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Tropod

Texture Request Thread - Networks

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Posted:
Last Online: A long, long time ago... 
 
Date: 6/21/2005 6:58:55 AM
Author: Tropod

jeronij:



I hadn't actually requested this, but guess it could be done. Street corner with Diagonal Road completely through the corner.

RoadDiagonal_StreetOrthongal_005.JPG
quote>

Ooh, I second that one! I find myself needing that tile all the time!

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  • Original Poster
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    NetworkAddonMod_Intersections_Alpha_062205.zip
    [Please note; These do not contain Paths, so anything along side them or trying to commute through them will result in NRZ].

    Above file is the first of its type, & contains a number of junctions already coded for (RUL wise) using the textures that've been provided. This is just so yourselves & others can see in-game what they actually look like, to be able to make any adjustments/improvements as think is appropriate or needed. Those that have been coded for, are in the Coded 4 Folder & can actually be drawn in-game. Those in the Still to be Coded 4 folder have yet to be coded for, as they will require some additional attention. Currently, since this is still Alpha, all files are named by their intersection type or association. Those intersections in the above file have their InstanceIDs set, so they will not (should not) change.


    I've noticed 'double diagonal rail x other network' needs an additional texture because of the offset that exists with diagonals. So...

    New requests:
    Double Diagonal Rail x Diagonal Road.
    Double Diagonal Rail x Diagonal OneWayRoad.
    Double Diagonal Rail x One-Side (or single lane only) Diagonal Avenue.

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    Posted:
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    ... for multiple posting, but I'm not able to upload files with more then 250.000 Bytes .....

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    OK, my first attempt to

    Diagonal road vs street curve.
     
    diagonal%20road%20vs%20street%20corner%2
     
    It is only the lower tile. I think I need to work a little bit more the asphalt textures...34.gif. And I am not sure about the painted marks 42.gif. But I thinks I got the idea. Is that right?

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    Posted:
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    Tropod, just to verifly something.  This is what I was asking about in the e-mail I sent you.  I figured some pictures could help explain it better, also I think everyone creating textures need to know this.
     
    Will you eventually put in RuleOverRides to place the correct blends textures around the custom textures?
     
    <ahttps://www.simtropolis.com/idealbb/files//Image1.jpg align=baseline>
     
    Like for the diagonal to corner textures that Jeronij is working on.  Do the textures have to be created with no RuleOverRides in mind like this one:
     
    <ahttps://www.simtropolis.com/idealbb/files//Image3.jpg align=baseline>
     
    Or will RuleOverRides be created to replace the full diagonal texture with blends textures?  Like this:
    <ahttps://www.simtropolis.com/idealbb/files//Image2.jpg align=baseline>
     
    -Teirusu

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    frimi2:
    Don't worry too much about multiple posting if you're uploading files attached to a post. If you wanted to try or use other means of uploading files though, save posting multiple posts, might I suggest www.yousendit.com


    Regarding the issue outlined in Teirusu's post:
    I think personally it would be preferable if it were done in this manner, with no RuleOverrides in mind, for these kind of junctions, much like what jeronij has done with diagonal road <> street corner:
    Image3.jpg

    It could be done with ruleoverrides in mind, I generally find though that the use of ruleoverrides, while used for fixing bugs or tile enhancements, is more prone to being buggy or restrictive when it comes to certain configurations, unless every single possible scenario type can be accounted for & coded for for a given set-up (which is not really practical I think personally).
    For the above pic though, its set-up (with or without ruleoverides) would be used in conjunction with ruleoverrides in the case of the roundabouts (diagonal onewayroad <> road roundabout).

    Perhaps at this point in time, I guess just use your own discretion on what you think may be more appropriate. Just realise that anything more than one tile, is going to require additional code, with the set-up overall possibly being more restrictive (in regards to what configurations in general are allowed in conjunction with the neighbouring tiles).

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    Posted:
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    Date: 6/21/2005 6:27:35 PM Author: jeronij

    OK, my first attempt to

    Diagonal road vs street curve.
    diagonal%20road%20vs%20street%20corner%2
    It is only the lower tile. I think I need to work a little bit more the asphalt textures...34.gif. And I am not sure about the painted marks 42.gif. But I thinks I got the idea. Is that right?

