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ST Trivia Host

ST Trivia RISK

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Posted:
Last Online: A long, long time ago... 
 

ST Trivia is PROUD to present (finally)

the *NEW* ST Trivia RISK

It's better, Easier, and HERE

HOW TO JOIN

1st. Request to Join

2nd. name your new Empire

3rd wait until the phrase "(Your empire) Has Entered the game"

4th START playing!

HOW TO PLAY

Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

====Move List====

1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

5. Build Air Force Base

6. Build Naval base

7. Build Army Base

8. Purchase weaponry (See Weapon List)

====Attacking 101====

You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

example: to attack from Alaska to Canada with your army

Attack Alaska (1) from Canada (2) with army

====Claiming 101====

you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

Examples:

England and Scotland share a land border, so you can claim Scotland from England.

North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

====Bases 101====

All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

====weapons====

There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

*PLANES*

Fighter/Bomber jets - bought in batches of 24

Good for 0.1 Power.

Small, easy to lose plane that is automatically made by your industry

Naval Jet - bought in batches of 24

Good for 0.1 Power

Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

Fighters - bought in batches of 12

Good for 1,2,3, or 4 Power

Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

Bombers - bought in batches of 4

Good for 2,4,6, or 8 Power

Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

*SHIPS*

Gunboats - bought in batches of 24

Good for 0.1 Power

created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

Cruisers - bought in batches of 1

Good for 2 or 4 Power

Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

Submarines - bought in batches of 1

Good for 4.5, 8, 12.5, or 16.5 Power

Come in 4 Generations. They sink Cruisers.

Frigates - bought in batches of 1

Good for 6 or 12 power

Come in 2 generations. They sink Submarines

Destroyers - bought in batches of 1

Good for 13 or 15 Power

Come in 2 generations. They are boosters for Naval power and Ship Count.

Battleships - bought in batches of 1

Good for 16, 24, 32, or 36 Power

Come in 4 generations. They Sink Frigates.

Aircraft Carriers - bought in batches of 1

Good for 40 or 80 Power

Come in 2 generations. Provide a steady supply of Naval jets

*SMALL CRAFTS*

Amphibious Crafts - come in batches of 1

Good for 0 Power

Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

Landing Crafts - come in batches of 1

Good for 0 Power

Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

*LAND VEHICLES*

Tanks - come in batches of 12

Good for 2 or 8 Power

Come in 2 Generations. They boost Army power.

Transports - come in batches of 2

Good for 0 Power

Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

*HELICOPTERS*

Naval Helicopter - come in batches of 1

Good for 10 Power

Boosts Naval Power

Marine Helicopter - Come in batches of 1

Good for 12 Power

Boosts Marine Power

Army Transport Helicopters - come in batches of 1

Good for 0 Power

Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

Army Attack helicopters - come in batches of 1

Good for 20 Power

Boosts Army Power

ADVANCED moves

Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

====Complete Move Lists====

*1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

*2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

*3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

*4. Raid from (country) to (country)

*5. Conquer (country) from (country)

*6. Invade (country) from (country)

7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

8. Build Air Force Base

9. Build Naval base

10. Build Army Base

11. Purchase weaponry (See Weapon List)

12. Request Full Empire Statistics (limited to 1 per 24 hour period)

13. Change Setting (See Optional Settings Below)

14. Merge Countries (indicate which)

15. Divide Countries (requires Microsoft PAINT)

16. Gift

17. Reward

18. Move on behalf

19. Declare Ally

20. Rename country

* In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

====Raiding====

A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

====Conquering====

Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

====Invading====

If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

*OCCUPYING?*

if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

====Request Empire Statistics====

This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

====Change Setting====

There are settings (see below) that can be changed.

====Merge Countries====

This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

====Divide Countries====

Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

====Rename Country====

You can choose to give a country a new name. This is only cosmetic....

====Gift====

You may give any of your itinerary away to any player. This includes weapons and countries.

====Reward====

Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

====Move on behalf====

If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

====Declare Ally====

In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

====What are these codes?!====

Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

====Full Country list====

(last updated 06.09.09, 3:04 PM EST)

countriesk.th.png

** 133 POLAND 40,000,000, Europe

uploadworld.th.jpg

OPTIONAL settings

These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

====RATIOS====

Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

ratiosv.png

====TAXES====

You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

TAXES:  
Gov't Employeees 20%
Commercial Employees 20%
Industrial Employees 20%
Military Personelle 20%
Police Officers 20%
Sales Tax 20%
Property Tax 20%
Tarrifs 20%

====MIN WAGE====

You can set minimum wage if you wish to. Defaults are as follows.

taxes.png

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ST Trivia is PROUD to present (finally)

    the *NEW* ST Trivia RISK

    It's better, Easier, and HERE

    HOW TO JOIN

    1st. Request to Join

    2nd. name your new Empire

    3rd wait until the phrase "(Your empire) Has Entered the game"

    4th START playing!

    HOW TO PLAY

    Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

    ====Move List====

    1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

    5. Build Air Force Base

    6. Build Naval base

    7. Build Army Base

    8. Purchase weaponry (See Weapon List)

    ====Attacking 101====

    You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

    example: to attack from Alaska to Canada with your army

    Attack Alaska (1) from Canada (2) with army

    ====Claiming 101====

    you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

    Examples:

    England and Scotland share a land border, so you can claim Scotland from England.

    North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

    Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

    ====Bases 101====

    All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

    ====weapons====

    There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

    *PLANES*

    Fighter/Bomber jets - bought in batches of 24

    Good for 0.1 Power.

    Small, easy to lose plane that is automatically made by your industry

    Naval Jet - bought in batches of 24

    Good for 0.1 Power

    Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

    Fighters - bought in batches of 12

    Good for 1,2,3, or 4 Power

    Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

    Bombers - bought in batches of 4

    Good for 2,4,6, or 8 Power

    Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

    *SHIPS*

    Gunboats - bought in batches of 24

    Good for 0.1 Power

    created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

    Cruisers - bought in batches of 1

    Good for 2 or 4 Power

    Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

    Submarines - bought in batches of 1

    Good for 4.5, 8, 12.5, or 16.5 Power

    Come in 4 Generations. They sink Cruisers.

