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Duper

Commute Problems (A major *****?)

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Posted:
Last Online: A long, long time ago... 
 

I created a small loop of road/ highway with a simple set-up of residential one side, Commercial/ Hitech industry on the other. Placed some road top mass transit bus stops at each end so my sims could take the bus if they chose too, and as you can see... they are still complaining about commute times even though the trip would be less than 5 minutes( i think) commuting.. Maybe i just dont understand how zoning demand works? your help is appreciated! Oh and I have the most recent version of NAM with 5xCapacity and Perfect Pathfinding. Duper

post-231456-12985100821025_thumb.jpg

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Posted:
Last Online: A long, long time ago... 
 

you might try using either simulator A or B instead of the capacity and pathfinding...it seemed to work for me...could i also see a congestion view and queries of the bus stops? that might help explain some...

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Ok here is the bus stop Queried, and congestion. I queried all the commercial buildings and they are all under-staffed. Turned on Simulator A-Medium to extend walking distances. I dunno :\

    post-231456-12985100847251_thumb.jpg

    post-231456-12985100874055_thumb.jpg

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    Posted:
    Last Online: A long, long time ago... 
     

    i believe i know your problem, but i need two more pics to confirm my theory...can you provide a pic of the same are at one zoom farther out and a pic showing the evening commute? i don't see a return path...that could be your problem...your return path could be ridiculously long...lol...

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