release dates, games, hardware info, every thing about the 360 you'll need to know. All the info posted here by me if from Official xbox Magazine and  www.xbox.com

    Hardware info...
     
    CPU -  3.2 GHz tri-core PowerPc derivative with SMT
     
    CPU transistors -  165million on 90 nanometer
    and processes
     
    CPU performance -  115.2  GFLOPS
     
    GPU -  500MHz custom ATI chip
     
    memory bandwith -  22.4 GB/s
     
    polygon performance -  500m/sec
     
    pixel fill rate -  16G/sec
     
    Shader performance -  24G/sec (128 bit)
     
    Hard disk -  upgradable and removable 20GB ( 40GB avalible)
     
    conectivity -  Ethernet and 802.11A, B G wireless
     
    total memory -  512 MB GDDR3 RAM
     
    I/O -  wireless game controller x4
             3 USB 2.0 slots
             2 memory unit slots
     
    audio Channels -  more than 256
     
    Suround sound -  Dolby Digital 5.1
     
    DVD playback -  yes, built in progressive scan
     
    HDTV support -  yes
     
    maximum resolution -  1920x1080
     
     
    (I have no idea what any of that means, i just copied it from the magazine)
     
    _________________________________________________________________
     
    360 games ( games marked in green come out on 360 launch day)
     
    Project Gotham racing 3                Full Auto
     
    Tiger Woods 2006                          Tom Clancy's Ghost Recon 3
     
    NBA live 2006                                 Call of duty II                   
     
    Ninety-Nine Nights                         Kameo: Elements of Power
     
    The Outfit                                       Gears of War
     
    Condemed                                      Perfect Dark Zero
     
    Quake IV                                        Oblivion
     
    Need for Speed most wanted        The Godfather
     
    Test Drive Unlimited                      Dark sector
     
    Demonik                                         The Darkness
     
    Alan Wake                                      Possession
     
    _________________________________________________________________
    360 suspected Launch date (not yet official)
     
    November 15 2005
     
    exactly four years to the day after the launch of xbox 1
     
    _________________________________________________________
     
     
    CORE System
    -price $299
     
    includes:    360
                       1 wired controller, 1 wireless controller
                       composite AV cable
                       Silver Xbox live membership (free, upgradable to gold)
                       xbox live headset
     
     
    Regular system
    -Price $399
     
    includes:    360
                       2 wireless controllers
                       removable 20GB hard drive
                       HD AV cable
                       silver xbox live membership (free, upgradeable to Gold)
                       xbox live headset
                       Ethernet cable
                       media remote
     
    _________________________________________________________
     
     
    360 Accessories                                   Price
     
     
    Face Plates                                           $19.99
     
    wireless networking adaptor               unknown
     
    xbox live camera                                 unknown
     
    quick charge kit                                   $ 39.99
     
    Play and charge kit                              $19.99
     
    xbox live head set                               unknown
     
    wireless controller                               $ 39.99
     
    64 MB memory card                              unknown
     
    Media remote                                        unknown
     
     
     
     
     I'll have pics of all the accessories in a later post, there will be more posts , with further info.
     

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  • Original Poster
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    Last Online: A long, long time ago... 
     

    Date: 8/30/2005 2:44:13 PM Author: hello_SC4 Okay, guys, you've taken this a bit too far. The section for this sort of stuff is the Other Games Talk, NOT the Off-Topic.

    hello_SC4: woah, calm down it was an accident on my part, sorry.

    your_adress_here: thanks for the reply
     
    also, I don't want this thread turning into an argument over which console will be better. So all those fans of the PS3 and Revolution, if you don't have anything nice to say, don't say it!
     
     
    YAY, 150TH POST!!!

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    Posted:
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    Heh, I wasn't angry or anything. It's just that because I allowed one (and only one) thread about the price of the Xbox to be in the Off-Topic it looked like a whole barrage of Xbox threads was about to be launched.

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    Posted:
    Last Online: A long, long time ago... 
     