    Frigates - bought in batches of 1

    Good for 6 or 12 power

    Come in 2 generations. They sink Submarines

    Destroyers - bought in batches of 1

    Good for 13 or 15 Power

    Come in 2 generations. They are boosters for Naval power and Ship Count.

    Battleships - bought in batches of 1

    Good for 16, 24, 32, or 36 Power

    Come in 4 generations. They Sink Frigates.

    Aircraft Carriers - bought in batches of 1

    Good for 40 or 80 Power

    Come in 2 generations. Provide a steady supply of Naval jets

    *SMALL CRAFTS*

    Amphibious Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

    Landing Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

    *LAND VEHICLES*

    Tanks - come in batches of 12

    Good for 2 or 8 Power

    Come in 2 Generations. They boost Army power.

    Transports - come in batches of 2

    Good for 0 Power

    Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

    *HELICOPTERS*

    Naval Helicopter - come in batches of 1

    Good for 10 Power

    Boosts Naval Power

    Marine Helicopter - Come in batches of 1

    Good for 12 Power

    Boosts Marine Power

    Army Transport Helicopters - come in batches of 1

    Good for 0 Power

    Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

    Army Attack helicopters - come in batches of 1

    Good for 20 Power

    Boosts Army Power

    ADVANCED moves

    Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

    ====Complete Move Lists====

    *1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    *2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    *3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    *4. Raid from (country) to (country)

    *5. Conquer (country) from (country)

    *6. Invade (country) from (country)

    7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

    8. Build Air Force Base

    9. Build Naval base

    10. Build Army Base

    11. Purchase weaponry (See Weapon List)

    12. Request Full Empire Statistics (limited to 1 per 24 hour period)

    13. Change Setting (See Optional Settings Below)

    14. Merge Countries (indicate which)

    15. Divide Countries (requires Microsoft PAINT)

    16. Gift

    17. Reward

    18. Move on behalf

    19. Declare Ally

    20. Rename country

    * In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

    ====Raiding====

    A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

    ====Conquering====

    Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

    ====Invading====

    If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

    *OCCUPYING?*

    if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

    ====Request Empire Statistics====

    This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

    ====Change Setting====

    There are settings (see below) that can be changed.

    ====Merge Countries====

    This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

    ====Divide Countries====

    Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

    ====Rename Country====

    You can choose to give a country a new name. This is only cosmetic....

    ====Gift====

    You may give any of your itinerary away to any player. This includes weapons and countries.

    ====Reward====

    Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

    ====Move on behalf====

    If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

    ====Declare Ally====

    In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

    ====What are these codes?!====

    Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

    ====Full Country list====

    (last updated 06.09.09, 3:04 PM EST)

    countriesk.th.png

    ** 133 POLAND 40,000,000, Europe

    uploadworld.th.jpg

    OPTIONAL settings

    These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

    ====RATIOS====

    Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

    ratiosv.png

    ====TAXES====

    You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

    TAXES:  
    Gov't Employeees 20%
    Commercial Employees 20%
    Industrial Employees 20%
    Military Personelle 20%
    Police Officers 20%
    Sales Tax 20%
    Property Tax 20%
    Tarrifs 20%

    ====MIN WAGE====

    You can set minimum wage if you wish to. Defaults are as follows.

    taxes.png

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ST Trivia is PROUD to present (finally)

    the *NEW* ST Trivia RISK

    It's better, Easier, and HERE

    HOW TO JOIN

    1st. Request to Join

    2nd. name your new Empire

    3rd wait until the phrase "(Your empire) Has Entered the game"

    4th START playing!

    HOW TO PLAY

    Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

    ====Move List====

    1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

    5. Build Air Force Base

    6. Build Naval base

    7. Build Army Base

    8. Purchase weaponry (See Weapon List)

    ====Attacking 101====

    You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

    example: to attack from Alaska to Canada with your army

    Attack Alaska (1) from Canada (2) with army

    ====Claiming 101====

    you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

    Examples:

    England and Scotland share a land border, so you can claim Scotland from England.

    North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

    Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

    ====Bases 101====

    All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

    ====weapons====

    There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

    *PLANES*

    Fighter/Bomber jets - bought in batches of 24

    Good for 0.1 Power.

    Small, easy to lose plane that is automatically made by your industry

    Naval Jet - bought in batches of 24

    Good for 0.1 Power

    Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

    Fighters - bought in batches of 12

    Good for 1,2,3, or 4 Power

    Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

    Bombers - bought in batches of 4

    Good for 2,4,6, or 8 Power

    Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

    *SHIPS*

    Gunboats - bought in batches of 24

    Good for 0.1 Power

    created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

    Cruisers - bought in batches of 1

    Good for 2 or 4 Power

    Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

    Submarines - bought in batches of 1

    Good for 4.5, 8, 12.5, or 16.5 Power

    Come in 4 Generations. They sink Cruisers.

    Frigates - bought in batches of 1

    Good for 6 or 12 power

    Come in 2 generations. They sink Submarines

    Destroyers - bought in batches of 1

    Good for 13 or 15 Power

    Come in 2 generations. They are boosters for Naval power and Ship Count.

    Battleships - bought in batches of 1

    Good for 16, 24, 32, or 36 Power

    Come in 4 generations. They Sink Frigates.

    Aircraft Carriers - bought in batches of 1

    Good for 40 or 80 Power

    Come in 2 generations. Provide a steady supply of Naval jets

    *SMALL CRAFTS*

    Amphibious Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

    Landing Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

    *LAND VEHICLES*

    Tanks - come in batches of 12

    Good for 2 or 8 Power

    Come in 2 Generations. They boost Army power.

