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Explodeguy

Do you think industry 8x ...

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To me it seems to be much more realistic numbers for each building. In my home town (20.000 pop) our industry quarters are like three streets. What do you think?

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I think any multiplier for the game e.g. The Super Demand Ordinance which multiplies all three (RCI), isn't cheating. Multipliers really help if you have an elaborate plan for the way you want a city to look. I use the SDO in all of my cities and it gives me the results I want to see.

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Technically, it is cheating. But it makes the game more realistic, so in my opinion it's justified.

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I use it, and I think it makes the game more realistic. Before I had zone high-density industry over a whole medium city tile for 40,000 industrial jobs. Now, with the industry quadrupler, I don't have to zone half that to get twice that many jobs, so no, I don't consider it cheating. But what's wrong with cheating anyway?

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The thing about a sandbox game like SimCity 4 is that cheating shouldn't carry the same stigma it does in other games because the point isn't to "win", it's to build the city you want within the limits of the software. That said, there's a significant number of players who want to preserve the challenge of the game, or they feel that realism includes realistic difficulty in construction (I count myself in both camps). To an extent I think it matters who your intended audience is. If you're doing it for yourself, it might be important that you overcame the limits imposed by the game designers to increase the challenge, whereas if what you want is a dynamite CJ, challenge takes a backseat to design.

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