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Glorg

Help: Region Development and Skyscrapers

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I'm new to this game, I need your help.

So I recently built a city from the getting started tutorial. Here's the screenie 9.gif

city1j.jpg

region.jpg

So I'm confused. What should I build now ? Industrial? Or Skyscrapers? I want to make sure I have stable demand to make the skyscrapers, so if anyone has an idea help me. 4.gif

[Resized images: exceeded 800x600 pixel limit. Later fixed a couple of things I missed - Astronelson.]

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move all that industry to the west to a neighboring city and you should be in business


our world is a simcity

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If you want to maintain your commercial skyscrapers, you need to make sure the Sims have to travel past them to get to work.  The more traffic past a commecial zone the higher the "customers" rating.  So put your residential on the side opposite the industrial city, and give them good roads and highways through the commercial zone.  You may have commute time trouble, but that's another problem to be solved later.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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"We have met the enemy, and he is us" - Walt Kelly

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  • Original Poster
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    so basically I need to make a city with commercial only?

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    Originally posted by: Glorg

    so basically I need to make a city with commercial only?

    quote>

    If you do, you will be tempting the fates.  The game wants you to have balanced cities.  The basic paradigm built into the program is that cities should have all three classes, however, with care you can separate them with adjacent cities.

    Unless you want to fight with the program's inherent models, I would have a little industry at one border with neighbor connecting roads (like a grid) leading to the industry just over the border in the next tile.

    Now, to avoid commute difficulties, I would place my commercial close to the rind of industry (up against it wouldn't be all bad), and put my residential on the other edge of the tile.  If you then need to expand residential, extend the streets to roads and make them neighbor connections as well.  Zone lots of residential in the adjacent tile.

    You will need to tax-out any classes you don't want.  In the residential tile make all the industry you don't want taxed at 20%.  Leave yourself some swing room on commercial.  It is good to have shopping plazas in or near your residential.  You can tax out the big office towers, but keep the corner stores.  In the industrial city, don't tax out high rise residential.  You can tax-out R$$$ and not zone any single occupancy, but MURBS and Tenements are good in limited quantity.  Your R$$$ will live in any of the zoning classes, but if they are only in the CBD tile, they will mostly work in the CBD.

    Good luck.

    Oh, and remember that zones have little to do with the wealth of Sims who move there.

    And please open your first post and fix the title.  I don't think there are any sky latrines in the game.

    [Don't worry, I fixed it. The aerial latrines are no more - Astronelson]


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    I already made up Industrial center, it has few dirty and large size of medium industry and some high tech. but now I'm facing trash problems, it has large amount of trash and it's hard to get clean. How do you face this problem?

    industry.jpgitrashl.jpg

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    A useful trick is to build an incinerator and reduce its funding to 0. It will still get rid of garbage, it just won't produce power. You may need to build more than one to take care of all of it though.

    An alternative is to look through the STEX for lots that reduce garbage - Pegasus' garbage chute and ports are pretty good.


    To search for the ideal city today is useless. For all cities are different. Each one has its own spirit, its own problems, and its own pattern of life. As long as the city lives, these aspects continue to change. Thus to look for the ideal city is not only a waste of time but may be seriously detrimental. In fact, the concept is obsolete; there is no such thing.

    -Steen Eiler Rasmussen, 1898-1990 (SimCity 2000 User Manual).

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    Ok thanks for that my High Tech back on run and clean industry. btw I forget the basic about the stimulate thingy like High Tech stimulate Office and etc.

    can u give me the detail 9.gif

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    Originally posted by: Glorg

    Ok thanks for that my High Tech back on run and clean industry. btw I forget the basic about the stimulate thingy like High Tech stimulate Office and etc.

    can u give me the detail quote>

    I don't quite see what you are getting at, but one of the things that happens in the program model is that as your Sims get smarter, the need for industry starts to fade something like the need for farms.  The emphasis gets to be more and more on commerce in the CBD

    Hi-tech industry with few employees seems to go well with this, and you will find that at most you get one or two R$$$ working in an I-HT facility with several R$$ and many R$, but plants like this are pretty automated so don't expect a crowd.  Generally, I zone new high-density I to satisfy demands for I-HT.  Trying to get them to move into dirty old industrial land is often quite a challenge, but you can get I-M there when you tax the I-D out of it (they linger paying your exorbitant tax for quite a while).

    The program's default demands seem to be predicated on the layout of Silicon Valley.  Lots of low rise and single occupancy buildings.  Even the high-density ones are not what we would call a high-rise today for I-HT.  You seem to get a lot of consulting and other service businesses in high-rise CS$$$, like consultants and real-estaters.  I am not impressed by their bank buildings.  One thing I really miss in the business sector is the single occupancy bank branches.  I guess this is because branch banking is not a thing in the U.S.  Here (Canada) it is everywhere.  We really only have five banks, and they have lots of branches.  When I get the BAT working for Linux (held up because of glitches in GMAX), I guess I'll make a few growable bank branches for the Canadian banks (BOM, Scotia, RBC, TD, CIBC, the rest are also rans)..  I think some HSBC branches wouldn't be a bad idea, and some credit unions.  I'll have to find out how to accommodate growables on mutliple sized lots.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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  • Original Poster
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    Demand suck in both city ....

    suck1v.jpg

    suck2.jpg

    what should I do now? thanks!

    [Well, you should resize your future pictures to 800x600 pixels. The site rules... er... demand it. I can't help with the city though, sorry - Astronelson]

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    Follow the Harvard Law of Animal Behaviour, do what you damned well please.

    I tend to think of that graph as a list of building permits available.  That doesn't mean you can't zone other things.  The first thing I would do is turn off the UDI.  If you feel like a drive, you can turn it on later.  I've always considered those balloons to be distracting.

    In the first city, it is saying you can probably build single and low multiple dwellings, single commercial, and high density industrial.  What happens if you do?  Make sure you've got a good save, and try something.  Nothing stops you from zoning high density res and/or any kind of commercial you want.  Just see what builds, if anything.  Move the speed up to Rhino.  Your mayor rating isn't bad, so something should happen.

    In the second city, you have more industrial permits, but you are still running in Turtle.  I would definitely speed it up to Rhino, and do whatever turns you on.  You should see what your traffic advisor wants, fixing that might help.  Fixing roads can be a challenge.  Fixing the road might increase your iffy mayor rating.  Try building a few parks and plazas.

    Have fun, and don't get stressed out over a simulation.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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