    Transports - come in batches of 2

    Good for 0 Power

    Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

    *HELICOPTERS*

    Naval Helicopter - come in batches of 1

    Good for 10 Power

    Boosts Naval Power

    Marine Helicopter - Come in batches of 1

    Good for 12 Power

    Boosts Marine Power

    Army Transport Helicopters - come in batches of 1

    Good for 0 Power

    Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

    Army Attack helicopters - come in batches of 1

    Good for 20 Power

    Boosts Army Power

    ADVANCED moves

    Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

    ====Complete Move Lists====

    *1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    *2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    *3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    *4. Raid from (country) to (country)

    *5. Conquer (country) from (country)

    *6. Invade (country) from (country)

    7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

    8. Build Air Force Base

    9. Build Naval base

    10. Build Army Base

    11. Purchase weaponry (See Weapon List)

    12. Request Full Empire Statistics (limited to 1 per 24 hour period)

    13. Change Setting (See Optional Settings Below)

    14. Merge Countries (indicate which)

    15. Divide Countries (requires Microsoft PAINT)

    16. Gift

    17. Reward

    18. Move on behalf

    19. Declare Ally

    20. Rename country

    * In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

    ====Raiding====

    A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

    ====Conquering====

    Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

    ====Invading====

    If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

    *OCCUPYING?*

    if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

    ====Request Empire Statistics====

    This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

    ====Change Setting====

    There are settings (see below) that can be changed.

    ====Merge Countries====

    This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

    ====Divide Countries====

    Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

    ====Rename Country====

    You can choose to give a country a new name. This is only cosmetic....

    ====Gift====

    You may give any of your itinerary away to any player. This includes weapons and countries.

    ====Reward====

    Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

    ====Move on behalf====

    If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

    ====Declare Ally====

    In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

    ====What are these codes?!====

    Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

    ====Full Country list====

    (last updated 06.09.09, 3:04 PM EST)

    countriesk.th.png

    ** 133 POLAND 40,000,000, Europe

    uploadworld.th.jpg

    OPTIONAL settings

    These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

    ====RATIOS====

    Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

    ratiosv.png

    ====TAXES====

    You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

    TAXES:  
    Gov't Employeees 20%
    Commercial Employees 20%
    Industrial Employees 20%
    Military Personelle 20%
    Police Officers 20%
    Sales Tax 20%
    Property Tax 20%
    Tarrifs 20%

    ====MIN WAGE====

    You can set minimum wage if you wish to. Defaults are as follows.

    taxes.png

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ST Trivia is PROUD to present (finally)

    the *NEW* ST Trivia RISK

    It's better, Easier, and HERE

    HOW TO JOIN

    1st. Request to Join

    2nd. name your new Empire

    3rd wait until the phrase "(Your empire) Has Entered the game"

    4th START playing!

    HOW TO PLAY

    Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

    ====Move List====

    1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

    5. Build Air Force Base

    6. Build Naval base

    7. Build Army Base

    8. Purchase weaponry (See Weapon List)

    ====Attacking 101====

    You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

    example: to attack from Alaska to Canada with your army

    Attack Alaska (1) from Canada (2) with army

    ====Claiming 101====

    you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

    Examples:

    England and Scotland share a land border, so you can claim Scotland from England.

    North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

    Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

    ====Bases 101====

    All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

    ====weapons====

    There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

    *PLANES*

    Fighter/Bomber jets - bought in batches of 24

    Good for 0.1 Power.

    Small, easy to lose plane that is automatically made by your industry

    Naval Jet - bought in batches of 24

    Good for 0.1 Power

    Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

    Fighters - bought in batches of 12

    Good for 1,2,3, or 4 Power

    Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

    Bombers - bought in batches of 4

    Good for 2,4,6, or 8 Power

    Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

    *SHIPS*

    Gunboats - bought in batches of 24

    Good for 0.1 Power

    created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

    Cruisers - bought in batches of 1

    Good for 2 or 4 Power

    Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

    Submarines - bought in batches of 1

    Good for 4.5, 8, 12.5, or 16.5 Power

    Come in 4 Generations. They sink Cruisers.

    Frigates - bought in batches of 1

    Good for 6 or 12 power

    Come in 2 generations. They sink Submarines

    Destroyers - bought in batches of 1

    Good for 13 or 15 Power

    Come in 2 generations. They are boosters for Naval power and Ship Count.

    Battleships - bought in batches of 1

    Good for 16, 24, 32, or 36 Power

    Come in 4 generations. They Sink Frigates.

    Aircraft Carriers - bought in batches of 1

    Good for 40 or 80 Power

    Come in 2 generations. Provide a steady supply of Naval jets

    *SMALL CRAFTS*

    Amphibious Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

    Landing Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

    *LAND VEHICLES*

    Tanks - come in batches of 12

    Good for 2 or 8 Power

    Come in 2 Generations. They boost Army power.

    Transports - come in batches of 2

    Good for 0 Power

    Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

    *HELICOPTERS*

    Naval Helicopter - come in batches of 1

    Good for 10 Power

    Boosts Naval Power

    Marine Helicopter - Come in batches of 1

    Good for 12 Power

    Boosts Marine Power

    Army Transport Helicopters - come in batches of 1

    Good for 0 Power

    Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

    Army Attack helicopters - come in batches of 1

    Good for 20 Power

    Boosts Army Power

    ADVANCED moves

    Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

    ====Complete Move Lists====

    *1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    *2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    *3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    *4. Raid from (country) to (country)

    *5. Conquer (country) from (country)

    *6. Invade (country) from (country)

    7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

    8. Build Air Force Base

    9. Build Naval base

    10. Build Army Base

    11. Purchase weaponry (See Weapon List)

    12. Request Full Empire Statistics (limited to 1 per 24 hour period)

    13. Change Setting (See Optional Settings Below)

    14. Merge Countries (indicate which)

    15. Divide Countries (requires Microsoft PAINT)

    16. Gift

    17. Reward

    18. Move on behalf

    19. Declare Ally

    20. Rename country

    * In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

    ====Raiding====

    A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

    ====Conquering====

    Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

    ====Invading====

    If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

    *OCCUPYING?*

    if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

    ====Request Empire Statistics====

    This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

    ====Change Setting====

    There are settings (see below) that can be changed.

    ====Merge Countries====

    This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

    ====Divide Countries====

    Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

    ====Rename Country====

    You can choose to give a country a new name. This is only cosmetic....

    ====Gift====

    You may give any of your itinerary away to any player. This includes weapons and countries.