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    Date: 6/22/2005 5:29:35 AM Author: frimi2

    What do you think about something like that ? (The upper tile is unchanged)
    dirocorstrv28wn.jpg

     
    It does not look bad 19.gif. I have been working a little bit more with my first one. It looks like this now:
     
    <ahttps://www.simtropolis.com/idealbb/files//diagonal%20road%20vs%20street%20corner%20v2.jpg align=baseline>
     
    I

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    Posted:
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    I just decided to go ahead and make my own requests!

    Street + Intersection integrated into Avenue Corner
    (useful when you need to integrate an avenue into a grid neighborhood)
    20949060_59a743156d_o.jpg

    Street going into Avenue Corner
    (for the same situation as above, except that you don't have the perpendicular street)
    20949061_112ce28727_o.jpg

    Tropod's request on the last page
    20949062_19479e2ec3_o.jpg

    A request of mine
    (a similar tile exists, but this one is meant to be without stop paths/stoplights)
    20949063_a3de353945_o.jpg

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    Posted:
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    Here  is something I've made:

    <ahttp://img24.echo.cx/img24/9007/coravestrastroverview6al.png align=baseline><ahttp://img188.echo.cx/img188/8466/diavecorstr9jt.png align=baseline>
     
    You are interested ?

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    Posted:
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    In the meantime, I want to start with this one

    <ahttps://www.simtropolis.com/idealbb/files//dicococucadi1.jpg align=baseline>
     
    Orange are road directions
    Grey are street directions
     
    Is this the correct idea ?

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    ardecila:
    I couldn't tell you off-hand whether that Street + Intersection integrated into Avenue Corner or Street going into Avenue Corner set-up would actually work. There may (or may not) be issues involved with actually getting them to work. The other two though would be just fine.


    jeronij:
    They look good & should be ok 2.gif.


    frimi2:
    The first picture, same as I've mentioned to ardecila; I could not say off hand whether that'd actually work or not. That 2nd picture should be fine though.


    Outer Edge Tile of Avenue Corner:
    Not to long ago, it was discovered that a possible bug existed with avenue corner, with the outer edge corner tile. As I've not had the chance to really look more thoroughly into the issue, I would at this time just advise against creating textures for avenue corner & anything else that involves the outer edge tiles of avenue corner, incase the issues proves non-fixable.

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    jeronij:
    ardecila seems to have the idea for that one done;
    20949062_19479e2ec3_o.jpg

    If you guys want to sort out who does these & others, then please do, otherwise it looks like ardecila has done this particular one already?


    EDIT: woow, all these textures are great guys 44.gif.

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    Date: 6/22/2005 5:32:58 PM Author: Tropod jeronij: ardecila seems to have the idea for that one done; 20949062_19479e2ec3_o.jpg If you guys want to sort out who does these & others, then please do, otherwise it looks like ardecila has done this particular one already?

    For me is OK this one.
     
    Cheking the last frimi

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    This is understandable. I would rather not tell people what they can or can't do, but indeed you have a point, though it never hurts to have some extra perspectives to choose from. I haven't been able to keep up with you guys, I didn't think the thread would get such the response. I don't want to put anyone off helping out, but those of you doing textures do intend on doing a texture & intend on posting a released version, for the sake of others could you please post if possible just post saying that you intend to?

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    Posted:
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    Date: 6/22/2005 5:40:32 PM Author: jeronij

    Date: 6/22/2005 5:32:58 PM Author: Tropod jeronij: ardecila seems to have the idea for that one done; 20949062_19479e2ec3_o.jpg If you guys want to sort out who does these &amp; others, then please do, otherwise it looks like ardecila has done this particular one already?

    For me is OK this one.
    Cheking the last frimi

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    Posted:
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    I want a Street Deadend like this
     
    ---------Road
        V
        I
        I
     Street
    With a little cement divider where it split.

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    Posted:
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    Protho: The cement divider you requested is known as a porkchop. That's about the only interesting thing I've ever learned from my local Public Access Channel. 3.gif

    Tropod: Could you outline the problem with Avenue Corners? I wouldn't mind looking into it myself. I have needed those particular intersections for FAR too long to stop now, lol.

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    Posted:
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    I'd just like to say that I'd like to see, at some point, and effort made to add RuleOverrides to those intersections to make them work with blend textures. What you have seems to be the best one could do without (the overrides), but it doesn't look like something anyone would actually build in a real city, IMHO.

    Putting these into the next NAM isn't going to make it impossible to build any of the currently available intersections, is it?

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