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dariovillar

New beta Cities Of World

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Posted:
Last Online: A long, long time ago... 
 

For some time now a small group're programming a simcity style game.

Little by little we are hanging on the web advances we have and I would like to share with you the result.

The web is www.citiesofworld.com

I hope is your pleasure the last beta aporteis published and ideas to the project.

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Posted:
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Wow, so this is like the next SC5? Wow, I'd love to see this develop smoothly! Nice job, so far!

Moved to Gaming Talk.

Thanks.

--Liv

ST Staff


Everybody is a genius..

Check out my latest creations to the STEX!

"When the power of love overcomes the love of power, the world will know peace." - Jimi Hendrix

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Soon we will begin the game with the translation into several languages.

    Given that the chances are slim that we have, we will start doing with the google translator, so that the next beta, if anyone has some translation problems in the game to their language and do not mind sending an apology would be nice .

    A salute to the forum.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Just say that the project was delayed a little as we change the graphics engine and we're going to give some work on the code, but it opens the possibility of working with sketchup and thus to open the door to many supporters of this community.

    As soon as possible, try to have a first beta with this new engine and so can offer better quality of play and a real 3d game posibildad to do great things.

    A salute to the forum.

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    Posted:
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    Wow I hope to see this game live to its fullest potential! Keep up the great work!

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    Posted:
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    Wow! This looks like it is coming along nicely, and if the game let users create new buildings and objects in sketchup, this could really take off! can't wait for the next beta to see how it looks!

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    We are making significant efforts to have the first version of the game before year end.

    We hope that is your pleasure the first version and you have the patience that our young team needs, it is not easy to prepare a set of these characteristics.

    We will not be able to have everything we want at first, but we are already preparing the next phase of the game, which will include a first phase of traffic control that will include the following:

    Placement streets of stop signs, give way and bus stops.

    For bus stops, we expect the player to choose the direction, route and number of stops to do the route, so we can set the bus lines according to our needs.

    If the programming of rapid bus lines and traffic signals, we hope to include traffic lights, so we also have to program, how long as green and red.

    As you can imagine, not easy, but it is the goal we have set.

    In a few days, we will show you the latest beta of the game and if all goes well, sooner than we expect, the first version.

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    Posted:
    Last Online: A long, long time ago... 
     

    It's a pity all these projects to create a successor to 4 can't merge and form a single project, utilizing the power of all the teams working together in seperate departments devoted to various elements of the game structure.

    But i wish you luck with your game

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    All initiatives to make a game like sc4, are people who have their own ideas and who want to do.

    Each focuses on what style and bring us all together, it is very difficult because we all want to do our things and therefore, large projects, they always end early.

    I hope not to end soon and be able to offer a game that is a real alternative to sc4.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    New beta 0.33 where we have corrected many errors in the programming and the game got much lighter in resource consumption.

    We have also introduced some variations to the graphics of the cars, so that the ram memory is not so affected.

    I hope that is your pleasure the new beta.

    The LINKS is this; http://www.megaupload.com/?d=8DB8BT9R

    > cambiar

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Only for dirk to thank you for taking the trouble to make us the interview and post it to your blog.

    I look forward to giving the game progress soon, in fact, we already have almost finished the main interface, but not finished.

    We will try to publish a new beta as soon as possible.

    Thank you all for your interest.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Just place a CoW first video to listen to his music for the first time and you can contribute ideas for the future of the game.

    Thanks for the input.

    The latest beta available on www.citiesofworld.com

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    Posted:
    Last Online: A long, long time ago... 
     

    this video says it has been removed by the user.

    i played your demo, though. the fact that tiles and roads disappear if you move off the straight lines of tiles is really annoying. i hope you fix that soon.

    everything else seems to be going well, though i did notice a road tiling problem. for some reason 1 piece of road would go somewhere i didn't put it, and show up somewhere else.

    this also happened on an industrial zone, but something grew there anyway.

    post-413074-12985107982572_thumb.jpg

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Some of the problems that he says, are already solved and you can see it in the next beta.

    The next beta will be released exclusively on www.simtropolis.com along with a video and an interview that does dirk in his blog.

    I hope that the developments are to your liking.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    I have edited the post and posted the video of Cities of World, where you can begin to see the potential of this game.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    new beta 0.35

    In this new beta, we have placed an initial menu from which to start playing, you can record the progress of the games, load games in which they were playing ...