    ====Reward====

    Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

    ====Move on behalf====

    If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

    ====Declare Ally====

    In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

    ====What are these codes?!====

    Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

    ====Full Country list====

    (last updated 06.09.09, 3:04 PM EST)

    countriesk.th.png

    ** 133 POLAND 40,000,000, Europe

    uploadworld.th.jpg

    OPTIONAL settings

    These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

    ====RATIOS====

    Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

    ratiosv.png

    ====TAXES====

    You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

    TAXES:  
    Gov't Employeees 20%
    Commercial Employees 20%
    Industrial Employees 20%
    Military Personelle 20%
    Police Officers 20%
    Sales Tax 20%
    Property Tax 20%
    Tarrifs 20%

    ====MIN WAGE====

    You can set minimum wage if you wish to. Defaults are as follows.

    taxes.png

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ST Trivia is PROUD to present (finally)

    the *NEW* ST Trivia RISK

    It's better, Easier, and HERE

    HOW TO JOIN

    1st. Request to Join

    2nd. name your new Empire

    3rd wait until the phrase "(Your empire) Has Entered the game"

    4th START playing!

    HOW TO PLAY

    Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

    ====Move List====

    1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

    5. Build Air Force Base

    6. Build Naval base

    7. Build Army Base

    8. Purchase weaponry (See Weapon List)

    ====Attacking 101====

    You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

    example: to attack from Alaska to Canada with your army

    Attack Alaska (1) from Canada (2) with army

    ====Claiming 101====

    you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

    Examples:

    England and Scotland share a land border, so you can claim Scotland from England.

    North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

    Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

    ====Bases 101====

    All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

    ====weapons====

    There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

    *PLANES*

    Fighter/Bomber jets - bought in batches of 24

    Good for 0.1 Power.

    Small, easy to lose plane that is automatically made by your industry

    Naval Jet - bought in batches of 24

    Good for 0.1 Power

    Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

    Fighters - bought in batches of 12

    Good for 1,2,3, or 4 Power

    Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

    Bombers - bought in batches of 4

    Good for 2,4,6, or 8 Power

    Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

    *SHIPS*

    Gunboats - bought in batches of 24

    Good for 0.1 Power

    created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

    Cruisers - bought in batches of 1

    Good for 2 or 4 Power

    Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

    Submarines - bought in batches of 1

    Good for 4.5, 8, 12.5, or 16.5 Power

    Come in 4 Generations. They sink Cruisers.

    Frigates - bought in batches of 1

    Good for 6 or 12 power

    Come in 2 generations. They sink Submarines

    Destroyers - bought in batches of 1

    Good for 13 or 15 Power

    Come in 2 generations. They are boosters for Naval power and Ship Count.

    Battleships - bought in batches of 1

    Good for 16, 24, 32, or 36 Power

    Come in 4 generations. They Sink Frigates.

    Aircraft Carriers - bought in batches of 1

    Good for 40 or 80 Power

    Come in 2 generations. Provide a steady supply of Naval jets

    *SMALL CRAFTS*

    Amphibious Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

    Landing Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

    *LAND VEHICLES*

    Tanks - come in batches of 12

    Good for 2 or 8 Power

    Come in 2 Generations. They boost Army power.

    Transports - come in batches of 2

    Good for 0 Power

    Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

    *HELICOPTERS*

    Naval Helicopter - come in batches of 1

    Good for 10 Power

    Boosts Naval Power

    Marine Helicopter - Come in batches of 1

    Good for 12 Power

    Boosts Marine Power

    Army Transport Helicopters - come in batches of 1

    Good for 0 Power

    Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

    Army Attack helicopters - come in batches of 1

    Good for 20 Power

    Boosts Army Power

    ADVANCED moves

    Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

    ====Complete Move Lists====

    *1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    *2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    *3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    *4. Raid from (country) to (country)

    *5. Conquer (country) from (country)

    *6. Invade (country) from (country)

    7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

    8. Build Air Force Base

    9. Build Naval base

    10. Build Army Base

    11. Purchase weaponry (See Weapon List)

    12. Request Full Empire Statistics (limited to 1 per 24 hour period)

    13. Change Setting (See Optional Settings Below)

    14. Merge Countries (indicate which)

    15. Divide Countries (requires Microsoft PAINT)

    16. Gift

    17. Reward

    18. Move on behalf

    19. Declare Ally

    20. Rename country

    * In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

    ====Raiding====

    A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

    ====Conquering====

    Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

    ====Invading====

    If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

    *OCCUPYING?*

    if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

    ====Request Empire Statistics====

    This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

    ====Change Setting====

    There are settings (see below) that can be changed.

    ====Merge Countries====

    This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

    ====Divide Countries====

    Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

    ====Rename Country====

    You can choose to give a country a new name. This is only cosmetic....

    ====Gift====

    You may give any of your itinerary away to any player. This includes weapons and countries.

    ====Reward====

    Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

    ====Move on behalf====

    If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

    ====Declare Ally====

    In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

    ====What are these codes?!====

    Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

    ====Full Country list====

    (last updated 06.09.09, 3:04 PM EST)

    countriesk.th.png

    ** 133 POLAND 40,000,000, Europe

    uploadworld.th.jpg

    OPTIONAL settings

    These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

    ====RATIOS====

    Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

    ratiosv.png

    ====TAXES====

    You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

    TAXES:  
    Gov't Employeees 20%
    Commercial Employees 20%
    Industrial Employees 20%
    Military Personelle 20%
    Police Officers 20%
    Sales Tax 20%
    Property Tax 20%
    Tarrifs 20%

    ====MIN WAGE====

    You can set minimum wage if you wish to. Defaults are as follows.

    taxes.png

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ST Trivia is PROUD to present (finally)

    the *NEW* ST Trivia RISK

    It's better, Easier, and HERE

    HOW TO JOIN

    1st. Request to Join

    2nd. name your new Empire

    3rd wait until the phrase "(Your empire) Has Entered the game"

    4th START playing!

    HOW TO PLAY

    Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

    ====Move List====

    1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

    5. Build Air Force Base

    6. Build Naval base

    7. Build Army Base

    8. Purchase weaponry (See Weapon List)

    ====Attacking 101====

    You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

    example: to attack from Alaska to Canada with your army

    Attack Alaska (1) from Canada (2) with army

    ====Claiming 101====

    you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

    Examples:

    England and Scotland share a land border, so you can claim Scotland from England.

    North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

    Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

    ====Bases 101====

    All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

    ====weapons====

    There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

    *PLANES*

    Fighter/Bomber jets - bought in batches of 24

    Good for 0.1 Power.

