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EmpNap1

Low income light residentials

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Is anybody else here as pedantic as me about how these all eventually turn into the "double-bungalows" unless you switch on the historic tick? Is there anyway to prevent all of them from becoming bungalows so that bungalows/the smaller houses all build stay the same unless they upgrade to a new $$ income level? I often have to spend several minutes whenever I construct slums bulldozing the bungalows, waiting for their un-upgraded versions to build and then making them historical in order to gain a little "diversity" in my low income neighboirhoods. Otherwise I have to put up with seeing those shabby New York apartments repeated over and over and over!

If not this, what about just the small houses in plobable form? That would save a lot of time also. What do you guys know? Thanks a lot!

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I've had similar problems trying to get nice middle-income row-house neighborhoods. The underlying issue is that the neighborhood will eventually fill with the highest density buildings possible. The only workarounds I can come up with (other than the historical trick you already mentioned) are to lower desirability. That can be done by increasing pollution (although that would be the least effective on low-wealth residential), removing schools, parks, hospitals, other city services, and reducing access to transportation. That's all very difficult to do and make it work right though. I don't know if the double-bungalows can be edited so there are fewer residents. If a custom building is "taking over" then maybe you could mod it to have fewer residents, or simply remove it altogether.

There is an RCI plop modd that basically turns all buildings into ploppable landmarks with jobs, residents, etc. However, I strongly recommend you don't use it. There's some issues with residents finding jobs, but more importantly it also affects growable buildings. When I tried to remove the modd, I found about a quarter of the growable buildings in my cities disappeared, leaving just their base lot. However, demolishing that lot didn't remove the residents! Essentially the building was still there but invisible, and a new building could grow in the same place. Needless to say I had to just reinstall the modd and will just live with it.

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