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Game Crashes

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Hello everyone and sorry for interrupting this thread but i have the same issue..Just downloading and add files using cleanitol when it needed and also using all the depedencies are necessary.While i play the game,the game freeze about 1 second and get a beautiful black screen.The problem is tha i didn't get a Exception report.Any ideas?

About the system i use

Cpu:Intel E8400

Ram: 2GB

Gpu:Ati radeon HD4850 512

OS: Windows Xp Pro Sp3

Game Version: Deluxe Edition patched with EP1 and also using the bldgprop vol 1 and vol 2

Any help would be grateful! :)

Note: Split this off from the previous thread to save possible confusion. -CaptCity

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Posted:
Last Online:  
 

Hello everyone and sorry for interrupting this thread but i have the same issue..Just downloading and add files using cleanitol when it needed and also using all the depedencies are necessary.While i play the game,the game freeze about 1 second and get a beautiful black screen.The problem is tha i didn't get a Exception report.Any ideas?

About the system i use

Cpu:Intel E8400

Ram: 2GB

Gpu:Ati radeon HD4850 512

OS: Windows Xp Pro Sp3

Game Version: Deluxe Edition patched with EP1 and also using the bldgprop vol 1 and vol 2

Any help would be grateful! :)

Note: Split this off from the previous thread to save possible confusion. -CaptCity

Welcome to the conversation.

No exception report? Something killed the game before it completed its wrap up, then. What else was running?

If you do get an exception report, post only the first twenty lines. We don't have the load map that would make the actual dump useful.

If you have any BAT lots from here, I strongly suggest you add the BATupdate patch as BAT lots are not quite right without them.

Other than the BldgProps files do you have any other plugins?


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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  • Original Poster
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    Hello Nonny Moose,

    I thought exception report was the report you get from windows saying that simcity4 must terminated etc.Sorry my bad.

    I looked at the simcity4 file and found the exception report.

    Here..

    Exception time: 06/15/2011, at 19:27:32.

    Exception code: 0xC0000005 (-1073741819) ACCESS_VIOLATION.

    Current thread ID: 2776 (0x00000ad8).

    Version information:

    Application/module path: C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe

    Application/module version name: SimCity 4

    Application/module version: 1.1.638.0

    System version: Windows NT 5.1

    System memory: 2048 Megabytes total, 1040 Megabytes free.

    Exception module: C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe.

    Exception address: 0x006b109c. Section:Offset: 0x01:0x002aa09c.

    Also i use some bat's from here.I made a quick search about Batupdate but didn't find anything.In the plugin's folder except the BldgProps i use a plenty of different mods.

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    OK, here's what I get from your dump panel:

    You have hit one of the usual snags with a zero pointer. This happens randomly, usually when there are too many commands simultaneously like fast scrolling or zooming with the mouse. It is a bug in the game, and not much can be done about it because EA will not allow us to mess with the .exe.

    You are running Deluxe with EP1 installed correctly under NT5.1 (Windows XP), with 2GB of real. One of the things that may have happened to you is a page refusal. How much swap space do your have? If you have a fairly extensive plugin suite, the start up of the game may have paged some of it out, then couldn't get space to page it back in. The game doesn't understand virtual memory, so a page fault would look like a memory access error to it. The indirect branch though a zero pointer in its task list is what does it. This could happen even though you have more than 1GB of RAM "free", depending on the state of your system page tables.

    If you are using BAT lots and run the game in night mode ever, you need the BAT update. This will take you to build version 240, which is where pretty much everyone is.

    It is possible you have a plugin conflict. Did you test each new plugin as you put it in? Not all of them dance to the same tune.

    How often does this happen? I played for three hours today with no crashes, which is very unusual for running on Linux.

    Does it happen at a specific point in the game? If so, what were you doing?

    If you are using puzzle pieces and have one loaded on your cursor, then if you touch a transit enabled lot or even a road, the system will come down with a resounding crash with one of the zero pointer things. If you use puzzle pieces, work at highest magnification and save frequently.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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  • Original Poster
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    OK, here's what I get from your dump panel:

    You have hit one of the usual snags with a zero pointer. This happens randomly, usually when there are too many commands simultaneously like fast scrolling or zooming with the mouse. It is a bug in the game, and not much can be done about it because EA will not allow us to mess with the .exe.

    You are running Deluxe with EP1 installed correctly under NT5.1 (Windows XP), with 2GB of real. One of the things that may have happened to you is a page refusal. How much swap space do your have? If you have a fairly extensive plugin suite, the start up of the game may have paged some of it out, then couldn't get space to page it back in. The game doesn't understand virtual memory, so a page fault would look like a memory access error to it. The indirect branch though a zero pointer in its task list is what does it. This could happen even though you have more than 1GB of RAM "free", depending on the state of your system page tables.

    I'm a little new on these. According to task manager of windows i use 589M/3939 of memory allocation.Is that the swap space?

    If you are using BAT lots and run the game in night mode ever, you need the BAT update. This will take you to build version 240, which is where pretty much everyone is.

    I use the night not very often.I will download the bat update and hope that everything will be ok.

    It is possible you have a plugin conflict. Did you test each new plugin as you put it in? Not all of them dance to the same tune.

    Yes, i test every plugin whithout any issue.Just noticed in some plugins when i use the night mod,they don't have any light's.The majority of them don't need any depedencies according to creator.Maybe it's from here?

    How often does this happen? I played for three hours today with no crashes, which is very unusual for running on Linux.

    It depends actually the city.In 1 specific city when i loaded after 2 second's the game crash.In other cities the game could crash after 1 hour,or 20 minutes or could not crash.

    The city which always crash i used some plugins which i remove completely.

    Does it happen at a specific point in the game? If so, what were you doing?

    If you are using puzzle pieces and have one loaded on your cursor, then if you touch a transit enabled lot or even a road, the system will come down with a resounding crash with one of the zero pointer things. If you use puzzle pieces, work at highest magnification and save frequently.

    Nothing specific.

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    The second update is the fix for BAT night lights.

    When you removed the plugins, did you bulldoze the affected lots first? If not, put them back and do so, then remove them.

    You seem to be getting the usual random set of crashes. Save frequently to minimize the effect. CTRL+s does the trick.

    When using puzzle pieces, the game will crash if you touch a transit enabled tile when there is a piece on your cursor. Use high magnification, be very careful, and save frequently. A transit enabled tile is anything that allows traffic on it, e.g. a road.

    Otherwise, you are in the same boat as the rest of us. However, take a look at the settings on your Graphics Processor, and make sure all the options are set to 'program selected'. SimCity 4 was written before any of this was available and will misbehave if any of them are on.

    In XP to find your virtual memory settings right click on My Computer, then click on the Advanced tabs until you find it. Open that part and you can see what's going on. You should take control away from windows, and set both maximum and minimum to 4095. Then close all the open tabs, and boot. This will give you maximum permanent swap space for XP.

    When you get a new machine with multiple cores, a good rule of thumb for virtual memory is 2GB per core. Disk is cheaper than your time waiting for swap space. My system has an entire partition of swap space of 18GB. Doesn't need to be that way, but it was left over when I partitioned my 500GB disk so I marked it as swap. In theory, since I only have two cores, I can get by with 4GB, but what the hey. I have 4GB of real, and the swap is seldom used with SC4 even with all the wine overhead. If I load a really big city, though, it will use it. People who have large plugin suites will probably use the swap space which means extra loading time while making page tables.

    • Like 1

    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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