    Small, easy to lose plane that is automatically made by your industry

    Naval Jet - bought in batches of 24

    Good for 0.1 Power

    Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

    Fighters - bought in batches of 12

    Good for 1,2,3, or 4 Power

    Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

    Bombers - bought in batches of 4

    Good for 2,4,6, or 8 Power

    Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

    *SHIPS*

    Gunboats - bought in batches of 24

    Good for 0.1 Power

    created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

    Cruisers - bought in batches of 1

    Good for 2 or 4 Power

    Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

    Submarines - bought in batches of 1

    Good for 4.5, 8, 12.5, or 16.5 Power

    Come in 4 Generations. They sink Cruisers.

    Frigates - bought in batches of 1

    Good for 6 or 12 power

    Come in 2 generations. They sink Submarines

    Destroyers - bought in batches of 1

    Good for 13 or 15 Power

    Come in 2 generations. They are boosters for Naval power and Ship Count.

    Battleships - bought in batches of 1

    Good for 16, 24, 32, or 36 Power

    Come in 4 generations. They Sink Frigates.

    Aircraft Carriers - bought in batches of 1

    Good for 40 or 80 Power

    Come in 2 generations. Provide a steady supply of Naval jets

    *SMALL CRAFTS*

    Amphibious Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

    Landing Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

    *LAND VEHICLES*

    Tanks - come in batches of 12

    Good for 2 or 8 Power

    Come in 2 Generations. They boost Army power.

    Transports - come in batches of 2

    Good for 0 Power

    Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

    *HELICOPTERS*

    Naval Helicopter - come in batches of 1

    Good for 10 Power

    Boosts Naval Power

    Marine Helicopter - Come in batches of 1

    Good for 12 Power

    Boosts Marine Power

    Army Transport Helicopters - come in batches of 1

    Good for 0 Power

    Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

    Army Attack helicopters - come in batches of 1

    Good for 20 Power

    Boosts Army Power

    ADVANCED moves

    Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

    ====Complete Move Lists====

    *1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    *2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    *3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    *4. Raid from (country) to (country)

    *5. Conquer (country) from (country)

    *6. Invade (country) from (country)

    7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

    8. Build Air Force Base

    9. Build Naval base

    10. Build Army Base

    11. Purchase weaponry (See Weapon List)

    12. Request Full Empire Statistics (limited to 1 per 24 hour period)

    13. Change Setting (See Optional Settings Below)

    14. Merge Countries (indicate which)

    15. Divide Countries (requires Microsoft PAINT)

    16. Gift

    17. Reward

    18. Move on behalf

    19. Declare Ally

    20. Rename country

    * In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

    ====Raiding====

    A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

    ====Conquering====

    Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

    ====Invading====

    If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

    *OCCUPYING?*

    if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

    ====Request Empire Statistics====

    This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

    ====Change Setting====

    There are settings (see below) that can be changed.

    ====Merge Countries====

    This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

    ====Divide Countries====

    Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

    ====Rename Country====

    You can choose to give a country a new name. This is only cosmetic....

    ====Gift====

    You may give any of your itinerary away to any player. This includes weapons and countries.

    ====Reward====

    Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

    ====Move on behalf====

    If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

    ====Declare Ally====

    In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

    ====What are these codes?!====

    Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

    ====Full Country list====

    (last updated 06.09.09, 3:04 PM EST)

    countriesk.th.png

    ** 133 POLAND 40,000,000, Europe

    uploadworld.th.jpg

    OPTIONAL settings

    These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

    ====RATIOS====

    Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

    ratiosv.png

    ====TAXES====

    You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

    TAXES:  
    Gov't Employeees 20%
    Commercial Employees 20%
    Industrial Employees 20%
    Military Personelle 20%
    Police Officers 20%
    Sales Tax 20%
    Property Tax 20%
    Tarrifs 20%

    ====MIN WAGE====

    You can set minimum wage if you wish to. Defaults are as follows.

    taxes.png

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ST Trivia is PROUD to present (finally)

    the *NEW* ST Trivia RISK

    It's better, Easier, and HERE

    HOW TO JOIN

    1st. Request to Join

    2nd. name your new Empire

    3rd wait until the phrase "(Your empire) Has Entered the game"

    4th START playing!

    HOW TO PLAY

    Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

    ====Move List====

    1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

    5. Build Air Force Base

    6. Build Naval base

    7. Build Army Base

    8. Purchase weaponry (See Weapon List)

    ====Attacking 101====

    You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

    example: to attack from Alaska to Canada with your army

    Attack Alaska (1) from Canada (2) with army

    ====Claiming 101====

    you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

    Examples:

    England and Scotland share a land border, so you can claim Scotland from England.

    North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

    Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

    ====Bases 101====

    All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

    ====weapons====

    There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

    *PLANES*

    Fighter/Bomber jets - bought in batches of 24

    Good for 0.1 Power.

    Small, easy to lose plane that is automatically made by your industry

    Naval Jet - bought in batches of 24

    Good for 0.1 Power

    Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

    Fighters - bought in batches of 12

    Good for 1,2,3, or 4 Power

    Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

    Bombers - bought in batches of 4

    Good for 2,4,6, or 8 Power

    Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

    *SHIPS*

    Gunboats - bought in batches of 24

    Good for 0.1 Power

    created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

    Cruisers - bought in batches of 1

    Good for 2 or 4 Power

    Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

    Submarines - bought in batches of 1

    Good for 4.5, 8, 12.5, or 16.5 Power

    Come in 4 Generations. They sink Cruisers.

    Frigates - bought in batches of 1

    Good for 6 or 12 power

    Come in 2 generations. They sink Submarines

    Destroyers - bought in batches of 1

    Good for 13 or 15 Power

    Come in 2 generations. They are boosters for Naval power and Ship Count.

    Battleships - bought in batches of 1

    Good for 16, 24, 32, or 36 Power

    Come in 4 generations. They Sink Frigates.

    Aircraft Carriers - bought in batches of 1

    Good for 40 or 80 Power

    Come in 2 generations. Provide a steady supply of Naval jets

    *SMALL CRAFTS*

    Amphibious Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

    Landing Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

    *LAND VEHICLES*

    Tanks - come in batches of 12

    Good for 2 or 8 Power

    Come in 2 Generations. They boost Army power.