    We have also solved some problems of consumer hardware, so it should work easily on any computer.

    We hope you are to your liking the progress.

    The download link, http://www.megaupload.com/?d=FRNVK85L

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    If all goes well, tonight should hang the new beta 0.36 megaupload with the settlement of some problems in programming and most importantly, most importantly, the introduction of Italian as a third language is available in CoW.

    For any Italian that we read in the forum, we are having problems with the translation of some terms, so that you could send us a translation validity to the following terms.

    "Ready"

    "Loading"

    "Exit Game"

    Thank you very much for the collaboration.

    Dario

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Industry and Trade.

    Step by step, we finished the programming of the details of our game and to this end, we have implemented a number of differences between different types of industry and commerce.

    Each type of trade interacts with some industries, so that the game will have to deal not only to see if jobs are available or empty homes, but will have to take into account the needs of the residents of our city, this time, thanks to the various types of industry and commerce.

    It is not worth it to reclassify land no more, now the game knows that needs are met and that needs are not, so that each type of trade now appears, must have a minimum of customers, like industry, must have minimum supply stores where.

    Along with this great improvement, we are working on raising taxes, which right now it's manageable for the player, but we're perfecting it, to give the greatest possible realism.

    We can raise or lower taxes based on income of residents or by type of industry or commerce, as in real life, and providing opportunities for industries or businesses that most interested us.

    Now the different types of industry are:

    . Food Industry (AL)

    . Entertainment Industry (OC)

    . Clothing Industry (RO)

    . Paper Industry and optical media (SO)

    . Manufacturing Industry Vehicle (EV)

    . Industry of High Technology (HT)

    . Complementary Industry (CM)

    . Industry of Hydrocarbons (HC)

    Now the different types of trade are:

    . Food Trade (AL)

    . Trade Leisure (OL)

    . Trade Office (OF)

    . Commerce Bank (BA)

    . Trade Communication (CO)

    . Complimentary Commerce (CM)

    . Commerce of Hydrocarbons (HC)

    With these types of industry and commerce, we can begin creating the needs of the residents of our city and to seize all the opportunities given to us, to make our city a desirable place for our residents.

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    Posted:
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    Your project looks promising. Perhaps your biggest problem will be to move from grid to free form zoning/transportation.

    GL with the project!!!!

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Sorry but my English is a translation of google.

    If you do not mind put it another way, I appreciate it, because I did not understand what you wrote.

    A greeting.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    We have a new beta available.

    On this occasion, we have focused our efforts on schedule indices Residential, Commercial and Industrial.

    These appear above, when we open the information menu of the game.

    We have also introduced an important change, the ability to change tax rates on new menu that is already operational.

    We can also see what the state of the buildings of the city, how much energy is left for the plant, how many police stations have in the schools or working as they should.

    We hope the new beta, is now close to the 1.0 version of the game.

    We hope that is your pleasure and above all, hope your criticism.

    Here we leave the link to download.

    http://www.megaupload.com/?d=7DVLVNF0

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    We are preparing to launch the final beta of the game before Christmas and if all goes well, we have the first stable version in January.

    We'd like your criticism, but also with your ideas, to address the continuation of the game in the way that the community wants.

    We will introduce much dedidar graphic material, which is the more backward than we have, but do not want to stop the programming side of things we need.

    We want to make a game tailored to the community, so we need to know that is what the community wants this game.

    A salute to the forum, Dario.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Some screenshots, an industri render and abandoned residential render.

    post-302589-12985108261016_thumb.jpg

    post-302589-12985108262684_thumb.jpg

    post-302589-12985108385317_thumb.jpg

    post-302589-12985108387404_thumb.jpg

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    Posted:
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     There are too many posts being made by a single user, I would like to ask you all to please post once and wait for others to post. If you have more to say, edit your post and add onto it.

    This is a warning, if this continues, I will enforce the double-post rule.

    Thank you,


    I'm the 'A' to the 'r', to the c-h-e-a-n,
    and even though my name means 'old' I'm really quite pimp,
    I'm Archilicious.
    - - -
    Hi! I'm Mike, the creator of Folland. You can find her in the forums or the CJ Section.
    Folland is also a part of the United Sovereign Nations of the World, a SimCity 4 Union!

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