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Pirate's bats

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I'm not entirely sure what the reference to 2 hours is suppose to signify; does it imply ONLY two hours - like in short time, or that it took me entire 2 hours to come up with thins as in lots and lots of toil. But regardless of this I believe it is way to soon to think of textures. You should get your geometry reasonable right for starters. And you have a lot of problem here. Problem that do not (and I stress it) require any architectural knowledge or education.

The very first would be the question of size and proportions. You model have to convey it very well in order to be worth while. Here, however, eye doesn't know what to go to for this estimation. The door is oddly square, the placement of the handle also defies any reasoning. Yet another indicator - the hight of the step suggest entirely different scale - at this one the door handle is somewhere above persons head...

Same miss-mash is evident in the overall construction of the building. Even assuming that walls are made of a curved glass (normally to expensive and unreliable of the process to be mass used), still why glass curves differently than it's apparent frame. It all speaks of model being rushed and not though through at all. I mean how hard is it to make cylinder and torrus with same number of sides? And there are tons of such shortcomings - obvious and as such especially annoying.

To sum this up the biggest problem here is that nothing is though through and that you didn't bother to look around you. and unfortunatelly it shows. Yet this is the most important to do.

I would suggest you to go back to th drawing board and think first what would you like to make, make a little sketch and note at least some basic dimensions. And remember those should be justified...

Don't despair, nothing good comes easy. But if you make an effort...

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thanks i think? I appreciate your critics and I will work with that

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A bit more simply put: Look on the web for pictures of the type of building you want to BAT. I find this almost always improves my original ideas. Then try to guess-timate dimensions. Often folks make things way too big or way to small which results with their creation looking way out of proportion in the game. Save a couple of pictures you find that you like. I find these make a great reference while I'm developing my model. Once you have the model's geometry near completion, you can refer back to these pictures when shopping for textures. The best texture site I've found to date is http://www.cgtextures.com/ ... keeping in mind it doesn't have everything. There are many times where searching through google images is your best bet to find just the texture you're looking for. One final note: Learning to make geometric objects in gmax is easier than getting the texturing right so spend as much time as you need on the textures until you get it just right. You'll be glad you did. And .... good BATs are measured in days ... not hours. Good luck.


Believe in only what you can prove.

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Ummm....where did the original topic post go?

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Ummm....where did the original topic post go?

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@JayStimson thanks for your great critics I've got now a Photoshop and it's working very good. the tip for the site you gave is very cool

@Lugnuts sorry Lugnuts but my brother had deleted this first message, but there is a new upload

@Simfox ; As I said I appreciated  your advise and I made a new design I have already scaled and tested with this scale. And I'm now busy with the textures which is extremely difficult because it's hard to find very good pictures to use but god thanks we have Photoshop

1279266115-050.jpg

This is the building and it's far from finished really I'm also planning to make some decorations inside. i already have some texrures for it like a desk.

greetz Pirat007

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@JayStimson thanks for your great critics I've got now a Photoshop and it's working very good. the tip for the site you gave is very cool

@Lugnuts sorry Lugnuts but my brother had deleted this first message, but there is a new upload

@Simfox ; As I said I appreciated  your advise and I made a new design I have already scaled and tested with this scale. And I'm now busy with the textures which is extremely difficult because it's hard to find very good pictures to use but god thanks we have Photoshop

1279266115-050.jpg

This is the building and it's far from finished really I'm also planning to make some decorations inside. i already have some texrures for it like a desk.

greetz Pirat007

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    Yep it is a marked progress!

    How ever I'm not quite sure about those cylinders at the corner of the building. They do seem a bit odd there given building otherwise very boxy style. Also there is not reason to really make all mullions round in cross section - they never really are, so why to model them this way? But these are more matter of a style - it is , after all your creation you should be free to express your self the way you want. All I do is trying to make sure you specifically WANT those things be this way.

    Other thing, that is probably less subjective is regularity of you model. When I look at it I can't shake off the feeling that windows columns near the corner are of somewhat different width as compared to the those in the middle, and also different from one another. It doesn't really look good and neither as a Style of sorts, it's just look like a sloppy job. Generally I'd say that for architectural modeling you really should do everything by the numbers. And use snap to precisely place all your bits and pieces.

    Again, you've shown very big progress keep it up!

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    Yep it is a marked progress!

    How ever I'm not quite sure about those cylinders at the corner of the building. They do seem a bit odd there given building otherwise very boxy style. Also there is not reason to really make all mullions round in cross section - they never really are, so why to model them this way? But these are more matter of a style - it is , after all your creation you should be free to express your self the way you want. All I do is trying to make sure you specifically WANT those things be this way.

    Other thing, that is probably less subjective is regularity of you model. When I look at it I can't shake off the feeling that windows columns near the corner are of somewhat different width as compared to the those in the middle, and also different from one another. It doesn't really look good and neither as a Style of sorts, it's just look like a sloppy job. Generally I'd say that for architectural modeling you really should do everything by the numbers. And use snap to precisely place all your bits and pieces.

    Again, you've shown very big progress keep it up!

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    @ Lugnuts ;thanks

    @Simfox ; Thanks ,and yes in the render the cilinders just looked a little bit odd but now I removed it and the model stands here under and this is also perfectly set with the keyboard entry and moving with coordinates.

    Hi everyone

    and another update. it's almost finished only have somthing to do with the night lighting,floors and the glass. I have perfectly scaled the damn object and it's almost ready for ....

    1279381521-60.jpg

    I've got also some new plans to make on request from Heinsuper a good friend of my but you wouldn't now him

    tv%20toren%20bewerkt%202.pngand5Goes_Watertoren.jpg

    they are at 7 kilometers ditance to me. I can always see that first building out of my window

    and yes I'm living in the Netherlands or Holland

    greetz Pirat007

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