    Transports - come in batches of 2

    Good for 0 Power

    Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

    *HELICOPTERS*

    Naval Helicopter - come in batches of 1

    Good for 10 Power

    Boosts Naval Power

    Marine Helicopter - Come in batches of 1

    Good for 12 Power

    Boosts Marine Power

    Army Transport Helicopters - come in batches of 1

    Good for 0 Power

    Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

    Army Attack helicopters - come in batches of 1

    Good for 20 Power

    Boosts Army Power

    ADVANCED moves

    Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

    ====Complete Move Lists====

    *1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    *2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    *3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    *4. Raid from (country) to (country)

    *5. Conquer (country) from (country)

    *6. Invade (country) from (country)

    7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

    8. Build Air Force Base

    9. Build Naval base

    10. Build Army Base

    11. Purchase weaponry (See Weapon List)

    12. Request Full Empire Statistics (limited to 1 per 24 hour period)

    13. Change Setting (See Optional Settings Below)

    14. Merge Countries (indicate which)

    15. Divide Countries (requires Microsoft PAINT)

    16. Gift

    17. Reward

    18. Move on behalf

    19. Declare Ally

    20. Rename country

    * In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

    ====Raiding====

    A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

    ====Conquering====

    Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

    ====Invading====

    If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

    *OCCUPYING?*

    if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

    ====Request Empire Statistics====

    This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

    ====Change Setting====

    There are settings (see below) that can be changed.

    ====Merge Countries====

    This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

    ====Divide Countries====

    Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

    ====Rename Country====

    You can choose to give a country a new name. This is only cosmetic....

    ====Gift====

    You may give any of your itinerary away to any player. This includes weapons and countries.

    ====Reward====

    Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

    ====Move on behalf====

    If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

    ====Declare Ally====

    In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

    ====What are these codes?!====

    Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

    ====Full Country list====

    (last updated 06.09.09, 3:04 PM EST)

    countriesk.th.png

    ** 133 POLAND 40,000,000, Europe

    uploadworld.th.jpg

    OPTIONAL settings

    These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

    ====RATIOS====

    Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

    ratiosv.png

    ====TAXES====

    You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

    TAXES:  
    Gov't Employeees 20%
    Commercial Employees 20%
    Industrial Employees 20%
    Military Personelle 20%
    Police Officers 20%
    Sales Tax 20%
    Property Tax 20%
    Tarrifs 20%

    ====MIN WAGE====

    You can set minimum wage if you wish to. Defaults are as follows.

    taxes.png

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ST Trivia is PROUD to present (finally)

    the *NEW* ST Trivia RISK

    It's better, Easier, and HERE

    HOW TO JOIN

    1st. Request to Join

    2nd. name your new Empire

    3rd wait until the phrase "(Your empire) Has Entered the game"

    4th START playing!

    HOW TO PLAY

    Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

    ====Move List====

    1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

    5. Build Air Force Base

    6. Build Naval base

    7. Build Army Base

    8. Purchase weaponry (See Weapon List)

    ====Attacking 101====

    You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

    example: to attack from Alaska to Canada with your army

    Attack Alaska (1) from Canada (2) with army

    ====Claiming 101====

    you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

    Examples:

    England and Scotland share a land border, so you can claim Scotland from England.

    North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

    Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

    ====Bases 101====

    All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

    ====weapons====

    There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

    *PLANES*

    Fighter/Bomber jets - bought in batches of 24

    Good for 0.1 Power.

    Small, easy to lose plane that is automatically made by your industry

    Naval Jet - bought in batches of 24

    Good for 0.1 Power

    Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

    Fighters - bought in batches of 12

    Good for 1,2,3, or 4 Power

    Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

    Bombers - bought in batches of 4

    Good for 2,4,6, or 8 Power

    Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

    *SHIPS*

    Gunboats - bought in batches of 24

    Good for 0.1 Power

    created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

    Cruisers - bought in batches of 1

    Good for 2 or 4 Power

    Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

    Submarines - bought in batches of 1

    Good for 4.5, 8, 12.5, or 16.5 Power

    Come in 4 Generations. They sink Cruisers.

    Frigates - bought in batches of 1

    Good for 6 or 12 power

    Come in 2 generations. They sink Submarines

    Destroyers - bought in batches of 1

    Good for 13 or 15 Power

    Come in 2 generations. They are boosters for Naval power and Ship Count.

    Battleships - bought in batches of 1

    Good for 16, 24, 32, or 36 Power

    Come in 4 generations. They Sink Frigates.

    Aircraft Carriers - bought in batches of 1

    Good for 40 or 80 Power

    Come in 2 generations. Provide a steady supply of Naval jets

    *SMALL CRAFTS*

    Amphibious Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

    Landing Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

    *LAND VEHICLES*

    Tanks - come in batches of 12

    Good for 2 or 8 Power

    Come in 2 Generations. They boost Army power.

    Transports - come in batches of 2

    Good for 0 Power

    Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

    *HELICOPTERS*

    Naval Helicopter - come in batches of 1

    Good for 10 Power

    Boosts Naval Power

    Marine Helicopter - Come in batches of 1

    Good for 12 Power

    Boosts Marine Power

    Army Transport Helicopters - come in batches of 1

    Good for 0 Power

    Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

    Army Attack helicopters - come in batches of 1

    Good for 20 Power

    Boosts Army Power

    ADVANCED moves

    Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

    ====Complete Move Lists====

    *1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    *2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    *3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    *4. Raid from (country) to (country)

    *5. Conquer (country) from (country)

    *6. Invade (country) from (country)

    7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

    8. Build Air Force Base

    9. Build Naval base

    10. Build Army Base

    11. Purchase weaponry (See Weapon List)

    12. Request Full Empire Statistics (limited to 1 per 24 hour period)

    13. Change Setting (See Optional Settings Below)

    14. Merge Countries (indicate which)

    15. Divide Countries (requires Microsoft PAINT)

    16. Gift

    17. Reward

    18. Move on behalf

    19. Declare Ally

    20. Rename country

    * In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

    ====Raiding====

    A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

    ====Conquering====

    Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

    ====Invading====

    If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

    *OCCUPYING?*

    if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

    ====Request Empire Statistics====

    This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

    ====Change Setting====

    There are settings (see below) that can be changed.

