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MR.X.1

Problem with Traffic Light

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Hi People

I've loaded me the Euro-Trafficlight mod here, but they don't work like they schould.

here some pictures:

some crosses works like they should

876816995945cd06e41f9effe590233b.png

92747c5e583e4688bbff4f3a9c3511f6.png

4351961fdbf788f29b0dd1080659fe87.png

955e0060ff16aae0ea1488794f2df471.png

but many others not:

12ec7706d06f8bb8e0658f4928652919.png

12ec7706d06f8bb8e0658f4928652919.png

and these are just examples, all the other crosses which are possible in SC4 don't work, too.

I hope you can help me

Edited image size; please use forum limit of 800x600, thx.

--Liv

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  • Original Poster
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    yes after the NAM...

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    When he said load after, he meant that the folder comes alphabetically after the NAM. (ie, I comes before N so the NAM loads after. Z comes after N so Z loads after)

    As mrtnrln said, this issue is standard to wrong loading order. It replaces maxis intersections just fine (because the plugins folder loads after the simcity dats (exe rules)) but not the NAM ones (the RTL).


    I don't know what to put here anymore.

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  • Original Poster
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    So if I understood you correctly did, then the maxis crossings are not replaced, as long as I do not have the RTL?

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    SC4 has a specific load order ( I dont currently have the link for that discussion) for its files and folders in the Program and My Document folders. The quick answer is create a folder named zz_folder ( or the like as long as it start with z therefore loading last alphabetically) and place the mod file in it. Do this in the plugin folder located in My Document. It will be the last folder to be loaded and should work.

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