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Gradius125

Quickie

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just a quick question that's probably been answered a thousand times over but finding specifics are hard here... or i'm lazy... sorry, i did look.

Anyways,  I have a large tile suburbs city growing and a medium tile to the right of it with all my power and industry.  Now i've got to about half way across the tile on the bottom (prolly about 1/4th-ish filled) with about a 32000 pop and the furthest neighborhoods from the industiral are being abandon because the commute time is too long.  I've used the tutorial in Omnibus about how to make money fast as a guide to my growth and planning... which is avenues with some commercial and streets leading to the residential areas and i've placed many bus stations in the residential areas as well as commercial.  How do i fix this abandoning thing? add a highway? it seems that a highway going around the whole city would be a waste and i dont know if its a good idea to plow right though

Any help would be great.

Thanks.

oh and i have a huge surplus in my budget (about 10k) and a ton of money, what should i be spending it on?

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I guess you have the latest NAM installed for better pathfinding, use your money on some mass transit!

Give your Sims some alternatives to busses, put in some passenger rail or some subways if space is limited. (Sims will chose the shortest way no matter.) Highways are good unless there are no shorter/faster options. Awoid more than one of each type of exits to your neighbouring tiles (only ONE road, avenue e.g) to awoid the commute-loop problems known to happen.

Hope this helps, good luck!

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  • Original Poster
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    yeah I took one of the main avenues going through the center and made it a highway with avenue connectors where the streets cross and it didn't help all that much.  when i play my city i have huge amounts of low wealth residential wanting to move in (the bar is all the way to the top.) but no medium wealth which is what i want.  Also my industrial demand is in the tank. except for a moderate amount of IHT.

    I look at the 'show your suburbs' thread and i'm wondering... a lot of these don't show mass transit systems, are they just on smaller tiles? how do they avoid this?

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    One option is to raise/lower taxes in order to control demand, say if you want more R$$ Sims but not any R$, then raise low-wealth taxes to 20% and lower med-wealth taxes to 7% or less. Do the same with commercial and industrial taxes as well.

    About your mass transit question, I guess you mean "road top mass transit" which can be plopped on the top of streets, roads etc. You find them on STEX.

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    Alright it seems just adding this small highway though a main part of my city solved the problem somewhat but brings on another. I have tons of demand for residential ($ and $$$ in this city) and demand for everything (res $,$$, and $$$. IM and IHT) in an adjacent new city but my industrial city is seeing no demand for anything (the IHT is up to 20% tax to prevent it from moving in) but still its all in the tank... besides farming of course. I had a single building abandon due to commute time but is this what is causing the slump in demand? or possibly just not enough workers? but than there's all the demand in another tile? whats the deal? its just as far.

    And any suggestions on how to keep low wealth residential from moving into lots i want high wealth to move too? or should i just bust out a bunch of highrises for low wealth in my adjacent tile (which i plan on doing anyways) to remove some of the demand?

    Thanks.

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    This would be no use --- who will fill the cleaner job?

    And... commericial buildings between at least two residential buildings may help...

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