    ====Merge Countries====

    This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

    ====Divide Countries====

    Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

    ====Rename Country====

    You can choose to give a country a new name. This is only cosmetic....

    ====Gift====

    You may give any of your itinerary away to any player. This includes weapons and countries.

    ====Reward====

    Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

    ====Move on behalf====

    If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

    ====Declare Ally====

    In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

    ====What are these codes?!====

    Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

    ====Full Country list====

    (last updated 06.09.09, 3:04 PM EST)

    countriesk.th.png

    ** 133 POLAND 40,000,000, Europe

    uploadworld.th.jpg

    OPTIONAL settings

    These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

    ====RATIOS====

    Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

    ratiosv.png

    ====TAXES====

    You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

    TAXES:  
    Gov't Employeees 20%
    Commercial Employees 20%
    Industrial Employees 20%
    Military Personelle 20%
    Police Officers 20%
    Sales Tax 20%
    Property Tax 20%
    Tarrifs 20%

    ====MIN WAGE====

    You can set minimum wage if you wish to. Defaults are as follows.

    taxes.png

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ST Trivia is PROUD to present (finally)

    the *NEW* ST Trivia RISK

    It's better, Easier, and HERE

    HOW TO JOIN

    1st. Request to Join

    2nd. name your new Empire

    3rd wait until the phrase "(Your empire) Has Entered the game"

    4th START playing!

    HOW TO PLAY

    Each player gets ten moves per post. They may pick from any of the "MOVES" (see below) though some are limited. Once they post their moves, they must wait for someone else (not including ST Trivia HOST) to post moves before they cay post another six. There is currently no limit to the amount of times "move sets" can be made between game updates by ST Trivia HOST, but there may be one in the future.

    ====Move List====

    1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    4. Claim Unclaimed Country  - To make this move, you Must share a common land or water border

    5. Build Air Force Base

    6. Build Naval base

    7. Build Army Base

    8. Purchase weaponry (See Weapon List)

    ====Attacking 101====

    You can attack using your air force, navy, or army. It's pretty straight forward. you just need to say where you are attacking from and where to, and what kind of attack (army, navy, etc.) Remember: I need the country # more than anything.

    example: to attack from Alaska to Canada with your army

    Attack Alaska (1) from Canada (2) with army

    ====Claiming 101====

    you can claim any territory in the game. However, the territory cannot already be claimed (appears as green on the world map) and you must share either a common land border, or a common water border.

    Examples:

    England and Scotland share a land border, so you can claim Scotland from England.

    North korea and Japan share a common water border - the Japanese Sea, therefore you can claim Japan from North Korea

    Egypt and Ukraine share neither a common water border nor a land border. you annot claim either.

    ====Bases 101====

    All players start with 1 Army base at half cost. After that, they must purchase bases individually. They are for boosting your power in that area (ie an Army base boosts Army power). However, they remove 4,000 soldiers for each base from your attack force. (ie if you have 4 army bases and 2 navy bases, your military force will be short 16,000 soldiers and 8,000 sailors.

    ====weapons====

    There are many different Weapons in the game. All have different uses. Many of them are purchased in batches

    *PLANES*

    Fighter/Bomber jets - bought in batches of 24

    Good for 0.1 Power.

    Small, easy to lose plane that is automatically made by your industry

    Naval Jet - bought in batches of 24

    Good for 0.1 Power

    Small, easy to lose plane that is automatically made by your navy with the purchase of aircraft carriers. Used in Naval attacks.

    Fighters - bought in batches of 12

    Good for 1,2,3, or 4 Power

    Come in 4 Generations (1st Generation, 2nd Generation, 3rd Generation, 4th Generation) Each generation is more expensive and more powerful than the one immediately preceeding it. Shoot down Bombers. 1 Bomber can shoot down 2 Fighters.

    Bombers - bought in batches of 4

    Good for 2,4,6, or 8 Power

    Come in 4 Generations. Used for killing large numbers of civilians. It takes 10 fighters to shoot down a Bomber.

    *SHIPS*

    Gunboats - bought in batches of 24

    Good for 0.1 Power

    created automatically for the game. They boost Naval power, but are not used in attacks. However, if you lose ships in an attack, they are taken from your supply of Gunboats instead of taking your more expensive ships

    Cruisers - bought in batches of 1

    Good for 2 or 4 Power

    Come in 2 Generations. They shoot down Navy Jets, Fighters, and Bombers

    Submarines - bought in batches of 1

    Good for 4.5, 8, 12.5, or 16.5 Power

    Come in 4 Generations. They sink Cruisers.

    Frigates - bought in batches of 1

    Good for 6 or 12 power

    Come in 2 generations. They sink Submarines

    Destroyers - bought in batches of 1

    Good for 13 or 15 Power

    Come in 2 generations. They are boosters for Naval power and Ship Count.

    Battleships - bought in batches of 1

    Good for 16, 24, 32, or 36 Power

    Come in 4 generations. They Sink Frigates.

    Aircraft Carriers - bought in batches of 1

    Good for 40 or 80 Power

    Come in 2 generations. Provide a steady supply of Naval jets

    *SMALL CRAFTS*

    Amphibious Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver Marines into battles. Your Marine force is limited by your number of Amphibious Crafts

    Landing Crafts - come in batches of 1

    Good for 0 Power

    Come in 2 Generations. They deliver soldiers into battles. Your Army force in an Invasion is directly limited by your number of Landing Crafts

    *LAND VEHICLES*

    Tanks - come in batches of 12

    Good for 2 or 8 Power

    Come in 2 Generations. They boost Army power.

    Transports - come in batches of 2

    Good for 0 Power

    Come in 4 Classes. Class 1, Class 2, Class 3, and Class 4. They deliver soldiers into battle. Your Army force is directly limited by your number of Transports. Please note that NOT ALL classes of transport can be used in battle. the smaller classes can fit on boats whereas the Class 4 18-wheeler cannot.

    *HELICOPTERS*

    Naval Helicopter - come in batches of 1

    Good for 10 Power

    Boosts Naval Power

    Marine Helicopter - Come in batches of 1

    Good for 12 Power

    Boosts Marine Power

    Army Transport Helicopters - come in batches of 1

    Good for 0 Power

    Delivers 50 Soldiers to battle. Your Army attack force is limited by your number of transports.