    Here's some news about the Xbox 360:

    360 Buckling Under PhysX
    PS3 can handle it; 360 features, however, are limited.

    As Valve demonstrated with Half-Life 2, true-to-life physics can have a lasting impact on gameplay, and next-generation should prove that notion even more so. Ageia hopes to cash in on this trend with their PhysX line of physic-dedicated accelerator cards, of which BFG Technologies was recently announced as second add-on card partner.

    What's interesting, however, is how this plays out between PlayStation 3 and Xbox 360. At the European Game Developers Conference, Extreme Tech noted that the company confirmed plans to offer software-based rendering for single and dual-core PCs, PCs decked out with PhysX chips and software versions for PlayStation 3 and Xbox 360.

    That makes sense to offer development solutions on all platforms, but what's interesting is Ageia's report that Xbox 360 can't handle all of the PhysX's features because of architecture limitations. PhysX offers technologies ranging from physical object interactions to fluid-based particle effects like water and smoke and reportedly only PS3 and PCs will be able to handle all the goods.

    What will Xbox 360 miss out on? PhysX's fluid-based technology. How exactly that impacts Xbox 360's future is for all intents and purposes minimal, but it's strange to see a split between the two machines after such rabid debate over which one had the edge.

    From here .

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    Posted:
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    Date: 9/3/2005 9:43:31 AM
    Author: horrorkid64
    Here's some news about the Xbox 360:


    360 Buckling Under PhysX

    PS3 can handle it; 360 features, however, are limited.


    As Valve demonstrated with Half-Life 2, true-to-life physics can have a lasting impact on gameplay, and next-generation should prove that notion even more so. Ageia hopes to cash in on this trend with their PhysX line of physic-dedicated accelerator cards, of which BFG Technologies was recently announced as second add-on card partner.


    What's interesting, however, is how this plays out between PlayStation 3 and Xbox 360. At the European Game Developers Conference, Extreme Tech noted that the company confirmed plans to offer software-based rendering for single and dual-core PCs, PCs decked out with PhysX chips and software versions for PlayStation 3 and Xbox 360.


    That makes sense to offer development solutions on all platforms, but what's interesting is Ageia's report that Xbox 360 can't handle all of the PhysX's features because of architecture limitations. PhysX offers technologies ranging from physical object interactions to fluid-based particle effects like water and smoke and reportedly only PS3 and PCs will be able to handle all the goods.


    What will Xbox 360 miss out on? PhysX's fluid-based technology. How exactly that impacts Xbox 360's future is for all intents and purposes minimal, but it's strange to see a split between the two machines after such rabid debate over which one had the edge.


    From here .
    quote>

    Your above article was actually from a statement from aegia taken out of context.

    Here is aegia's response to the reports of xbox 360 having not enough power to run ageia's physics engine unlike ps3 and high end pcs becuase of its weak architechure. Posted in teamxbox forums.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    The summary of the information below is that AGEIA would like to go on record that we do not have data to support performance comparisons for the PS3 or Xbox360 that would impact any of our physics features. Specifically, statements that the Xbox360 cannot run fluid simulations are not correct. In addition, conclusions about relative performance should not have been stated or implied in our presentations.

    Our recent presentations created confusion and debate. Please allow us to clarify the statements we made and correct inferences in things we did not say.


    Tom Lassanske is one of the lead AGEIA technical people working with developers. The presentation that caused this issue was given at several conferences, including Microsoft GameFest. The presentation at GDC Europe was presented by one of the European staff, not Tom.


    The summary of the section of the presentation is below.


    The middle section of the 58-slide presentation is all about how platforms with different processor configurations can map to physics simulation, ranging from single core PC to platforms with more processors. A developer requires at minimum

    We only need enjoy one day at a time.

    <br>

    Formerly known as hummer0328

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    Posted:
    Last Online: A long, long time ago... 
     
    Date: 9/4/2005 6:30:31 PM
    Author: hummer0328
    quote>
    Your above article was actually from a statement from aegia taken out of context.

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