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nic49548

Shaping a fuselage with the Gmax

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I'm trying to shape a CRJ commercial jet fuselage. How do you shape the fuselage and other stuff, with cylinders?

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Use the "Edit Mesh" Modifier with the "Vertex" button selected for very tricky shapes. This is very time consuming, I would use it only if you have to. Otherwise, try to use geometry (new shapes).

Keep in mind, you can move multiple points, or vertices, by holding Control and selecting several of them.

Please post any more problems if they arise.


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    Is it better to delete half the vertices or polygons and then mirror the object's remainder into an instance, and then moving multiple vertices since the aircraft is symmetrical?

    I've tried this based on a tutorial I saw, but the two objects' vertices aren't connected. Am I missing something?

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