    Army Attack helicopters - come in batches of 1

    Good for 20 Power

    Boosts Army Power

    ADVANCED moves

    Think you know the game? Well, I lied. there are a LOT more moves you can make. Read-on for more complicated game play

    ====Complete Move Lists====

    *1. Attack from (country) to (country) using Air Force - To Make this Move, you must have at least 1 plane and an air base

    *2. Attack (country) using navy - To make this Move, you must have at least 1 ship and a naval base

    *3. Attack from (country) to (country) using Army - To make this move, you must share a border with the land

    *4. Raid from (country) to (country)

    *5. Conquer (country) from (country)

    *6. Invade (country) from (country)

    7. Claim Unclaimed Country - To make this move, you Must share a common land or water border

    8. Build Air Force Base

    9. Build Naval base

    10. Build Army Base

    11. Purchase weaponry (See Weapon List)

    12. Request Full Empire Statistics (limited to 1 per 24 hour period)

    13. Change Setting (See Optional Settings Below)

    14. Merge Countries (indicate which)

    15. Divide Countries (requires Microsoft PAINT)

    16. Gift

    17. Reward

    18. Move on behalf

    19. Declare Ally

    20. Rename country

    * In these moves, if you have an ally declared, they will automatically assist you in your attack. You can also choose to attack 2 lands at once, or attack from 2 lands (or both!)

    ====Raiding====

    A Raid is similar to a Conquer in that it uses all your military forces. However, unlike a conquer, it is 1 attack with each force, not 10.

    ====Conquering====

    Conquering is simple in the game. Most attacks can accidentally conquer a land. However, the move "Conquer" is designed if your only goal is to take a land, not to reduce their military power.

    ====Invading====

    If you don't think you can conquer a land, try your hand at Invading it instead. Invading is aimed at occupying a land, or partially conquering it.

    *OCCUPYING?*

    if you occupy a land, you divide the country into two parts and take control of the newly formed 2nd part. It will have your name and the country's old name. (ie. if "Dirktopia Occupies Canada, it'll create a new land named "Dirktopian Canada")

    ====Request Empire Statistics====

    This will give you ALL your information about your empire, whether you understand what you're seeing or not. I will not make it pretty and understandable, I just copy and paste directly from the game database.

    ====Change Setting====

    There are settings (see below) that can be changed.

    ====Merge Countries====

    This is combining countries to make them harder to conquer. Please note that islands cannot be combined, nor can two countries that share no borders. This is because it makes the world-map harder to work with. Sorry!

    ====Divide Countries====

    Either upload a BMP file depicting your division (so that I can copy and paste it directly into the world map), or tell me and I'll try to do what you want. This creates two countries.

    ====Rename Country====

    You can choose to give a country a new name. This is only cosmetic....

    ====Gift====

    You may give any of your itinerary away to any player. This includes weapons and countries.

    ====Reward====

    Players now have the ability to reward other players. They may give BONUS points or additional percents. I.E. their population may be divided into 101%, or their stats may be out of 20.1 instead of 20. However, this can be countered as players can also give NEGATIVE bonus points and negative stat bonuses. percents cannot drop below 100% and stats may not drop below 20. for elaboration, feel free to ask another player before coming to the host as he is busy with game updates.

    ====Move on behalf====

    If you notice that a player is not active due to RLS, you may make a move on their behalf. This is not added to your 8, you forfeit a move to help them. You can buy weapons, claim land, build bases. You may not change stats, percents, or attack.

    ====Declare Ally====

    In the event that you are attacked, or if you attack someone, the game will check if you have an Ally. If you do, this ally will assist you (whether you are the attacker or defender, respectively). Players are limited to 1 Ally. The Ally cannot choose not to assist. Once allied, they are automatically used in battles. Alliances must be confirmed by a move from both parties before becoming official.

    ====What are these codes?!====

    Every empire and country has its own code. Countries are 1-133 whilst Empires are 0-8. This is the number that is put into the attack generator. Saves me having to look up the populations of individual countries.

    ====Full Country list====

    (last updated 06.09.09, 3:04 PM EST)

    countriesk.th.png

    ** 133 POLAND 40,000,000, Europe

    uploadworld.th.jpg

    OPTIONAL settings

    These Settings never need to be tampered with unless you have the strong desire to do so. Otherwise, you can just leave them at their defaults.

    ====RATIOS====

    Ratios affect how many people are in each section of the game. Typically, they only add to 100%, but you can be rewarded extra ratio points (0.1 max per reward) or population %s (1% max per reward) to double-use your population

    ratiosv.png

    ====TAXES====

    You can set your own taxes. Default taxes are all at 20%. taxes affect how efficient your Sims are. For example, raising Industry taxes reduces your rate of production of gunboats, naval jets, and bomber/fighter jets

    TAXES:  
    Gov't Employeees 20%
    Commercial Employees 20%
    Industrial Employees 20%
    Military Personelle 20%
    Police Officers 20%
    Sales Tax 20%
    Property Tax 20%
    Tarrifs 20%

    ====MIN WAGE====

    You can set minimum wage if you wish to. Defaults are as follows.

    taxes.png

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

    Share this post


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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

    Share this post


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    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

    Share this post


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    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

    Share this post


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    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

    Share this post


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    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

    Share this post


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    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    ====GAME UPDATES====

    1. Added "How to Play" Section

    2. Embarcedero Empire has Entered the Game

    ====COMING SOON====

    1. World Maps

    2. Country List

    ====GAME CURRENTLY PAUSED====

    Share this post


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    Share on other sites
    Posted:
    Last Online:  
     

    Almost Forgot to mention. I'm the Default Character 3.gif

    Braziliash

    Starting Country: England


    Former Moderator, Chat Admin, and SimMars cofounder.

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    Posted:
    Last Online:  
     

    Almost Forgot to mention. I'm the Default Character 3.gif

    Braziliash

    Starting Country: England


    Former Moderator, Chat Admin, and SimMars cofounder.

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    Posted:
    Last Online:  
     

    Almost Forgot to mention. I'm the Default Character 3.gif

    Braziliash

    Starting Country: England


    Former Moderator, Chat Admin, and SimMars cofounder.

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